Fexelea, Author at Fextralife https://fextralife.com/author/fexelea/ The Best Gaming Guides, News and Reviews for games including Action, Adventure & RPGs. Everything you love about gaming in one place, join our multimillion user community! Sat, 24 Jun 2023 12:39:45 +0000 en-US hourly 1 https://fextralife.com/wp-content/uploads/2015/07/cropped-flswords-160-32x32.png Fexelea, Author at Fextralife https://fextralife.com/author/fexelea/ 32 32 Diablo 4 LvL 70+ Perfected Permafrost Sorceress Build Guide https://fextralife.com/diablo-4-lvl-70-perfected-permafrost-sorceress-build-guide/ https://fextralife.com/diablo-4-lvl-70-perfected-permafrost-sorceress-build-guide/#comments Sat, 24 Jun 2023 12:39:42 +0000 https://fextralife.com/?p=256796 The post Diablo 4 LvL 70+ Perfected Permafrost Sorceress Build Guide appeared first on Fextralife.

Diablo 4 Sorcerer Build Guide: Frozen Orb, Ice Shards combo…

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The post Diablo 4 LvL 70+ Perfected Permafrost Sorceress Build Guide appeared first on Fextralife.

Diablo 4 Frost Orb Sorcerer – Lvl 70 Ice Build Guide: In this Diablo 4 Sorceress Class Build, I’ll show you how to play a Lvl 70+ Ice Sorcerer. This is a thematic build focused on keeping your gameplay fun while still giving you quick clears of content and keeping you alive. If you are looking for a control mage build to both get you from the beginning of Tier IV up to the very late game, then this Diablo 4 Ice Shards Mage Build guide is for you!

Diablo 4 Perfected Permafrost Build – Frost Orb & Ice Shards

I made this build because I prefer to have lots of fancy effects on screen, and I wanted to recreate the classic D2 Frozen Orb build where possible. With a clever combination of skills and some unorthodox choices, you’ll be playing a very powerful build that that doesn’t just rely on mindlessly pressing Ice Shards, and has fantastic AoE capabilities. You will be clearing content very fast without losing engagement, and of course, you’ll be looking stylish while you do it.

This is an advanced version of our level 50 Permafrost Sorcerer, with some key differences based mainly around the focus of your skill allocation and the optimization of the gear you should use. The advanced paragon boards bring in extra damage and survivability that you really need.

Your gameplay rotation is simple: You can run through or past enemies to get them chilled, then when in the middle of the group use Frost Nova and quickly unleash a Frozen Orb + free Ice Shards. Or if you prefer you can cast Blizzard from outside the room and then simply funnel in Frozen Orbs to clear out a room. You get survivability from Ice Armor and a double cast of Frost Nova that can CC everything around you and let you get away with ease.

And if you run into single mobs that are moving out of your Frozen Orb: use the Ice Shards skill to quickly take them down.

The Ice Sorcerer is one of the most powerful builds in the whole game, but the gameplay can get rather boring if you opt for the more traditional Ice Shards focused build. With the Frozen Orb approach, you’ll have a lot of gameplay fun while still being able to clear rooms very quickly.

The build is simple to set up, and has a wide variety of options to further improve it, making it a good choice for both players that are just starting with Tier IV, and those engaged in the endgame grind.

Diablo 4 Ice Sorcerer Build LvL 70+: Skill Distribution

Once you hit Tier IV you’ll want to start thinking about min/maxing to get the most out of your build, and that starts with skills. Our skill choices are very similar to the Ice Sorcerer level 50, with specific adjustments based on how the endgame actually plays. The most important part of skill selection is that this build, as all the builds I make, is FLEXIBLE. If you are just starting and can’t find specific gear and want to put a point into a shield, do it. You can swap it later. If you want to use teleport, you can do it too.

My objective was to create and demonstrate an exclusively ice sorc that was viable at this point in the game, so I have focused and redoubled on ice only, but the build will work even if you change small aspects.

And of course, keep in mind your skillpoints should also move if you don’t have all of them yet and have found equipment with the skill. For example if you’re trying to build this from the start of the game, or if you are missing reputation skillpoints, you can find a head piece with +Frozen Orb – then you could not put extra points into it yet and up your Ice Shards damage first, etc.

The skill allocation speaks for itself, you will be mostly using your Blizzard to reduce your mana cost and inflict some chill, while your Orbs and Frost Nova make sure everything is vulnerable and ready to take massive damage as soon as its frozen. If you run into survivability problems, you’ll be swapping some aspects around to give yourself Unstoppable with Ice Armor, but I didn’t find this necessary so far.

LEVEL 70 METEOR SORCERER SKILLS
SkillPoints Spent
Frost Bolt1
Enhanced Frost Bolt1
Frozen Orb5 (+gear)
Enhanced Frozen Orb1
Greater Frozen Orb1
Ice Shards5 (+gear)
Enhanced Ice Shards1
Glass Cannon3
Elemental Attunement3
Ice Armor1 (+gear)
Enhanced Ice Armor1
Frost Nova5 (+gear)
Enhanced Frost Nova1
Mystical Frost Nova1
Align the Elements1
Mana Shield3
Icy Veil1
Snap Freeze3
Blizzard5 (+gear)
Enhanced Blizzard1
Wizard’s Blizzard1
Permafrost3
Icy Touch3
Frigid Breeze3
Hoarfrost3
Avalanche1

Enchantments

The sorceress enchantment system is full of opportunity and can also be very tempting for opportunistic assignment. You may get a piece of gear with a free Ice Blades that we did not put any points in, and it may slot beautifully into your build. The same can be said for Teleport, etc.

That said, you absolutely must put one of the enchantments as Ice Shards. This enchantment is very powerful and the key binding aspect behind the build’s elite-deleting capabilities. Ice Shards auto-cast and seek Frozen enemies, requiring no aiming or resources, which lets you fill the room with frozen orbs as they go.

For my second enchantment, if you want to stick to my recommendation, we’ll use Frozen Orb. There’s a 20% chance of a free Frozen Orb being cast together with any non-basic skill you cast. It’s a very good mana saver and they proc often as all your skills can trigger this effect.

Diablo 4 Perfected Permafrost Sorc Build: Equipment, Gems and Aspects

Equipment is the most important part of any endgame build, and It’s important to understand that it’s a long term goal. You won’t have all paragon boards available right away, and getting all uniques will probably take a lot of farming, so try to use Legendary Aspects to adjust to your needs while you farm levels and better gear.

Legendary Aspects and Unique Powers

My current build is making use of two unique items. In practice they can be very rare drops, bad rolls, or you may get a godtier item some other way, so you can always adapt based on your own drops.

As a general note, try to prioritize Cooldown Reduction, Mana Cost Reduction, Cold / Vulnerable / Frost Skill Damage, and damage reduction from X.

Another important thing to notice is that, when looking for stats, you’ll want to make sure you are fulfilling your Paragon Rare Node requirements. Some rare nodes have very high requirements, and equipment is what allows you to fulfill them. These bonuses often double the rare node effect so, for example, getting an equipment piece with +100 Intelligence might unlock one or more node bonuses, giving you a massive bonus as a result.

Helmet

Legendary Aspect

Aspect of the Unwavering: Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. This is really awesome for this build, as any direct damage you take may reset your Frost Nova or Ice Armor cooldowns, giving you a great bubble, AoE freeze and +10% damage for 4 seconds.

or

Aspect of the Protector: Damaging an Elite enemy grants you a Barrier absorbing up to [x] damage for [10] seconds. This effect can only happen once every [30] seconds. You want to have a high roll on this to maximize the usefulness of the barrier. You will engage elites all the time and 30 seconds is a quick cooldown, plus ten seconds is usually enough to decimate an elite group.

Affixes

  • Cooldown Reduction (If you want more frost novas)
  • +Intelligence
  • +Willpower
  • +Dexterity
  • Life on Kill
  • Maximum Life
  • + Total Armor
Chest

Legendary Aspect

Frostblitz Aspect: Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 30-40%. This means your maxed out 17 second Frost Nova will actually be in a ~24 second cooldown, but you’ll get an extra cast. I strongly recommend getting this aspect as the extra wait is manageable with cooldown reduction on your Helm, Amulet or Offhand. If you want to minimize the impact of the cooldown increase, you can apply this on your amulet instead.

Affixes

  • + Damage
  • + Frost Skill Damage
  • + Cold Damage
  • + Stats
  • + Damage Reduction from X (if you get max damage reduction rolls they can be excellent for keeping you alive)
  • + Total Armor
Gloves

Legendary Aspect

Aspect of Inner Calm: Deal [3.0-10.0]%[x] increased damage for each second you stand still, up to [30]% [x]. You want to roll 9 or 10% for this to be worth it, but this aspect adds 30% damage after 3 seconds of standing still, which is completely doable if you are managing your positioning and making good use of your barrier and Frost Nova. It will also pile onto the 10% damage increase we get after using either of those skills, making your Freeze combo truly deadly.

or

Conceited Aspect: Deal [15-25%] increased damage while you have a Barrier active. If you have trouble standing still, the conceited aspect is also a good choice as you will be getting barriers whenever a frozen enemy dies, and you will also be able to use Ice Armor as a double damage boost during boss fights.

Affixes

  • + Critical Strike Chance (I strongly recommend this)
  • + Frozen Orb (I strongly recommend this: get up to 4 ranks)
  • + Ice Shards (I strongly recommend this: get up to 4 ranks)
  • + Intelligence
  • + Willpower
  • + Dexterity
  • + Attack Speed

Unique Equipment

Unique GlovesFrostburn” are a tempting option for this slot but I don’t think that they are as impactful as having straight up 4 ranks of both of your core skills. You’ll be freezing everything anyway, and we aren’t building for Lucky Hit so it’s overall an underwhelming choice. It’s better to get a customized aspect and the ranks to skills + stats

Waist

Legendary Aspect

Aspect of Disobedience: You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x]. This is essentially a big boost to your survivability, but you want to get a high roll to really make it count. You’ll be dealing damage constantly and greatly benefit from it.

or

Snowveiled Aspect: Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. This can be very useful to break CCs and escape dicey situations in dungeons. This aspect can only be applied to helms, chest pants and amulets so I don’t run it in favor of other damage stats, but if you are having survivability issues you can consider it.

Affixes

  • + Blizzard
  • + Damage Reduction (all types)
  • + Stats

Unique Equipment

Unique Pants Iceheart Brais” are an excellent choice and my recommendation for this slot. It gives you a significant chance to make frozen enemies unleash a Frost Nova, which will extend the effect of your Freeze-Damage combo, and has excellent extra stats such as Intelligence and Damage to Frozen Enemies.

Boots

Legendary Aspect

Wind Striker Aspect: Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. This slot is rather underwhelming until you get the unique boots that match the build. You can use this to move around faster if you’d like.

or

Ghostwalker Aspect: Only take this if you are using Snowveiled Aspect. While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. This aspect greatly increases your movement speed everytime your Ice Armor pops. In addition, it will allow you to freely move through enemies, so you can use Ice Armor to break CC and this aspects will allow you to move away from the spot.

Affixes

  • + Frost Nova
  • + Intelligence
  • + Willpower
  • + Stats

Unique Equipment (highly recommended)

Penitent Greaves: These greaves provide a massive boost to movement speed. On top of that, its unique power leaves a trail of frost behind you, chilling enemies. Enemies that are chilled will move and attack slower, and if they stand on top of the chill for too long, they’ll freeze. The boots have a built-in 10% damage to chilled enemies, which you will be doing often, so they are a very good match for this build.

Weapon: Two-Handed Staff

Legendary Aspect

Two-handed staves have “Damage to Crowd Controlled Enemies” built-in and it is a huge boost for your build. Wands have Lucky Hit Chance, which is not very useful for our build. For this reason I recommend using the staff instead.

Aspect of Piercing Cold: Ice Shards pierce [7-9] times, dealing [13-10]% less damage per subsequent enemy hit. This is a very powerful aspect and it should be on your two-handed weapon to maximize its effect.

Affixes

  • + Intelligence (You are looking to get a roll of 100+, which you will upgrade to ~170)
  • + All Stats (You are looking to get a roll of 50+, which you will upgrade to ~75)
  • + Core Skill Damage
  • + Vulnerable Damage
  • + Damage to Distant / Close Enemies depending on your preferred playstyle
Amulet

Legendary Aspect

Aspect of Control: You deal [x]% more damage to Immobilized, Stunned, or Frozen enemies. You can use this on a ring or on your amulet, based on what rolls you get for your other aspects. You MUST have this on your build somewhere though.

or

Aspect of Frozen Orbit: Frozen Orb stays in place after reaching its destination and explodes 2 additional times for 30-45% of its damage. You can use this on a ring or on your amulet, based on what rolls you get for your other aspects. You MUST have this on your build somewhere though.

Affixes

  • + Icy Touch Passive
  • + Permafrost Passive
  • + Hoarfrost Passive
  • + % Damage
  • + Cooldown Reduction
  • + Frost Skill Damage
  • + % Stats
  • +Rank all defensive skills
First Ring

Legendary Aspect

Aspect of Frozen Memories: The Avalanche Key Passive now applies to 1 additional cast. This means you’ll be getting 2 free casts of more powerful versions of your mana-hungry core skills often, because your spam of Frozen Orbs / Ice Shards / Blizzard will inevitably trigger Lucky Hits even if you haven’t gone out of your way to build for it.

Affixes

  • + Vulnerable Damage
  • + Damage
  • + Cold damage
  • + Critical Strike Chance
  • + Damage to Chilled Enemies
  • + Resource Regeneration
  • + Damage to close/distant enemies depending on your playstyle
Second Ring

Use where whichever you did not pick for the Amulet. Make sure your build has: Two Frost Novas, Frozen Orb Explosion and Aspect of Control, plus the avalanche one.

Gems

For gems, you’ll want to slot:

  • Weapon: Saphire to increase your critical damage to crowd-controlled enemies.
  • Armor: Rubies to boost your maximum life for your Barriers.
  • Jewelry: Skulls to boost your defense value because resistances don’t work well and having flat armor is actually better.

Paragon and Glyphs for Endgame Fire Sorceress Build

When it comes to Paragon boards, we are mainly going to aim for rare nodes that increase our damage output, as well as glyphs that synergize with our build. Please note that the order in which I get the nodes is just a general guideline, and you can adjust it to your current needs.

First Paragon Board – Base

On the first paragon board, you’ll want to first take the rare node on the right and then head up toward the Glyph socket. We will be completely ignoring any elemental resistance nodes as they are useless when compared to the flat % damage reduction ones available further up your boards. On the glyph socket, you’ll want to slot the “Control” glyph and eventually assign as much Dexterity as possible around it. The normal effect will boost damage to Crowd Controlled enemies per 5 dexterity invested, while the bonus effect will give you extra damage to chilled or Frozen enemies.

Continue up through the left of the board through the non-physical damage node, grab the ones around it too, and then unlock your second board.

d4 ice sorc build guide paragon tree

Second Paragon Board – Icefall

On this board you’ll want to rotate until you have the “Frosts” and “Frigid” rare nodes and Glyph Slot on the bottom side as this will be the first nodes you’ll want to take before getting to the board’s legendary slot. Take the Damage to Chilled Enemies rare nodes then head right to grab damage reduction from chilled enemies.

For the Glyph Slot, we’ll use “Tactician” as it will boost the effects of the two rare nodes in range, increasing both your damage and defense against chilled enemies. You will need to select dexterity nodes within range to obtain the secondary boost, that will give you a 10% damage boost after you use Frost Nova or Ice Armor.

From here you’ll head up and left make a diversion to the left to grab the rare node “Polar Rime”, that increases your damage to Chilled enemies and non-physical damage. Its satellite nodes are also very good so grab them before heading up and toward the mastery glyph for the board: Icefall, that gives you 15% of your maximum life as a barrier for 5 seconds whenever you kill a frozen enemy, without any cooldowns!

Continue upward and left and unlock “Keeper of Winter” to improve your damage reduction vs chilled enemies, then head to the opposite side of the board and unlock “Cryomancy” to boost your Cold damage by 20-30% plus its satellites for Cold Damage. You probably don’t need the “Chill application” rare nodes so leave them untouched and go unlock your third board.

Third Paragon Board – Frigid Fate

You’ll want to rotate the board until you have the “Weakness” and “Oppressive” rare nodes and glyph slot on the bottom side. Head straight for Weakness and unlock it and its satellite Damage to Vulnerable Enemies nodes, and then obtain the glyph socket and assign “Unleash”, which will boost rare nodes within range, giving extra juice to the very valuable “vs Vulnerable” nodes. The secondary effect of Unleash will boost your damage by 6.7% and Mana Regeneration by 6.7% after one cast of a core skill, so it’s quite valuable.

From here, head right and down to unlock the “Oppressive” node to increase Vulnerable Damage and damage reduction from Vulnerable enemies, then get all the relevant rare nodes around it.

Return to Weakness and start making your way left toward “Guarded”, that will boost damage reduction from vulnerable enemies and improve your survivability. We won’t be taking the legendary node on this board, so head out the gate to the left onto your Fourth board.

Fourth Paragon Board – Enchantment Master

Enchantment Master should be rotated to get to “Ruinous” close to your gate, which gives + non-physical damage and damage to elites. Go there first, and then backtrack a little bit to go down toward the glyph socket.

You’ll want to assign “Exploit” here, and then take the dexterity nodes within its range to increase Vulnerable Damage. The added bonus of Exploit is a flat % increase to your damage whenever you have damaged a vulnerable enemy, which will play very well into the game’s damage calculations. If you max the range for this Glyph, you’ll be able to assign around 34 dexterity (+20%) or 39 dexterity if you reach for all nodes.

From the Glyph, unlock “Elemental Balance” and its satellite rare nodes including dexterity ones to maximize the use of this slot. Then head left and up to unlock a final node here: “Elementalist” that also gives you 20% non-physical damage and 4% max life, improving your barriers. Make sure you get the damage nodes around it before backtracking and heading down to the gate for your fifth board.

The Ceaseless Conduit board is next up, and the reason for picking this board is the “Hunter Killer” Rare node, that gives Movement Speed and increases damage vs Elites. There are also 3 other 8% damage to elites magic nodes here, so make sure to rotate the board so you can access these as soon as possible.

Final Tips

This is another successful sorceress build that does not use teleport, but has quite good run speed if you are using the unique boots.

Your playstyle should be focused on rounding up enemies to trigger satisfying mass-freeze-mass-explode-all-clear situations, so you will enjoy actually running into the middle of several packs of elites. All in all, you’ll get the benefits of one of the most powerful builds in the game without the downside of dreadfully boring “press one button” gameplay.

Using your freeze and barriers smartly is key when clearing higher level dungeons, but be mindful that the elements on the ground have a tendency to block out enemy or nightmare dungeon effects, so you may need emergency heals from explosions or the volcanic eruption affixes..

If you are struggling to get aspects and gear, remember that you can gamble for sacred and ancestral gear at the curiosities vendor, and you can run legions and helltide mystery chests with the help of randoms on the server. Overall, your drops seem to improve as you level so don’t worry if ancestrals are not coming in right away.

Remember to craft and drink Precision Elixirs, which increases both critical strike chance and critical strike damage, further boosting the build performance.

This build shines when you are facing large quantities of enemies, so try to run dungeons with tight corridors and big packs.

Lastly, whatever you do, NEVER run a nightmare dungeon that has -cold damage or -vulnerable duration!


Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Getting Started Guide and Best Class to Play if you are looking for more Diablo 4 content!

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Diablo 4 LvL 70+ Perfected Pyromancer Sorceress Build Guide https://fextralife.com/diablo-4-lvl-70-perfected-pyromancer-sorceress-build-guide/ https://fextralife.com/diablo-4-lvl-70-perfected-pyromancer-sorceress-build-guide/#comments Sat, 17 Jun 2023 02:10:44 +0000 https://fextralife.com/?p=256479 The post Diablo 4 LvL 70+ Perfected Pyromancer Sorceress Build Guide appeared first on Fextralife.

Diablo 4 Endgame Sorceress Build Guide: Pyromancer for Level 70…

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The post Diablo 4 LvL 70+ Perfected Pyromancer Sorceress Build Guide appeared first on Fextralife.

Diablo 4 Meteor Sorcerer – Lvl 70 Fire Build Guide: In this Diablo 4 Sorceress Class Build, I’ll show you how to play a Lvl 70+ Fire Sorcerer. This is a thematic build focused on keeping your gameplay fun while still giving you quick clears of content and keeping you alive. If you are looking for a really fun build to both get you from the beginning of Tier IV up to the very late game, then this Diablo 4 Fireball Mage Build guide is for you!

Diablo 4 Perfected Pyromancer Build – Meteor & Fireball

I made this build because I love the fire effects of the game and I wanted to recreate the classic D2 Fireball build where possible. The result is a really fun and interactive build that gives you a lot of active gameplay, rather than relying on one skill mindlessly. You will feel powerful, you will clear endgame content with ease, but you’ll also be engaged and put on an amazing show while doing it.

This is an advanced version of our level 50 Pyromancer Sorcerer, with some key differences based mainly around the focus of your skill allocation and the optimization of the gear you should use. The advanced paragon boards bring in extra damage and survivavility that you really need.

diablo 4 endgame sorceress build guide best meteor fire

Your gameplay will be rather simple: Summon your two hydras to start a fight, round up a large group of enemies, then use meteors until your mana runs out and if there are elites use Inferno to stick them in place and rain free meteors while your mana regenerates. Get out of tough spots using Flame Shield while leaving your enemies immobilized, burning and exploding behind, then calmly blow them up some more from afar.

And if you run into fast mobs that are moving out of your meteor: use the fireball skill to quickly take them down.

The Fire Sorcerer is an excellent option for those that want to clear a room quickly and with a bang, and it also plays very well with friends, as your fireball enchantment will apply to any enemy your party is facing and create explosions even when your friends get the kills.

The build is simple to set up, and has a wide variety of options to further improve it, making it a good choice for both players that are just starting with Tier IV, and those engaged in the endgame grind.

Diablo 4 Fire Sorcerer Build LvL 70+: Skill Distribution

Once you hit Tier IV you’ll want to start thinking about min/maxing to get the most out of your build, and that starts with skills. Our skill choices are very similar to the Pyromancer level 50, with specific adjustments based on how the endgame actually plays. The most important part of skill selection is that this build, as all the builds I make, is FLEXIBLE. If you are just starting and can’t find specific gear and want to put a point into a shield, do it. You can swap it later. If you want to only put 3 points into Hydra and unlock teleport and ice armor with those points, you can do it too.

My objective was to create and demonstrate an exclusively fire sorc that was viable at this point in the game, so I have focused and redoubled on fire only, but the build will work even if you change small aspects.

diablo 4 best sorceress build for meteor skill guide

And of course, keep in mind your skillpoints should also move if you don’t have all of them yet and have found equipment with the skill. For example if you’re trying to build this from the start of the game, or if you are missing reputation skillpoints, you can find a head piece with +Hydra – then you could not put extra points into hydra yet and up your meteor damage first, etc.

The skill allocation speaks for itself, you will be mostly using your hydras to nip away at enemies and lucky hit meteors, your meteors for heavy damage, and your fireball for small groups or fast moving targets. Whatever you do, don’t sleep on your Flame Shield. It’s an incredibly powerful CC breaker that we’ll take full advantage of to live through dungeons many levels above us.

LEVEL 70 METEOR SORCERER SKILLS
SkillPoints Spent
Fire Bolt1
Enhanced Fire Bolt1
Fireball5
Enhanced Fireball1
Destructive Fireball1
Potent Warding3
Flame Shield1
Enhanced Flame Shield1
Shimmering Flame Shield1
Elemental Attunement2
Glass Cannon3
Hydra5
Enhanced Hydra1
Invoked Hydra1
Precision Magic3
Align the Elements1
Protection3
Meteor3
Enhanced Meteor1
Wizard’s Meteor1
Inner Flames2
Crippling Flames3
Devouring Blaze3
Inferno1
Prime Inferno1
Supreme Inferno1
Fiery Surge3
Warmth2
Soulfire2
Esu’s Ferocity1

Enchantments

The sorceress enchantment system is full of opportunity and can also be very tempting for opportunistic assignment. You may get a piece of gear with a free firewall that we did not put any points in, and it may slot beautifully into your build. The same can be said for Ice Armor, Frost Nova, Teleport, etc.

That said, you absolutely must put one of the enchantments as Fireball. This enchantment is very powerful and the key binding aspect behind the builds burst room-clearing capabilities. Fireball detonations on enemy death scale to the point of creating amazing chain reactions that can actually decimate multiple simultaneous groups of enemies. And it looks great.

For my second enchantment, if you want to stick to my recommendation, we’ll use Meteor. There’s an 8% chance of a meteor on a lucky hit, but it can be triggered by your 2 hydras that have fantastic attack speed, so it actually ends up being a lot more if you have invested into lucky hit where possible (you should, this is a good mechanic for the sorcerer)

Diablo 4 Perfected Pyromancer Sorc Build: Equipment, Gems and Aspects

Equipment is the most important part of any endgame build, and It’s important to understand that it’s a long term goal. You won’t have all paragon boards available right away, and getting all uniques will probably take a lot of farming, so try to use Legendary Aspects to adjust to your needs while you farm levels and better gear.

Legendary Aspects and Unique Powers

My current build is making use of zero unique items. There are some that can be used for good synergies, but in practice they can be very rare drops, bad rolls, or you may get a godtier item some other way.

As a general note, try to prioritize Mana Cost Reduction, Fire / Pyromancy / Conjuration Damage, and damage reduction from X.

Another important thing to notice is that, when looking for stats, you’ll want to make sure you are fulfilling your Paragon Rare Node requirements. Some rare nodes have very high requirements, and equipment is what allows you to fulfill them. These bonuses often double the rare node effect so, for example, getting an equipment piece with +100 Intelligence might unlock one or more node bonuses, giving you a massive bonus as a result.

Helmet

Legendary Aspect

Aspect of the Protector: Damaging an Elite enemy grants you a Barrier absorbing up to [x] damage for [10] seconds. This effect can only happen once every [30] seconds. You want to have a high roll on this to maximize the usefulness of the barrier. You will engage elites all the time and 30 seconds is a quick cooldown, plus ten seconds is usually enough to decimate an elite group.

Affixes

  • +Intelligence
  • +Willpower
  • +Dexterity
  • Life on Kill
  • Maximum Life
  • + Hydra (3 will become 4 for Ancestral upgrades)
  • + Total Armor
Chest

Legendary Aspect

Aspect of the Unwavering: Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. This is INVALUABLE for this build, as any direct damage you take may reset your Flame Shield cooldown, giving you an immunity bubble, unstoppable, and +10% damage for 4 seconds.

Affixes

  • + Damage
  • + Conjuration Skill Damage
  • + Pyromancy Damage
  • + Fire Damage
  • + Stats
  • + Damage Reduction from X (anything)
  • + Total Armor
Gloves

Legendary Aspect

Aspect of the Three Curses: Meteor deals [X]% increased Critical Strike Damage against Healthy targets. This is a relatively situational aspect as its main impact will be the hit of your first meteor, as targets won’t be healthy for the second barrage. That said, it helps create a quicker death for weaker mobs, who will then explode for AoE damage, hopefully helping start your chain reaction of death.

Affixes

  • + Critical Strike Chance
  • + Fireball
  • + Intelligence
  • + Willpower
  • + Dexterity
  • + Attack Speed
  • Lucky Hit Chance: Heals or Mana regeneration ones

Unique Equipment

Don’t use the Fireball Unique Gloves (Gloves of the Illuminator – Unique Effect: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals x% less damage) This bonus is SO bad it’s laughable. It will nerf your Fireball by a ridiculous amount, and creates an almost comical bouncing effect that is so terribly underwhelming our entire Twitch chat was rofl about super mario fireballs.

Waist

Legendary Aspect

Aspect of Disobedience: You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x]. This is essentially a big boost to your survivability, but you want to get a high roll to really make it count. You’ll be dealing damage constantly and greatly benefit from it.

Affixes

  • + Meteor
  • + Damage Reduction (all types)
  • + Stats
Boots

Legendary Aspect

Ghostwalker Aspect: While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. This aspect greatly increases your movement speed everytime your flame shield pops. In addition, it will allow you to freely move through enemies, so you can use Flame Shield to break CC and this aspects will allow you to move away from the spot.

Alternatively, you can use Aspect of Binding Embers (Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. ) The immobilized can be very useful for making sure nothing chases you away from the group.

Affixes

  • + Movement Speed (Only if you care about running fast, I don’t)
  • + Flame Shield
  • + Intelligence
  • + Willpower
  • + Stats

Unique Equipment (only if you’re willing to break the roleplay for some ice)

Penitent Greaves: These greaves provide a massive boost to movement speed. On top of that, its unique power leaves a trail of frost behind you, chilling enemies. Enemies that are chilled will move and attack slower, and if they stand on top of the chill for too long, they’ll freeze.

Weapon: Two-Handed Staff

Legendary Aspect

Aspect of Armageddon: A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.

or

Aspect of Shattered Stars: Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds.

You need both aspects for this build so decide which goes on Amulet and which goes on your Weapon based on the ones you have rolled better. Your weapon is SUPER important for your damage output so make sure to look for something that has high DPS, and good rolls to:

Affixes

  • + Intelligence (You are looking to get a roll of 100+, which you will upgrade to ~170)
  • + All Stats (You are looking to get a roll of 50+, which you will upgrade to ~75)
  • + Core Skill Damage
  • + Damage to Distant / Close Enemies depending on your preferred playstyle

Unique Equipment

Staff of Endless Rage: This is a good but not good enough unique because, despite the nice fireball bonus, the fixed stats on the staff do nothing to boost your paragon, and the DPS rolls on the unique can be rather disappointing. You can use it as a placeholder but I would always prioritize a stat-heavy rolled rare that we customize. If you do opt for this staff, you’ll have to sacrifice one synergy aspect as the weapon slot is only shared with your gloves or jewelry.

Amulet

Legendary Aspect

Aspect of Armageddon: A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds.

or

Aspect of Shattered Stars: Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds.

Affixes

  • + Inner Flames Passive
  • + Rank all conjuration skills
  • + Rank all defensive skills
  • + Pyromancy Skill Damage
First Ring

Legendary Aspect

Serpentine Aspect: You may have [X] additional Hydra active, but Hydra’s duration is reduced by [X]%. Your Hydras are going to put in great work dealing passive damage and triggering lucky hit free meteors, so to maximize the use of your resources, make sure you get a good roll on this one to benefit their duration.

Affixes

  • + Damage to Burning Enemies
  • + Damage
  • + Fire damage
  • + Critical Strike Chance
  • + Resource Regeneration
  • + Damage to close/distant enemies depending on your playstyle
Second Ring

Legendary Aspect

Aspect of Inner Calm: Deal [3.0-10.0]%[x] increased damage for each second you stand still, up to [30]% [x]. You want to roll 9 or 10% for this to be worth it, but this aspect adds 30% damage after 3 seconds of standing still, which is completely doable if you are managing your positioning and making good use of your barrier and Flame Shield. It will also pile onto the 10% damage increase we get after using flame shield, making your Inferno+Meteor shower combo truly deadly.

Or

Aspect of Ancient Flame: While both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. This is a more situational aspect, but you may want to use it here or on your gloves instead of Aspect of Three Curses. You can experiment with both or use the one you’ve gotten better rolls on.

Affixes

  • + Damage to Burning Enemies
  • + Damage
  • + Fire damage
  • + Critical Strike Chance
  • + Fire Damage
  • + Resource Regeneration
  • + Damage to close/distant enemies depending on your playstyle

Gems

For gems, you’ll want to slot:

  • Weapon: Amethysts to increase your Damage over Time for your burning.
  • Armor: Rubies to boost your maximum life for your Barriers.
  • Jewelry: Skulls to boost your defense value because resistances don’t work well and having flat armor is actually better.

Paragon and Glyphs for Endgame Fire Sorceress Build

When it comes to Paragon boards, we are mainly going to aim for rare nodes that increase our damage output, as well as glyphs that synergize with our build. Please note that the order in which I get the nodes is just a general guideline, and you can adjust it to your current needs.

First Paragon Board – Base

On the first paragon board, you’ll want to first take the rare node on the right and then head up toward the Glyph socket. We will be completely ignoring any elemental resistance nodes as they are useless when compared to the flat % damage reduction ones available further up your boards. On the glyph socket, you’ll want to slot the “Warding” glyph and eventually assign 25 willpower around it. The normal effect will boost the damage rare node above, while the bonus effect will give you extra damage reduction based on your mana. If you’re doing ok for survival, you can ignore the second bonus until you have points to spare.

Continue up through the left of the board through the non-physical damage node, grab the ones around it too, and then unlock your second board.

d4 sorc build guide paragon tree

Second Paragon Board – Searing Heat

On this board you’ll want to rotate until you have the “Pyromancy” rare node on the bottom side as this will be the first node you’ll want to take before getting to the board’s legendary slot. Take the Fire Damage rare nodes then head up to the Searing Heat legendary node that increases your Fireball and Meteor critical strike chance.

From here you’ll head up and make a diversion to the left to grab the rare node “Keeper of Flames”, that reduces your damage taken from burning enemies. You will then go back a few slots and head right (the opposite way) to unlock “Combustion” and increase your fire damage and critical strike damage.

Continue upward toward the glyph slot, where we will use “Adept” to improve our mastery skill damage. You need to grab some intelligence slots around this area for it to get its full benefits, so do that before heading up toward the “Flame Touched” rare glyph that also boosts mastery and damage, and finally left toward the gate.

diablo 4 sorc fire build guide paragon searing heat

Third Paragon Board – Burning Instinct

You’ll want to rotate the board until you have the “Smoldering Embers” rare node and glyph slot on the bottom left side. Head straight for it and take it in combination with its damage magic nodes. From there, head upwards to the glyph slot and use “Tactician” and make sure that you add enough dexterity in range to use the glyph’s bonus, that gives you +10% damage for 4 seconds everytime you use a defensive skill. This is a great synergy for your Flame Shield, which should be coming off cooldown often, giving you very useful and consistent boosts.

From here, head left and obtain the “Cinders” slot, that increases your damage to burning enemies and your intelligence. These bonuses can be greatly boosted by upgrading Tactician!

There are now two rare nodes we want and they are in different directions. You can head to one and then to the other, and optimize your path based on what stat slots you prefer to use and whether you plan to exit to the next board through the left (like we will). Your first target is “Kindling”, which gives damage to burning enemies and, more importantly, damage vs elites! Take the other damage nodes around it as these are quite important. Your second target is “Safeguard”, which gives you damage reduction vs elites, greatly improving your survivability in high level dungeons.

Now onto the legendary node, go through “Keeper of Flames” to further improve your damage reduction vs burning enemies, then grab Burning Instinct legendary node to improve your burning damage based on your intelligence (this is why getting those big intelligence rolls on the staff can be super important!)

d4 best sorceress build
Fourth Paragon Board – Enchantment Master or Elementalist

These boards are not currently used on the build footage as they are beyond the level that I am at. However, this is a build meant to keep growing, so my guidance is to pick one of the two based on your preferences and feel of how your build is coming together.

Enchantment Master should be rotated to get to “Ruinous”, which gives + non-physical damage and damage to elites. The legendary bonus on this board is not very impactful, it gives you +20% enchantment effect. Taking this node would boost your fireball enchantment damage from 50% to 60%, and your chance to trigger a meteor from 8% to 10%. Not a huge change for either so you can opt out of this and continue on to another board.

The other good nodes in enchantment master are “Suffused Resilience” because it reduces the damage over time you take, and “Elementalist” because it increases your non-physical damage and 4% of your max life.

The Elemental Summoner board is next up, and it can be quite good for making your Hydras work harder for you. The legendary node here is really underwhelming, so you would rotate the board to get “Reservoir” and “Conjurer” near your gate. Reservoir gives you extra mana and 4% maximum life, while Conjurer will increase your conjuration damage and intelligence.

Another great node on this board is “Swift Conjurer” as it also increases attack speed in addition to giving more conjuration damage.

The remaining useful nodes are “Keeper of the Elements” and “Fleeting”, but they are far away and you may be better served by using points to improve socket nodes that you like.

d4 build guide sorc powerful

Final Tips

Setting out to play a sorceress that’s not focused on movement speed and has no teleport is probably a strange idea for many veteran players, but it really does work. Your boots can give you many evades (I currently have four), which work quite as good as a teleport and don’t eat your resources.

Your playstyle should be focused on rounding up enemies to trigger satisfying chain reactions as the weaker ones die and take out the larger ones with them, while you calmly stand and cast.

Make sure not to overdo your movements: your mana cost reduction and damage boosts are counting on you standing still for a few seconds. So summon your hydras, drop your meteors, then inferno elites into place and shower down more deadly meteors on them from the safety of your flame shield.

If you are struggling to get aspects and gear, remember that you can gamble for sacred and ancestral gear at the curiosities vendor, and you can run legions and helltide mystery chests with the help of randoms on the server. Overall, your drops seem to improve as you level so don’t worry if ancestrals are not coming in right away.

Remember to craft and drink Precision Elixirs, which increases both critical strike chance and critical strike damage, further boosting the build performance.

This build shines when you are facing large quantities of enemies, so try to run dungeons with tight corridors and big packs.

Lastly, whatever you do, NEVER run a nightmare dungeon that has -fire damage or -burning!


Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Getting Started Guide and Best Class to Play if you are looking for more Diablo 4 content!

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Diablo 4 LvL 50 Sorcerer Build Guide: Pyromancer https://fextralife.com/diablo-4-lvl-50-sorcerer-build-guide-pyromancer/ https://fextralife.com/diablo-4-lvl-50-sorcerer-build-guide-pyromancer/#respond Sat, 03 Jun 2023 11:47:19 +0000 https://fextralife.com/?p=254043 The post Diablo 4 LvL 50 Sorcerer Build Guide: Pyromancer appeared first on Fextralife.

Diablo 4 Fire Sorcerer Build Guide: Pyromancer. Make a Fireball…

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The post Diablo 4 LvL 50 Sorcerer Build Guide: Pyromancer appeared first on Fextralife.

This Diablo 4 Fire Sorceress Build dominates Tier III helltides, events and dungeons with overwhelming burst DPS. This build is an advanced midgame build that speeds up clears of Nightmare Dungeons, and Tier 3 farming of Whispers, Helltides and more.

If you are looking for the best meteor sorc build or want to delve in the fire and burning effects, this build will suit you perfectly! If you need help with finding aspects make sure to use our Diablo 4 interactive map, or access the complete skill and item database on the D4 wiki.

Diablo 4 Level 50 Sorcerer Build Guide: Pyromancer

This build is for when you have reached level 50 and are ready to spend some time farming for your specific requirements. This D4 meteor build is not a highly survivable build, although you have heals and regen to help you make it through tough spots.

The highlight of this build is its incredible burst DPS, achieved by maximizing the use of all fire skills and further boosting it with gear and the paragon system. You will have two Hydra summons at your disposal, while also enjoying frequent Flame Shields, and an ultimate every 45 seconds or less that lets you chain-cast triple meteors, essentially melting most elites and even Dungeon bosses.

diablo 4 pyromancer sorcerer build aoe dps

Pyromancer Sorceress Build: Stats & Skills

Your main gameplay rotation will be to summon your Hydras to start an encounter, then position yourself wisely so enemies can be rounded up. You will cast meteor or Fireball and kill most small enemies quickly. If there are elites in the group, you will use Inferno to tie them together, and thanks to the passive Supreme Inferno, you now have 8 seconds to summon as many meteors as you can spam.

You have passives stacking bonuses such as more damage to burning or immobilized enemies from your Meteor, so fighting against large groups is your specialty.

Why do we have Fireball AND Meteor? Because Meteor takes a long time to cast down, so you will use fireball to deal with most trash enemy groups, and reserve your meteor hits for your mana-free casts (and the enchantment if you so desire)

For point allocation, please keep in mind this table is meant to be FLEXIBLE and you can adapt your allocated points based on gear bonuses you get. If you feel you’re dying too much add some survivability or resistances, and if you feel you’re not doing enough damage double down on DPS skills.

For example, I feel I’m not dying much because of good armor bonuses, so I may move some points from “Mana Shield” and “Protection” to instead increase my lucky hit chance and put more points into DPS skills and use the Meteor Enchantment.

LEVEL 50 METEOR SORCERER SKILLS
SkillPoints Spent
Fire Bolt1
Enhanced Fire Bolt1
Fireball5
Enhanced Fireball1
Destructive Fireball1
Flame Shield1
Enhanced Flame Shield1
Shimmering Flame Shield1
Elemental Attunement3
Glass Cannon3
Hydra5
Enhanced Hydra1
Invoked Hydra1
Align the Elements1
Mana Shield3
Protection3
Meteor3
Enhanced Meteor1
Wizard’s Meteor1
Inner Flames3
Devouring Blaze3
Inferno1
Prime Inferno1
Supreme Inferno1
Fiery Surge3
Endless Pyre3
Warmth3
Soulfire2
Esu’s Ferocity1

Inferno Meteor Sorcerer Build: The Skill Selection Process & Gameplay Rotation

This builds incredible DPS is further boosted by the smart use of enchantments: We will double-dip Fireball to also obtain it’s enchantment effect, that makes all enemies explode in a fireball for 50% of its damage. To double down on our AoE capabilities, we’ll assign Firewall as the second enchantment (get it for free from gear with +firewall), giving all our burning damage a 5% chance to spawn two Firewalls under the enemy group. You can also use the Meteor enchantment, but you’ll have to move points from defensive skills to Lucky Hit chance in order to proc it reliably.

The key synergies that make a difference to your survivability and rotation come from passives:

  • Elemental Attunement: 15% chance to reset your Flame Shield, which is invaluable in battle as it will deal damage while also healing you. Being able to stand in place with Flame Shield can be very convenient when doing the meteor combo.
  • Align the Elements: Up to 40% less damage from Elites, which is very helpful when dealing with Helltides and Nightmare Dungeons as elites are everywhere.
  • Mana Shield: 15% damage reduction every 100 Mana spent, so essentially every third fireball you cast, you’ll get 5 seconds of taking less damage.
  • Protection: Using a cooldown grants you 20% of your life as a barrier (so your flame shield and inferno give you an extra shield)
  • Inner Flames: You deal extra 9% damage when Healthy: this is why your shields are important. Make sure your health is topped up!
  • Devouring Blaze: 30% increased critical against burning enemies, up to 75% if they are immobilized (which your meteor does) If you want to tinker with immobilize more, you can move a point from something you feel is underperforming for you into the “Crippling Flames” passive, that give your lucky hits 5-10% chance to immobilize enemies for 2 seconds.
  • Fiery Surge: Increases your mana regen by 30% from killing burning enemies (so all of them!)
  • Endless Pyre: You deal up to 15% more burning damage to enemies based on the time they’ve been burning. This can be quite impactful on bosses in particular.
  • Warmth: Heal per second based on burning enemies around you: this is meant to help you stay topped up as you take on big groups of enemies. Your damage is boosted by things dying and exploding into a fireball!
  • Soulfire: 10% mana cost reduction for standing still 1.5 seconds, letting you cast more of those wonderful meteors as you pop your shields.
  • Esu’s Ferocity : Increases fire critical Strike by up to 30% based on enemy health and critical kills.

The interconnection of these passives and the gear we selected gives you incredible DPS, which will make going through Dungeons and Helltides a fast and fun affair.

diablo 4 meteor sorc build guide skillpoints

Pyromancer Sorc Build Equipment, Gems, & Aspects

Equipment is a critical part of any lvl 50+ build as this is where the actual itemization begins to take shape in the game. This is not an easy build to level up with, as it needs specific bonuses and some of them are unlikely to drop until later in the game, such as the meteor boosts. It’s also common to get gear with different skilllines such as Frost and Shock, so you should be ready to farm some equipment.

For this Sorcerer LvL 50 build, we are looking to get gear with specific bonuses to our main damage dealer skills, but also want to focus on boosting Pyromancy skill damage, Burning and Fire damage, all damage and attack speed. You should also look to increase your stats with +stat bonuses on gear for Willpower (regen & overpower), Intelligence (Skill Damage & elemental resistance) and Dexterity (Critical Strike).

Make sure you get +fireball, +flame shield, +meteor and +hydra in your gear if you can. (In addition to the rare +passive nodes!). I used the +skill gear to distribute my points evenly and achieve better survivability, but you will either be a lot squisher or do a lot less damage if you have to opt for one or the other.

I have kept Damage Type resistances (Poison, shadow, etc) buffs on armor as it can be troublesome to deal with elemental packs. With this setup, our out-of-combat buffs rest over 45% against all damage types, and we can increase those when using our in-combat skills and obtaining additional buffs from Elixirs.

Jewelry bonuses you can benefit from are + 1 Rank of all Mastery skills, Critical Strike Chance, Critical Strike Damage, Lucky Hit Chance. You can also find pyromancy skill damage and damage to burning enemies to further boost your base DPS. You can also use cooldown reduction, as it will impact how often you can hit Inferno.

If you are extremely lucky, I found a unique staff that casts two extra fireballs every 3rd fireball you cast – this is a massive free damage boost very often. I didn’t add it to the video so you can get an idea of performance with realistic gear for when you start out.

diablo 4 fire sorceress build guide unique gear

Another unique to consider is the Gloves of the Illuminator, which has attack speed, fireball ranks and the bonus: “Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [75 – 65%] less damage.” If you get a good roll you can create some crazy fireball effects.

In general, you’ll be in the situation where the items you are picking up are only 50% or 70% of what you want. To make this build work optimally you really need specific good equipment so you should focus on doing wishes and helltides to obtain more legendaries that you can deconstruct. The “Mystery” chest on the helltide is the single best source for legendaries (can give up to 4 in one pop), but staying alive with your 170 Hellfire Crystals can be a challenge.

The legendary Aspects I am using are:

  1. Serpentine Aspect: You may have [X] additional Hydra active, but Hydra’s duration is reduced by [X]%
  2. Aspect of Shattered Stars: Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds.
  3. Aspect of Inner Calm: (use on your weapon!) Deal [3.0-10.0]%[x] increased damage for each second you stand still, up to [30]% [x]. 
  4. Aspect of the Three Curses: Meteor deals [X]% increased Critical Strike Damage against Healthy targets.
  5. Protecting Aspect: When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every [90] seconds.
  6. Aspect of the Protector: Damaging an Elite enemy grants you a Barrier absorbing up to [135-270] damage for [10] seconds. This effect can only happen once every [30] seconds.
  7. Gain X of your Primary resource for every 25% of your Life that you heal
  8. Mother’s Embrace (Unique Ring): If a Core Skill hits 5 or more enemies, x% of the resource cost is refunded

A VERY important and easily neglected aspect of equipment is the “enchant” and “upgrade” options. By this point in the game you should have sufficient materials to upgrade your equipment 3 times or so. This actually does make a difference so make sure to do so. For enchanting, you may find the cost can be high – you’ll have to do helltides to obtain the materials. But being able to remove an unwanted bonus can be very impactful in your overall build.

Gems are also an important part of the game, as you can create slots in equipment and you can swap them in and out at no cost. To improve survivability, I have focused on Rubies for Armor (+% max life), Diamond for Jewelry (+% Elemental Resistance) and Amethyst (+ DOT) or Topaz on Weapon (+% Basic Skill damage)

D4 Sorceress DPS Meteor Build: Paragon Levels

From level 50 onwards you don’t obtain any more skillpoints, and instead gain 4 Paragon points per level. Paragon points are used to unlock nodes in a separate tree, and each node can give a minimum of +5 to any stat, +% damage reduction, or significant boosts to your damage output.

As you level paragon, you will put points into willpower and intelligence, but you’ll want to take the Tactician Glyph on your slot as it’s the most balanced for DPS and resistances.

You’ll have to assign 25 points of dexterity around it. Once you do this, you will get a very nice boost to the rare nodes higher on your tree, that boost your non-physical damage by 16% (so all your damage!). Additionally, this glyph gives you 10% increase damage for 4 seconds after casting a defensive skill so you’ll be able to maximize the use of your Flame Shield. The default radius will also catch the other Rare node to give you +16 intelligence and +6.4 resistance to all elements.

Another good node to use if you’re looking to simply up your damage, is Flamefeeder, that gives you +16% damage to burning targets and +10% increased direct damage to burning enemies – so any enemy you’re attacking.

Lastly if you’re struggling with mana consumption, there’s a glyph called Unleash that increases your damage and mana regeneration for 3 seconds every 50 mana you spend (so roughly 1 fireball). It can be useful but the DPS boost is not as significant as the other glyphs.

diablo 4 meteor sorc build guide paragon points

D4 Sorc Pyromancer: Final Tips

This Pyromancer Build is a lot of fun to play beyond level 50, and can complete content quickly even on high tier Nightmare Dungeons. Your main weaknesses are your limited heals and survivability, and your mana consumption. You can make adjustments to your gear to include more mana cost reduction and regen on paragon points.

Personally, I found this build to be the most balanced of the endgame sorceror variations. The lightning build is fast and exciting but it’s also very gear-dependent and you’ll be completely stuck without some of the specials. The Permafrost Sorcerer is powerful versus groups, but you really need to learn to nail the timing to take on bosses, or you’ll be missing Ice Barrage.

Use this build to progress through your level 50s and beyond, begin finding uniques, and quickly reach the peaks of endgame content.

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Diablo 4 Ice Sorceress Build – Permafrost https://fextralife.com/diablo-4-ice-sorceress-build-permafrost/ https://fextralife.com/diablo-4-ice-sorceress-build-permafrost/#comments Sat, 03 Jun 2023 00:20:20 +0000 https://fextralife.com/?p=254163 The post Diablo 4 Ice Sorceress Build – Permafrost appeared first on Fextralife.

Diablo 4 Level 50 Frost Sorceress Build Guide: Control the…

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This Diablo 4 Ice Sorceress Build calmly controls the battlefield and speedruns Tier III helltides, events and dungeons with AoE damage and crowd control. This build is an advanced midgame build that speeds up clears of Nightmare Dungeons, and Tier 3 farming of Whispers, Helltides and more.

If you are looking for the best frozen orb sorc build or want to delve in the chill and freeze effects, this build will suit you perfectly! If you need help with finding aspects make sure to use our Diablo 4 interactive map, or access the complete skill and item database on the D4 wiki.

Diablo 4 Ice Sorceress Build – Permafrost

This build is best suited for when you have reached level 50 and are ready to spend some time farming for your specific requirements. You can get here from our previous Frozen Orb sorceress build, but some items and legendaries may not be easily available early on. This D4 frozen orb build has decent survivability but will require that you pay attention to where you’re standing.

The highlight of this build is its incredible crowd control and AOE DPS, achieved by maximizing the use of all freeze skills and further boosting it with gear and the paragon system. You will have two Frozen Nova casts at your disposal, while also enjoying frequent Ice Armor, powerful dual casts of Frozen Orb and an ultimate every 60 seconds or less that gives you damage immunity while you can heal, and deals aoe damage to the entire screen.

diablo 4 frost sorc endgame build guide level 50 dps

Diablo 4 Ice Sorceress Build – Stats & Skills

Your main gameplay rotation will be to cast Blizzard to start an encounter, then drop Frozen Orb in the enemy’s direction. Position yourself wisely so enemies can be rounded up and cast Frost Nova, then spam Frozen Orb some more. If there are elites in the group, you can still freeze them with your skills, so you only need to use your ultimate ability if you feel you need a little extra boost or are running low on resources or health.

This Diablo 4 Ice Sorceress Build has passives stacking bonuses such as more damage to freezing or chilled enemies, but it’s important to keep in mind bosses can be “staggered” by filling out a posture meter under their health bar. After that, they count as under the effects of your freeze, so you will deal +60% or more damage to them during this time. Easy enough to kill them quickly then!

LEVEL 50 METEOR SORCERER SKILLS
SkillPoints Spent
Frost Bolt1
Enhanced Frost Bolt1
Glinting Frost Bolt1
Frozen Orb5 (+gear)
Enhanced Frozen Orb1
Ice Shards1
Enhanced Ice Shards1
Greater Ice Shards1
Glass Cannon3
Ice Armor1 (+gear)
Enhanced Ice Armor1
Shimmering Ice Armor1
Frost Nova5 (+gear)
Enhanced Frost Nova1
Shimmering Frost Nova1
Elemental Attunement3
Align the Elements1
Mana Shield3
Protection1
Icy Veil1
Snap Freeze1
Cold Front1
Blizzard2 (+gear)
Enhanced Blizzard1
Wizard’s Blizzard1
Permafrost3
Icy Touch3
Frigid Freeze3
Hoarfrost3
Deep Freeze1
Prime Deep Freeze1
Supreme Deep Freeze1
Avalanche1

Frozen Orb Frost Nova Sorcerer Build: The Skill Selection Process & Gameplay Rotation

This Diablo 4 Ice Sorceress Build’s crowd control DPS combo is achieved by the smart use of enchantments: We will use Ice Shards as an enchantment so that it will automatically cast and target frozen enemies. To double down on our AoE capabilities, we’ll assign Frozen Orb as the second enchantment, giving all our non-basic skills a 20% chance to cast a frozen orb when used.

The key synergies that make a difference to your survivability and rotation come from passives:

  • Elemental Attunement: 15% chance to reset your Frost Nova and Ice Barrier, which is invaluable in battle as they will freeze enemies around you, keep you alive, and let you do more damage.
  • Align the Elements: Up to 40% less damage from Elites
  • Mana Shield: 10% damage reduction every 100 Mana spent
  • Protection: Using a cooldown grants you 20% of your life as a barrier (so your Frost Nova and Ice Armor give you an extra shield)
  • Snap Freeze: 9% chance to instantly freeze enemies on lucky hit
  • Cold Front: 24% more Chill applied when you have a barrier active.
  • Wizard’s Blizzard: Your skills cost less 10% less mana when Blizzard is active
  • Permafrost: Frost Skills deal 15% increased damage to elites
  • Hoarfrost: Your deal 9% more damage to chilled enemies and 18% more damage to Frozen enemies.
  • Avalanche: On lucky hit, your frost skils have up to a 10% chance to make your next cast of frozen orb or blizzard consume no mana and deal 40% increased damage.

The interconnection of these passives and the gear we selected gives you fantastic DPS, which will make going through Dungeons and Helltides easy and fast.

diablo 4 permafrost sorcerer build guide vs helltides

Tier 3 Frozen Orb Sorc Build Equipment, Gems, & Aspects

Equipment is a critical part of any lvl 50+ build as this is where the actual itemization begins to take shape in the game. For this Sorcerer LvL 50 build, we are looking to get gear with specific bonuses to our main damage dealer skills, but also want to focus on boosting Frost skill damage, Chilled and Frozen damage, all damage and crowd control duration. You should also look to increase your stats with +stat bonuses on gear for Willpower (regen & overpower), Intelligence (Skill Damage & elemental resistance) and Dexterity (Critical Strike).

I have kept Damage Type resistances (Poison, shadow, etc) buffs on armor as it can be troublesome to deal with elemental packs. With this setup, our out-of-combat buffs rest over 45% against all damage types, and we can increase those when using our in-combat skills and obtaining additional buffs from Elixirs.

Jewelry bonuses this Diablo 4 Ice Sorceress Build can benefit from are + 1 Rank of all Defensive skills, Critical Strike Chance, Critical Strike Damage, Lucky Hit Chance. You can also find Frost skill damage and damage to frozen or chilled enemies to further boost your base DPS for this Diablo 4 Ice Sorceress Build.

In general, you’ll be in the situation where the items you are picking up are only 50% or 70% of what you want. To make this build work optimally you really need specific good equipment so you should focus on doing whispers and helltides to obtain more legendaries that you can deconstruct. The “Mystery” chest on the helltide is the single best source for legendaries (can give up to 4 in one pop), but staying alive with your 170 Hellfire Crystals can be a challenge.

The legendary Aspects I am using are:

  1. Frostblitz Aspect: Frost Nova gains an additional Charge but the Cooldown per Charge is increased by 30-40%.
  2. Aspect of Control: use on your staff! You deal [60-80]% more damage to Immobilized, Stunned, or Frozen enemies.
  3. Aspect of Inner Calm: Deal [3.0-10.0]%[x] increased damage for each second you stand still, up to [30]% [x]. 
  4. Aspect of Frozen Orbit: Frozen Orb stays in place after reaching its destination and explodes [??] additional times for 30-45% of its damage.
  5. Aspect of the Umbral: Restore [1-4] resource when you Crowd Control an enemy.
  6. Protecting Aspect: When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every [90] seconds.
  7. Aspect of the Protector: Damaging an Elite enemy grants you a Barrier absorbing up to [135-270] damage for [10] seconds. This effect can only happen once every [30] seconds.
  8. Aspect of Fortune: Your Lucky Hit Chance is increased by [15]%[+] while you have a Barrier active. [10-20]%[+]
  9. Mother’s Embrace (Unique Ring): If a Core Skill hits 5 or more enemies, x% of the resource cost is refunded

A VERY important and easily neglected aspect of equipment is the “enchant” and “upgrade” options. By this point in the game you should have sufficient materials to upgrade your equipment 3 times or so. This actually does make a difference so make sure to do so. For enchanting, you may find the cost can be high – you’ll have to do helltides to obtain the materials. But being able to remove an unwanted bonus can be very impactful in your overall build.

Gems are also an important part of this Diablo 4 Ice Sorceress Build, as you can create slots in equipment and you can swap them in and out at no cost. To improve survivability, I have focused on Rubies for Armor (+% max life), Diamond for Jewelry (+% Elemental Resistance) and Topaz on Weapon (+% Basic Skill damage)

diablo 4 frozen orb sorc build level 50 legendaries

D4 Sorceress DPS Frozen Orb Build: Paragon Levels

From level 50 onwards you don’t obtain any more skillpoints, and instead gain 4 Paragon points per level. Paragon points are used to unlock nodes in a separate tree, and each node can give a minimum of +5 to any stat, +% damage reduction, or significant boosts to your damage output.

As you level paragon, you will put points into willpower and intelligence, but you’ll want to take the Tactician Glyph on your slot as it’s the most balanced for DPS and resistances.

You’ll have to assign 25 points of dexterity around it. Once you do this, you will get a very nice boost to the rare nodes higher on your tree, that boost your non-physical damage by 16% (so all your damage!). Additionally, this glyph gives you 10% increase damage for 4 seconds after casting a defensive skill so you’ll be able to maximize the use of your Ice Armor. The default radius will also catch the other Rare node to give you +16 intelligence and +6.4 resistance to all elements.

If you’re struggling with mana consumption, there’s a glyph called Unleash that increases your damage and mana regeneration for 3 seconds every 50 mana you spend (so roughly 1 Frozen Orb). It can be useful but the DPS boost is not as significant as the other glyphs.

diablo 4 endgame sorcerer build frost paragon

D4 Sorc Frost Guide: Final Tips

This Diablo 4 Ice Sorceress Build is a lot of fun to play beyond level 50, and can complete content quickly even on Tier 5-10 Nightmare Dungeons. Your main weaknesses is mana consumption. You can make adjustments to your gear to include more mana cost reduction and regen on paragon points.

When facing dungeon bosses, you will find you begin them very slow, but as soon as they are “stunned” they count as frozen and you will deal massive extra damage to them, allowing you to finish them off in seconds.

Use this build to progress through your level 50s and beyond, begin finding uniques, and quickly reach the peaks of endgame content.

Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Getting Started Guide and Best Class to Play if you are looking for more Diablo 4 content!

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Diablo 4 Sorcerer Build – Eternal Battlemage https://fextralife.com/diablo-4-sorcerer-build-eternal-battlemage/ https://fextralife.com/diablo-4-sorcerer-build-eternal-battlemage/#comments Sat, 03 Jun 2023 00:07:12 +0000 https://fextralife.com/?p=253997 The post Diablo 4 Sorcerer Build – Eternal Battlemage appeared first on Fextralife.

Diablo 4 Sorc Tank for Level 50 and beyond. Try…

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The post Diablo 4 Sorcerer Build – Eternal Battlemage appeared first on Fextralife.

This Diablo 4 Sorcerer Build – Eternal Battlemage build puts players in control of the battlefield with incredible survivability. Become a melee Battlemage and don’t be afraid to be in the thick of battle!

This build is a beginner-friendly midgame build that makes your first steps into Tier 3 farming of Whispers, Helltides and Nightmare Dungeons a lot less stressful. If you need help with finding aspects make sure to use our Diablo 4 interactive map, or access the complete skill and item database on the D4 wiki.

If you are looking for a powerful sorc build but don’t want to keep dying, give the Eternal Battlemage a try!

Diablo 4 Sorcerer Build – Eternal Battlemage

This Diablo 4 Sorcerer Build – Eternal Battlemage assumes you are approaching level 50. If you are progressing into this from another build, the Elementalist is the simplest starting point, but any build can successfully merge in. You may have to realocate some points, and in general you’ll want to be flexible with your point choices to adapt to your exact style, but the mantra of this build is: Resistances, Barriers and Cooldowns.

The jump from Tier 1 / 2 to Tier 3 can be very painful for players, as monsters will gain affixes and elemental damage that you are probably not ready to take on. There is also a special “Helltide” event that takes over a region, during which you gather currency that must be spent within the hour of the event. If you die, you lose 50% of your carried currency, making death a really sucky thing to happen as you get locked out of valuable rewards.

diablo 4 tank sorcerer build level 50 vs helltides

Diablo 4 Sorcerer Build – Eternal Battlemage Stats & Skills

If you are coming into this from our elementalist build, you’ll find the skills have remained pretty much the same. However we are using them a bit different and have put more of a focus on passives and extra boosts.

Your main gameplay rotation will be to round up enemies and go to the middle of them, summon your Hydra for passive damage, cast frost nova, then spam fireball until you don’t have mana, and use arc lash to build it back up and stun enemies. You will use Fire Shield and Frost Armor as your bubbles, and both can give survivability and damage.

Crowd control is an essential part of staying alive and dealing damage, but since we are creating a multi-element build we’ll be able to freeze and burn enemies as well.

LEVEL 50 SORCERER SKILLS
SkillPoints Spent
Arc Lash2
Enchanced Arc Lash1
Flickering Arc Lash1
Fire Bolt1
Fireball5
Enhanced Fireball1
Destructive Fireball1
Flame Shield1
Enhanced Flame Shield1
Shimmering Flame Shield1
Frost Nova5 (+gear)
Enhanced Frost Nova1
Shimmering Frost Nova1
Ice Armor1
Glass Cannon3
Hydra5 (+ gear)
Enhanced Hydra1
Invoked Hydra1
Potent Warding1
Align the Elements1
Mana Shield2
Protection2
Elemental Attunement2
Blizzard5 (+ gear)
Enhanced Blizzard1
Wizard’s Blizzard1
Permafrost1
Hoarfrost3
Fiery Surge3
Endless Pyre3
Warmth2
Vyr’s Mastery1

The Skill Selection Process & Gameplay Rotation

Our approach to combat will be to get into the middle of a group of enemies, crowd control them, and blast them away with powerful Fireball, then rebuild our mana with Arc Lash. For this purpose, We’ll use Fire Bolt as an enchantment, so all our direct damage applies burning. This means your AOE Arc Lash will be doing both lightning and burning damage whenever you hit close enemies.

Because you’re standing in the middle of a group, you need to be able to survive pools dropped under you. The synergies for this multi-element setup come from:

  • Potent Warding: gives you an extra 2% elemental resistances plus 1% of your fire / ice elements),
  • Elemental Attunement: 10% chance to reset your defensive skills aka Frost Nova, Ice Armor and Flame Shield
  • Align the Elements: Up to 40% less damage from Elites
  • Mana Shield: 10% damage reduction every 100 Mana spent
  • Protection: Using a cooldown grants you 20% of your life as a barrier (so your flame shield, nova and ice armor all give you an extra shield)
  • Warmth: Heal per second based on burning enemies around you
  • Vyr’s Mastery: -20% damage from close enemies.

The interconnection of these passives and the gear we selected gives you incredible survivability, allowing you to stand still and tank elite groups and bosses if you’d like.

You will be using Blizzard as an Enchantment as well, so it casts itself periodically over you every 15 seconds. This is very useful as it follows you around, so you won’t have cast it somewhere enemies moved away from. Your blizzard, Ice Armor and nova will chill and freeze enemies, your arc lash, flame shield and nova will burn them as well. This means they’ll be well-controlled and you can stop their attacks entirely while you blast away with fireball and thin their numbers. Just make sure to ALWAYS target the purple glowing enemies that give others elemental resistances.

diablo 4 battlemage sorcerer tank build for level 50 dps

Diablo 4 Sorcerer Build – Eternal Battlemage Equipment, Gems, & Aspects

Equipment is a critical part of any lvl 50+ build as this is where the actual itemization begins to take shape in the game. For this Sorcerer LvL 50 build, we are looking to get gear with specific bonuses to our main damage dealer skills, but also want to focus on boosting Pyromancy and Frost Skill lines, elemental damage for Fire & Shock, damage to crowd control or close enemies, and attack speed. You should also look to increase your stats with +stat bonuses on gear.

I have kept Damage Type resistances (Poison, shadow, etc) buffs on gear as it can be troublesome to deal with elemental packs. With this setup, our out-of-combat buffs rest over 50% against all damage types, and we can increase those when using our in-combat skills and obtaining additional buffs.

In general, you’ll be in the situation where the items you are picking up are only 50% or 70% of what you want. You will be lacking materials to transform rares into legendaries since you’re just starting this phase. To counter this you should focus on doing wishes and helltides to obtain more legendaries that you can deconstruct. The “Mystery” chest on the helltide is the single best source for legendaries (can give up to 4 in one pop), but staying alive with your 170 Hellfire Crystals can be a challenge.

The legendary Aspects I am using are:

  1. Aspect of the Crowded Sage: You heal for x Life per second for each close enemy, up to 121 life per second
  2. Protecting Aspect: When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every [90] seconds.
  3. Storm Swell Aspect: You deal [x]% increased damage to Vulnerable enemies while you have a Barrier.
  4. Frostblitz Aspect: Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [??]%.
  5. Aspect of Fortune: Your Lucky Hit Chance is increased by [15]%[+] while you have a Barrier active. [10-20]%[+]
  6. Aspect of the Frozen Wake: While Ice Armor is active, you leave behind exploding Ice Spikes that deal [88-132] damage. Your Ice Spikes Chill enemies for [10]%. 
  7. Aspect of the Protector: Damaging an Elite enemy grants you a Barrier absorbing up to [135-270] damage for [10] seconds. This effect can only happen once every [30] seconds.
  8. Gain X of your Primary resource for every 25% of your Life that you heal
  9. Mother’s Embrace (Unique Ring): If a Core Skill hits 5 or more enemies, x% of the resource cost is refunded
  10. Aspect of the Inner Calm (Optional): Deal [3.0-10.0]%[x] increased damage for each second you stand still, up to [30]% [x]. If you feel confident you won’t “fidget”, you can boost your DPS by using this aspect. I personally move and dash too much, but this build is a good synergy for it.

A VERY important and easily neglected aspect of this Diablo 4 Sorceress Build – Eternal Battlemage is the “enchant” and “upgrade” options. By this point in the game you should have sufficient materials to upgrade your equipment 3 times or so. This actually does make a difference so make sure to do so. For enchanting, you may find the cost can be high – you’ll have to do helltides to obtain the materials. But being able to remove an unwanted bonus can be very impactful in your overall build.

Gems are also an important part of the game, as you can create slots in equipment and you can swap them in and out at no cost. Since this is a tanky sorceress build, I have focused on Rubies for Armor (+% max life), Diamond for Jewelry (+% Elemental Resistance) and Topaz on Weapon (+% Basic Skill damage)

D4 Sorcerer Tank Battlemage Build: Paragon Levels

From level 50 onwards you don’t obtain any more skillpoints, and instead gain 4 Paragon points per level. Paragon points are used to unlock nodes in a separate tree, and each node can give a minimum of +5 to any stat, +% damage reduction, or significant boosts to your damage output.

As you level paragon, you will put points into willpower and intelligence, but you’ll want to take the Tactician Glyph on your slot. So you’ll have to assign 25 points of dexterity around it. Once you do this, you will get a very nice boost to the rare nodes higher on your tree, that boost your non-physical damage (so all your damage!). Additionally, this glyph gives you 10% increase damage for 4 seconds after casting a defensive skills. Nova, Ice Armor and Flame Shield are all defensive skills so they’ll all trigger this effect. If you’re feeling nostalgic for our starter multielement build, the Elementalist Glyph gives you extra damage to all elements, which works great with this build as well.

diablo 4 level 50 sorc tank build guide paragon levels

D4 Sorc Tank: Final Tips

I created this build because I wanted a no-stress easy and chill run through dungeons and content when playing on my own. Its damage output is not top tier but it gets the job done, and the survivability makes you highly resilient to nasty surprises such as server lagspikes or teleporting elites.

Since Helltide farming is such a big part of this portion of the game, not dying is crucial and you’ll be happy you took 20 seconds longer to complete an objective when it doesn’t cost you 20 minutes of farming in currency loss to an unpredictable death.

Use this build to grind the harder aspects of the endgame transition, and get ready for our powerful endgame builds that can truly set the tone for consistent endgame performance.

Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Getting Started Guide and Best Class to Play if you are looking for more Diablo 4 content!

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Diablo 4 Lightning Sorceress Build – Lightning Speed https://fextralife.com/diablo-4-lightning-sorceress-build-lightning-speed/ https://fextralife.com/diablo-4-lightning-sorceress-build-lightning-speed/#respond Fri, 02 Jun 2023 22:10:00 +0000 https://fextralife.com/?p=254190 The post Diablo 4 Lightning Sorceress Build – Lightning Speed appeared first on Fextralife.

Diablo 4 Endgame Lightning Sorceress Build Guide: Incredible DPS and…

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This Diablo 4 Lightning Sorceress Build is made for speed, with extremely fast clears for Tier III helltides, events and nightmare dungeons via a great balance of single DPS, AoE damage and crowd control. This build is an advanced midgame and endgame Diablo 4 Lightning Sorceress Build that speeds up clears of Nightmare Dungeons, and Tier 3 farming of Whispers, Helltides and more.

If you are looking for the best ball lightning shock sorc build or want to delve in the fast attack and movement speed optimizations, this build will suit you perfectly! If you need help with finding aspects make sure to use our Diablo 4 interactive map, or access the complete skill and item database on the D4 wiki.

Diablo 4 Lightning Sorceress Build – Lightning Speed

This build is best suited for when you have reached level 50 and are ready to spend some time farming for your specific requirements. You can get here from our previous Immortal Lightning sorceress build, but some items and legendaries may not be easily available early on. This D4 shock build has decent survivability but will require that you keep on the move to maximize your damage.

The highlight of this Diablo 4 Lightning Sorceress Build is its great speed, achieved by using teleport, + attack speed and + movement speed bonuses. You will also be maximizing the use of all shock skills and further boosting them with gear and the paragon system. You will fantastic AOE damage, while also enjoying good single target melts and an ultimate every 60 seconds or less that can kill a nightmare dungeon boss in under 30 seconds.

diablo 4 lightning sorcerer build guide dps speed clear

Endgame Chain Lightning Sorceress Build: Stats & Skills

Your main gameplay rotation will be to cast Ball Lightning to start an encounter, then teleport yourself into the enemy group to damage them just as you arrive. You will cast Charged Bolts to quickly kill everything around you. If there are elites in the group, you will use Arc Lash to stun them, then use Chain Lightning to deal massive damage. For big groups we’ll also use our ultimate Unstable Currents which will increase your attack speed by 25% and cast a random shock skill for every shock skill you use.

You have passives stacking bonuses such as more damage to stunned enemies, so you can take on large groups without issues.

LEVEL 50 METEOR SORCERER SKILLS
SkillPoints Spent
Arc Lash5
Enhanced Arc Lash1
Flickering Arc Lash1
Charged Bolts4
Enhanced Charged Bolts1
Greater Charged Bolts1
Chain Lightning5
Enhanced Chain Lightning1
Greater Chain Lightning1
Teleport1
Enhanced Teleport1
Shimmering Teleport1
Glass Cannon3
Elemental Attunement3
Protection3
Align the Elements1
Ball Lightning4
Enhanced Ball Lightning1
Mage’s Ball Lightning1
Static Discharge1
Shocking Impact3
Unstable Currents1
Prime Unstable Currents1
Supreme Unstable Currents1
Coursing Currents3
Conduction3
Convulsions3
Vyr’s Mastery1

The Skill Selection Process & Gameplay Rotation

This Diablo 4 Lightning Sorceress Build’s DPS is further boosted by the smart use of enchantments: We will double-dip Ball Lightning to also obtain it’s enchantment effect, that gives lucky hits a 25% chance to spawn a static Ball of Lightning. To double down on our AoE damage, we’ll assign Charged Bolts as the second enchantment, giving every stun a 40% chance to spawn 3 Charged Bolts within the enemy group.

The key synergies that make a difference to your survivability and rotation come from passives:

  • Elemental Attunement: 15% chance to reset your Teleport, which is invaluable in battle as it will deal damage while also moving you from danger.
  • Align the Elements: Up to 40% less damage from Elites
  • Mana Shield: 10% damage reduction every 100 Mana spent
  • Protection: Using a cooldown grants you 20% of your life as a barrier (this allows you to stand in the same spot to unleash all your skills when you cast your ultimate)
  • Coursing Currents: All your shock skills will generate +3% chance to critical strike
  • Conduction: All your crits will give you a movement speed boost
  • Convulsions: On lucky hit, your skills have a chance to stun enemies.
  • Shocking Impact: Every time you stun an enemy, you deal extra lightning damage
  • Prime Unstable Currents: Increase your attack speed by 25% when your ultimate is active
  • Vyr’s Mastery: Close enemies take 10% increased damage, and deal 20% less damage.

The interconnection of these passives and the gear we selected gives you incredible AOE DPS, attack speed and movement speed which will make going through nightmare Dungeons and Helltides a very fast matter.

diablo 4 sorceress lightning build vs bosses

Equipment, Gems, & Aspects

Equipment is a critical part of any lvl 50+ Diablo 4 Lightning Sorceress Build as this is where the actual itemization begins to take shape in the game. For this Sorcerer LvL 50 build, we are looking to get gear with specific bonuses to our main damage dealer skills, but also want to focus on boosting Attack Speed, Movement Speed, Shock skill damage, Lightning and damage vs Stunned enemies, all damage and attack speed. You should also look to increase your stats with +stat bonuses on gear for Willpower (regen & overpower), Intelligence (Skill Damage & elemental resistance) and Dexterity (Critical Strike).

I have kept Damage Type resistances (Poison, shadow, etc) buffs on armor as it can be troublesome to deal with elemental packs. With this setup, our out-of-combat buffs rest over 45% against all damage types, and we can increase those when using our in-combat skills and obtaining additional buffs from Elixirs.

Jewelry bonuses you can benefit from are Cooldown reduction, Critical Strike Chance, Critical Strike Damage, Lucky Hit Chance and damage to crowd controlled or stunned enemies.

If you are extremely lucky, I found unique boots called “Esu’s Heirloom” that increase Critical Strike Chance by 16% of your movement speed bonus. I have 132% movement speed right now, so it’s giving me a decent amount of critical.

diablo 4 sorcerer unique lightning boots

In general, you’ll be in the situation where the items you are picking up are only 50% or 70% of what you want. To make this build work optimally you really need specific good equipment so you should focus on doing whispers and helltides to obtain more legendaries that you can harvest for aspects. The “Mystery” chest on the helltide is the single best source for legendaries (can give up to 4 in one pop), but staying alive with your 170 Hellfire Crystals can be a challenge.

The legendary Aspects I am using are:

  1. Stable Aspect: While Unstable Currents is not active, your Shock Skills have an 8~15% chance to trigger a free cast from it.
  2. Gravitational Aspect: Ball Lightning orbits around you, but its damage is decreased by 10-20%.
  3. Aspect of Static Cling: Your casts of Charged Bolts have a [15.0-25.0]% chance to be attracted to enemies and and last [300]% longer.  
  4. Aspect of the Unbroken Tether: Chain Lightning has a X% chance to chain X additional times.
  5. Protecting Aspect: When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every [90] seconds.
  6. Aspect of the Protector: Damaging an Elite enemy grants you a Barrier absorbing up to [135-270] damage for [10] seconds. This effect can only happen once every [30] seconds.
  7. Aspect of Might: Basic Skills grant [25]% Damage Reduction for [4.0-8.0] seconds. 
  8. Mother’s Embrace (Unique Ring): If a Core Skill hits 5 or more enemies, x% of the resource cost is refunded
  9. Aspect of Retribution: Distant enemies have a 8% chance to be Stunned for [2] seconds when they hit you. You deal 40-80% increased damage to Stunned enemies.

A VERY important and easily neglected aspect of equipment is the “enchant” and “upgrade” options. By this point in the game you should have sufficient materials to upgrade your equipment 3 times or so. This actually does make a difference so make sure to do so, particularly if you have +skill gear as it can level it up to have +3 instead of +2. For enchanting, you may find the cost can be high – you’ll have to do helltides to obtain the materials. But being able to remove an unwanted bonus can be very impactful in your overall Diablo 4 Lightning Sorceress Build.

Gems are also an important part of the game, as you can create slots in equipment and you can swap them in and out at no cost. To improve survivability, I have focused on Rubies for Armor (+% max life), Diamond for Jewelry (+% Elemental Resistance) and Topaz on Weapon (+% Basic Skill damage)

Diablo 4 Lightning Sorceress Build – Paragon Levels

From level 50 onwards you don’t obtain any more skillpoints, and instead gain 4 Paragon points per level. Paragon points are used to unlock nodes in a separate tree, and each node can give a minimum of +5 to any stat, +% damage reduction, or significant boosts to your damage output.

As you level paragon, you will put points into willpower and intelligence, but you’ll want to take the Tactician Glyph on your slot as it’s the most balanced for DPS and resistances.

You’ll have to assign 25 points of dexterity around it. Once you do this, you will get a very nice boost to the rare nodes higher on your tree, that boost your non-physical damage by 16% (so all your damage!). Additionally, this glyph gives you 10% increase damage for 4 seconds after casting a defensive skill so you’ll be able to maximize the use of your Teleport. The default radius will also catch the other Rare node to give you +16 intelligence and +6.4 resistance to all elements.

Another good node to use if you’re looking to simply up your damage is Territorial, that increases your damage dealt to close enemies based on the dexterity you have in range of the slot. If you meet the 25 requirement, you’ll also get -10% incoming damage from close enemies

Lastly if you’re struggling with mana consumption with this Diablo 4 Lightning Sorceress Build, there’s a glyph called Unleash that increases your damage and mana regeneration for 3 seconds every 50 mana you spend (so roughly 1 lightning ball). It can be useful but the DPS boost is not as significant as the other glyphs.

Once you have made it to the top gate, you can select the second paragon tree. Pick the Lightning tree that is focused on damage to stunned enemies, and start making your way to the +30% damage to stunned enemies slots. This will greatly aid your DPS as you should be stunning enemies very often.

diablo 4 lightning sorceress build guide paragon levels

D4 Sorc Shock Lightning Guide: Final Tips

This Lightning Sorc Build is perfect to complete content quickly even on Tier 10+ Nightmare Dungeons. Your main weaknesses are your limited heals and survivability, and your mana consumption. You can make adjustments to your gear to include more mana cost reduction and regen on paragon points.

Your movement speed and teleports should be sufficient to get you out of any sticky situation, and should make running through content a lot faster than with most other builds.

Use this build to progress through your level 50s and beyond, begin finding uniques, and quickly reach the peaks of endgame content.

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Diablo 4 Sorcerer Build Guide: Elementalist https://fextralife.com/diablo-4-sorcerer-build-guide-elementalist/ https://fextralife.com/diablo-4-sorcerer-build-guide-elementalist/#comments Thu, 01 Jun 2023 15:00:19 +0000 https://fextralife.com/?p=253594 The post Diablo 4 Sorcerer Build Guide: Elementalist appeared first on Fextralife.

Want to play a Sorc in Diablo IV, but don't…

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Diablo 4 Sorcerer Build Guide: Elementalist – The D4 Elementalist is a Beginner Diablo 4 Sorc Build for new players looking to maximize their fun while dominating the battlefield in World Tiers 1 & 2. If you want to get everything the Sorcerer Skill Tree has to offer, this Sorcerer build will give you mastery over fire, ice and lightning, while also providing excellent survivability, AOE damage, and burst DPS. Sounds too good to be true? Read on to learn how to make what is possible the most fun, if not the best sorceress build.

This is the first in a series of Sorcerer Builds for Diablo 4: Make sure to check out our Level 50 Eternal Battlemage build and other endgame builds for all classes. If you need help with finding aspects make sure to use our Diablo 4 interactive map, or access the complete skill and item database on the D4 wiki.

Diablo 4 Sorcerer Build Guide – Elementalist

The general objective of this Sorc Diablo 4 Build is to make your gameplay FUN. This means you’ll have a varied arsenal at your disposal, with burst DPS from Fireball, some passive damage coming from Hydra, and crowd control from slowing and freezing enemies. You will have a simple rotation to engage in large fights: Summon Hydra, Cast Blizzard, Frost Nova from middle of enemy group then Fire Ball to deal explosive damage. Pop your Flame Shield for a burning damage boost then rebuild your mana with Arc Lash to soon blow your cooldowns again.

When fighting smaller groups of enemies, a simple combo of hydra and fireball may be all you need, and when fighting bosses you’ll want to be versatile in how you approach your rotation to make sure you maximize the use of your cooldowns to hit the add spawns.

This is a pretty mana-hungry build, and it has mostly DPS skills, so there are some gear recommendations that you can aim for to quickly improve your sustain and survivability.

This build can easily be evolved into any of our Sorceress Builds, so you can start from this point and explore what kind of skill or element suits you most, with a look to focus on those aspects as you move beyond level 30. 

diablo-4-sorceresss-beginner-build-guide-stats-attributes

D4 Sorcerer Elementalist Build – Fire, Frost & Lightning – Skill Distribution

Your skill selection for this class can be very fluid, as you will find that the game gives you plenty of equipment with +1 to skills, allowing you to unlock and use many skills way earlier than you’d be able to if just applying skillpoints. For this reason, the guidance for this build will be to focus on your character progression while spotting specific gear that gives you the skills you want, and put your points into the ones you’re missing and passives. The Elementalist Diablo 4 Sorcerer Build should have a Skill distribution should look something like this:

d4-sorceror-build-beginner-skills-guide

From your Gear, find at least:

+1 Flame Shield

The above list gives you the general order to invest in Skills, but you can alter this based on what you are finding and how your gameplay is going. This build is less about skill points and more about smartly picking the right equipment and legendary aspects, so let’s get to that right away.

Equipment for the D4 Elementalist Sorcerer Build

Most beginner builds would bypass the equipment section because you never know what you get, but for this build there are some specific things that you should be aiming for. Namely, you want to get Flame Shield for free since it’s a “nice to have”, and you want to obtain some other specific pieces and aspects.

Other bonuses that you want to get in your gear are:

  • + Frost Nova
  • + Hydra
  • + Blizzard

You can easily swap your skill points around if you find gear with one thing and not the other, so be flexible and adapt to your leveling needs.

d4-sorc-build-tier-equipment-bonuses

For specific things to target, you will want to create two Legendary Items as soon as possible: The first one you will do at level 16 when you do the Sorcerer Quest “Legacy of the Magi” which unlocks the Enchantment System. It’s located in the Lost Archives dungeon near the area where you first began the game.

d4-sorceress-enchantment-quest

As soon as you do this, set your Fire Bolt as your enchantment passive, which will give all of your direct damage skills (significantly Arc Lash) a burning effect. Later on, killing enemies that are burning will return you 20%+ manage regen, making it very useful for your sustain. When you reach level 30, you can use Frost Nova on your second enchantment slot (while also having it as an active skill), to make your Hydra trigger automatic Novas now and then.

sorceress-guide-enchantment-slots

On the same dungeon as your class quest, you can pick up the Legendary Aspect: Defensive Aspect of the Protector. This can be used by any class, but it will be particularly useful to your Sorcerer because you have few defensive skills and are in the thick of battle with Arc Lash. I combined this with a rare amulet that granted +1 to all Mastery Skills and +1 to all Defensive skills, to give myself a potent leveling legendary that does not need replacing for a long time.

d4-sorceress-build-legendary-aspect-defensive

The other piece of equipment you’ll want to get is a specific staff from a rare boss, Cortin Hulle, who drops the “Staff of Elemental Command”. This is a rare spawn located in the Fractured Peaks Seats of the Heavens area (see its location on the Diablo 4 Map). This staff is very good for our build because it gives +4-9% to each elemental damage type: Fire, Frost and Shock. If you can’t find the boss or the item, you can use any staff or wand / dagger that you find alongside a good offhand to boost your WILLPOWER and INTELLIGENCE as much as you can.

If you get the staff or a good weapon you’re happy with, the next step is to obtain another Legendary Aspect. This time it’s the Rapid Aspect found in the Buried Halls Dungeon in the Dry Steppes (Jaka Basin region – see it on the D4 Interactive Map). This aspect will give you +15% Attack Speed to your BASIC skills. Note that two-handed weapons will double the value of a Legendary Aspect, so getting Rapid Aspect on your staff is ideal.

You can add a gem slot to this item and slot a topaz to further boost your basic skill damage by 12%+, making your Arc Lash a damage dealer and not just filler.

diablo-iv-sorceror-legendary-aspect-offensive-staff

If you are struggling and want to find legendaries ASAP, make sure to progress the main story so you can get some from the main quest drops.

Diablo 4 Sorcerer Build Guide: Frost, Fire & Shock

So there are really several different strategies to employ in this Diablo IV Sorceress Build, and these change depending on whether or not you’re facing a large group of enemies or a Boss. Let’s start with a group of enemies first, and we’ll cover how to handle Bosses in the next section.

Summon your Hydra

The hydra should be summoned as soon as you start fighting, as it has a decent duration and it will start chipping away at enemies with passive damage. Keep an eye on the “1” on your bar to know when it has vanished, and so that you can recast it at the right time. We selected Enhanced Hydra, that gives your conjuration +1 head when you’re over 80% health (Healthy), so make sure to top up your health often. Our Arc Lash also has critical built-in, so we oped to give the Hydra a +30% chance to crit for 3 seconds everytime we crit.

Cast a Blizzard

Your next step in this Diablo 4 Sorceress Build, is to cast Blizzard and start slowing and freezing enemies. Our blizzard is set up to deal increased damage to frozen and chilled enemies, and we also have a potent +30% boost to our Core Skills (Fireball!) when the storm is running.

sorceress-gameplay-skill-rotation

Frost Nova Time

Now that enemies are sluggish, run into the pack and use your Frost Nova to freeze them all! Hitting enemies with this will give you 4 mana back thanks to the shimmering enhancement, and killing these enemies while they are frozen will reduce the cooldown of Frost Nova by 1 second per enemy.

sorceress-frost-nova-guide

Fireball Away

Now that you 1-2-3 setup is done, you can simply blast a Fireball on the frozen enemies to quickly dispatch them, then begin a weave of Fireball & Arc Lash as you wait for your cooldowns to come back.

sorceror-fireball-dps

Elementalist Sorceress Build for Boss Fights

Boss fights are handled quite similarly with this Diablo 4 Sorceress Build, but there are some key differences. Your initial rotation will be the same as with a large group, however after this you will have to learn and time your attacks to use them at the best possible time. You want to use your powerful Frost Nova AOE when adds spawn and just as they surround you, and you want to make good use for your Flame Shield as both a CC and burning damage when you can.

But wait, I have no Teleport!

As a Sorcerer in Diablo IV, you may be used to relying on teleport to stay mobile. I have found that the evade from the game is quite sufficient, and you can increase the amount of evades you have via gear bonuses as well. My tactic is to rely on shields and evade only the big, telegraphed hits. I generally want to stay close to the enemy to ensure I am hitting with Arc Lash and to make my summons and AoE stick around.

Pay close attention to the little markers on boss health, they are indicators of when it’ll pop some health orbs. These don’t disappear so don’t panic-chug before you need to – and always pick them up so you’re full. Avoid panic-evading as well so you have it to get out of a CC or incoming Crit. And of course, be very mindful that the last 25% of any boss is usually faster and deadlier than the entire rest of its healthbar.

Final Tips

For this Diablo 4 Sorceress Build, you should be on the lookout for gear that gives bonuses to Intelligence, Willpower, Cold, Fire and Shock Damage, Cooldown Reduction, Maximum Mana, and Mana Regeneration. Many other bonuses are useful, as you’ll get Vulnerable status from the frost, and can get Damage Reduction from Close Enemies, etc.

There are many other legendary aspects and specific loot that you could be targeting, but in general the objective of this build is to help you get going fast, so I listed the easiest to access.

This Sorceress Build keeps you actively engaged with your skills and will let you have a buffet of exposure to the elements, while acting as a great springboard for mid-game and endgame optimization. Don’t be scared to try new combinations and swap some things out if you feel you prefer a more ranged approach.


Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Getting Started Guide and Best Class to Play if you are looking for more Diablo 4 content!

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Diablo 4 Review – The Best Diablo Yet https://fextralife.com/diablo-4-review-the-best-diablo-yet/ https://fextralife.com/diablo-4-review-the-best-diablo-yet/#comments Tue, 30 May 2023 16:01:00 +0000 https://fextralife.com/?p=254229 The post Diablo 4 Review – The Best Diablo Yet appeared first on Fextralife.

Our Diablo 4 Review after playing more than 100 hours!

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In this Diablo 4 Review, we’ll tell you all about the latest installment of the Blizzard Franchise, having played for over 120 hours, reached endgame with all classes, and explored every last corner of Sanctuary.

If you are wondering if Diablo 4 is worth the price, how performance and connectivity work, how the classes develop and if there is longevity, this Diablo 4 Review will answer all your Questions. If you decide to play the game, make sure to check out our Diablo 4 Wiki, the Interactive Map we have completely filled out, and the many, many builds for all classes that we are releasing starting June 2nd!.

Diablo 4 Review – The Best Diablo Yet

Developed by: Activision Blizzard
Published by: Activision Blizzard
Release date: June 2nd 2023 (early access), June 6th 2023 (regular)
Platforms: PC, Playstation 5, Xbox Series X (reviewed on PC, code provided by Activision Blizzard)
Price: USD 59.99 ~ 89.99

Diablo 4 Review – Story and Setting Impressions

The setting of the world of Diablo is actually well crafted and interesting. As a franchise started in 1997 and with releases spanning several decades, there has been plenty of time to add nuance and intrigue to the worldbuilding of Diablo, and the latest installment does an excellent job at bringing it together.

The story of the game follows the legend of the origins of Sanctuary, where the Demon Lilith and Angel Inarius created a “Sanctuary” world to escape the eternal heaven vs hell conflict. Angel and Demon eventually drifted apart, but their offspring, humanity, populated the world.

Diablo 4 Review - Lilith

Something is now amiss, and you quickly discover that Lilith has been re-summoned into Sanctuary, and has nefarious plans that will likely mean the end of humanity. Thus you seek out allies to find the knowledge of the Horardrim order and counter the evil propagating through the world.

The main story of Diablo 4 is told through optional NPC dialogues and cutscenes, that follow the now familiar act-based storytelling. Your quest takes you to unexpected places and brings surprising findings, which can keep you entertained and engaged into what is happening. Lilith, the main villain, is exceptionally well acted and her story well presented, so she does not seem like an empty “evil” from the previous games.

Similarly, other characters and supporting cast have backstories and personal development that adds depth to your progression beyond what is typical of the older games, and flavor text and special appearances of Unique enemies also hint at a deeper correlation between lore, world and gameplay.

Diablo 4 Review - Lorath

Unfortunately, despite the excellent worldbuilding and a good tempo for the main story and its crescendo, the actual plot is rather stale and predictable, and your character has no personality or development, remaining a pre-made hero stereotype.

Most people don’t play these games for depth of character or excellence of narrative so the shortcomings in this regard were expected, however it does seem like a wasted opportunity to truly take on the excellent setting and worldbuilding and bring it to life. In that sense, the world of Diablo features a very well crafted mythos, but I think you’ll do better to explore those via external content such as our D4 Lore Shorts than within the game.

In addition, I feel like some of the “feel” that I had for the story and world came from the unexpected benefit of playing during the press review period, meaning my world was actually completely empty of other players. This made the open world feel very diablo-like: I was alone, it was grim, and there were no distractions. I feel like regular players will never be able to experience that Diablo 4 that I just played, because they will be forced to constantly watch “skippy232” running by with his fancy cosmetics and a multitude of other players crowding quest NPCs and vendors. This will surely detract from the wonderfully crafted atmosphere that i got to enjoy.

Diablo 4 Review - Lore

Overall, the story of Diablo 4 will keep you entertained as you progress through the main campaign, and you will come to appreciate the characters you meet along the way. But there will be no reason for you to relive it a second time, and you’ll likely use the “skip campaign” button for your second character.

Diablo 4 Review – Gameplay

When I set out to play for this Diablo 4 review, I was concerned that I may not be able to experience the ‘true’ game as it would require an incredible commitment of hours within the short review period. As it turns out, the gameplay of Diablo 4 is so addictive, that we ended up leveling all characters to Over 50+, tried out all the activities on offer, and even created multiple builds per class. Let’s talk about how this comes about

Diablo 4 Review: Exploration

A frequent struggle I have with Diablo games is the Fog of War of the randomly generated maps of the games. I am an explorer and completionist by nature, so I felt compelled to try and clear every black spot on the map everytime I ran into a zone. This of course became frustratingly pointless eventually, but it always felt like I was missing out if I did not. I am thus really happy that the new open world Diablo approach allows me to keep the map cleared after I have done it, even if dungeons re-fog after exit.

Diablo 4 Review - Combat

Traversing and exploring the world of Sanctuary is interesting and rewarding, with a great amount of cellars, dungeons and events to find, and sprinkled with Altars of Lilith to act as milestones to your progress by giving you small boosts as you find them.

The regional renown mechanic and the significant amount of sidequests made the game feel vast and engaging, rewarding me for going into nook and crannies and not running past all enemy groups to my pinned objective. I very much enjoyed discovering each unique location, meeting its inhabitants and learning about their customs and troubles.

D4 Review Impressions: Combat & Customization

As an action RPG, Diablo 4’s most important aspect is without doubt its combat and the depth of character customization and progression. The fun of these games rides mainly in giving you plenty of options for fun and unique builds that feel interesting and fresh, and that can be applied to your game farming and be satisfying.

Diablo 4 Review - Customization

I personally had a fantastic amount of fun leveling up the Sorceress, and felt like there was a significant reward for getting to higher levels and tiers and unlocking more of the endgame progression. I ended up getting that sorceress to level 62 or so in the few days we had for a review just because I could not stop playing and making builds, with each legendary and unique I found giving me new ideas for ways to try to play.

Diablo 4 Review: Side & Post Game Content

There are really many activities to undertake in Diablo 4. Besides your normal main quest progression, there are 120+ quests and dungeons that certainly add a lot to do, but they can also feel quite cliched or copy-pasted at times, so temper your expectations if you plan on doing them all.

You can also find Unique enemies that drop powerful rare items with unique affix mixes, take on World Bosses with a group, and participate in many events that reward gambling materials. Most of this is best ignored for your main quest progression time, as you’ll want it to feel fresh when you get to the core of the game’s brilliance: Endgame.

Diablo 4 Review - World Boss

During the beta, we had concerns that things felt very “samey” when doing dungeons, and there was a feeling that legendaries weren’t adding enough uniqueness to really shape a build. I am happy to report that the endgame in Tier 3 and beyond blossoms your character and build in subtle and smart ways, ensuring that you have consistent progression and creating plenty of incentives to re-run the content.

There are certain endgame modes that I quickly became addicted to:

Helltides: These are special, timed zone-wide events where an entire area is overrun by demons. These enemies drop special currency that you accumulate as you play. Unique reward chests spawn within the zone with the promise of hidden legendaries within, with one chest per armor slot, one for jewelry, and two for weapon types (one handed or two-handed). Your objective is to gather enough currency to open as many chests as possible, but there’s a catch: If you die, you lose half your currency. Helltides have level 72 bosses and many mini-bosses roaming around them, and additional hazards such as random meteors, so you are kept on your toes as you try to quickly kill everything while staying alive. Events last between 30 minutes and an hour, and come by every few hours of play.

Nightmare Dungeons: These are special dungeons that you create with Sigils, obtained from high level content. The sigils apply a special effect and Tier to a dungeon, elevating the difficulty by introducing new mechanics and buffing enemies, while also improving the in-dungeon loot. The real motivation to make the most out of this dungeons, however, is to gain experience for your Paragon system special slots. The paragon system doesn’t just let you select buffs from a skill tree, but it allows you to collect “glyphs” that can be slotted at specific nodes in the paragon board. Those glyphs have powerful effects such as giving +x% boost to rare nodes in range, making your existing points count for much more than what they are. Running nightmare dungeons allows you to allocate XP to your glyphs, that become more powerful and expand their range as they level up.

Bounties for a special NPC: There is a special quest type that also unlocks after main story completion. This allows you to undertake specific tasks just as killing enemies in an area, clearing a specific dugeon, or finding a specific enemy to kill. Doing those bounties earns you points and every 10 points received you can return to the bounty NPC for a chest with an almost guaranteed legendary inside.

All these activities combine with other aspects such as zone events and World Bosses to create a varied landscape for farming, and this is without considering social activities such as group clears on dungeons, clans, or the PvP zones of the game.

In short: the main story and your initial playthrough will take you through Sanctuary in a discovery tour, but even then you will have not done all of the possible content types, and you will find renewed interest in exploring and completing objectives from the many rewards that become available as you level up.

Design, Audio and Visual

Diablo 4 is a visually beautiful game with a unique aesthetic that makes the game feel like a classical painting. The design is well thought out and coherent through the world, and in everything from the town appearances to your extensive and unique wardrobe choices. Magical effects are beautifully thought out and walk the difficult and fine line of being flashy while also functional, making each spell cast, effect and chain reaction satisfying to trigger.

Equally, the audio track for the game is excellently put together. The main themes and tunes for towns and zones are suitable matches for the visual design, creating a harmony that delivers a properly grim but adventurous atmosphere. Boss battles and main quests have their own unique scores and have been realized beautifully. Plus, the voice acting of the game is really well done, even if you end up hearing the same person doing lines for many different NPCs.

If there is a flaw in Audio/Visual it’s actually on its performance, and may have nothing to do with the design itself. Server lag is a thing and I experienced it heavily while playing to put together this Diablo 4 Review, which had a very limited amount of participants. I must disclaim that Blizzard warned us they would “intermittently conduct stress tests and this may generate rubber-banding and invisible walls” so it may have been the cause, however I feel I must mention this for the review to have full disclosure: I checked in with people playing in different regions of the world, including N. America, Europe and Asia, and everyone said they had extreme rubber banding and other such issues come and go. This is concerning, and my beta and server slam experience had not had these big spikes, so I’m unsure if it’s simply a smaller server for press test, their own stress testing, or if we are in for a launch where nobody can log in.

Optimization-wise the game actually runs very well but you should be ready and upgrade your graphic drivers as it will conduct a check and not let you launch with old drivers. I had no game performance issues outside of server lag, and I did not encounter any of the “known issues” that were warned on the press preview. Overall the game is well-polished and the only serious issue I encountered was a persistent crash and error after killing a specific boss for a main quest. I redid the boss 3 times before I was able to proceed, and I’m unsure as to what was causing the crash on kill.

D4 Review – Playtime, Replayability & Longevity

As an open world game, Diablo 4 would normally categorize as content available rather than replayability, however the nature of the game actually merges the best of both worlds.

Your main story and first run, if experienced without skips, can be enjoyed over the course of 25-30 hours. I personally took my time and reached level 50 in about 60 hours (you can do this A LOT faster), then spent over 60 hours playing endgame builds. This means that my extreme D4 marathon got me to level 62 and a reasonable amount of world completion (renown max of most zones, found altars of lilith, etc) in about 120 hours of inexperienced / chill gameplay. Fellow team members on Fextralife played a lot faster with skips, and leveled several classes to 50 and created multiple beginner and engame builds in the same time, so your own mileage will vary.

With the vast amount of open world content to complete and the availability of endgame special runs in the form of helltides, bounties and nightmare dungeons, players can expect to get a lot out of the game. In addition, the game offers fantastic replayability in the form of build variety for each class and class distinctiveness, which really made it a joy to do a Diablo 4 Review.

Making an alt and skipping the main story allows you to quickly get your second character to an endgame farming stage, and since each class plays in its own unique way this adds a fantastic amount of variety. Your loot is mostly for the class you’re playing, so you won’t be doing much farming on one class to give to another, but I found that all classes can be excellent endgame performers and learning how they tick is very rewarding and fun.

Now you may be thinking that it will get boring or stale to redo the same content type just to get new or better loot, or level up your paragon tree. This is true, however I played A LOT and I did not feel burnt out in the slightest, and this is even when playing uniquely solo. The availability of multiplayer adds a whole new dimension of fun: helping your friends find gear on the dungeons they have to do, taking on world bosses, or even farming world events and helltides in a group can give a lot of freshness to the content.

If this wasn’t enough, Blizzard has also revealed that they have planned for frequent content updates, with a post-launch plan spanning years. Diablo 4 will have seasons, with each one adding a gameplay feature and questlines, similar to what Path of Exile leagues have been doing. There will also be free “Season Journeys”, for players to get time-limited rewards that escale with completion progress, with the best one locked behind a challenging boss encounter.

Diablo 4 Review – Pricepoint

An important factor in all games is the pricepoint, but moreso when a game has the now-so-dreaded ingame shop. Unfortunately, the review period did not include the shop so we have no way to see the actual cost of items or verify what is available, but we have limited information from Blizzard regarding what to expect. I’m quote verbatim what we have been told:

The Shop is an optional experience that allows players to purchase cosmetics for Premium Currency in addition to collecting the hundreds of transmogs unlocked from in-game drops. Shop cosmetics include things like character armor sets that can be mixed and matched with other in-game armor drops and mount cosmetics to alter the appearance of your horse.

The goal of the Shop is to give players even more options to customize the visual appearance of their characters, and nothing offered grants a direct or indirect gameplay advantage.

Diablo 4 Press Review Guide

TL;DR Blizzard claims the shop will offer only cosmetics, so if you can resist the urge to look a specific way or have a specific mount skin, you should never feel the need to spend more than the cost of the base game. In addition, they claim the battle pass has a free tier that is unlocked just by playing and leveling:

  • The Battle Pass awards cosmetics, premium currency, and free Season Boosts.
  • Players can purchase Tiers-but they won’t speed up getting Season Boosts.
  • The Season Journey accelerates Battle Pass progression.

Since I cannot verify how this all works in practice, I’ll instead focus on what matters to me which is: what do I get for what I paid for? In this regard, I feel Diablo 4 actually delivers an excellent value for money, and I can see myself playing this game for years to come.

I managed to cram 120 hours into the press review event, and I felt like I could play for at least three times that before considering I may need a one day break. The game’s content scope is fantastic, the combat is engaging and addictive, and the production values deliver polish consistent with the pricepoint of the game. Personally, I feel few games give you as much bang for your buck as Diablo 4 will, so even if the store ends up tempting me into buying cosmetics, that will end up being my personal choice and since at no point during my gameplay I felt I was missing something from not having a shop, I can conclude that it’s entirely possible to play and enjoy the game while completely ignoring the store.

D4 Impressions – Final Thoughts

My time spent for this Diablo 4 review was actually incredibly fun, surprising even me of how much I was enjoying each small aspect of the game. Having played the game in essentially “solo mode”, I may have had a different story experience than what many players will encounter, but I also missed out on the fun and engaging aspects of the cross-platform cross-play at offer.

Few games allow you to play with your friends across platform lines, and to carry your progress from one console to another, and the novelty of that flexiblity is very appealing.

Giving us a complete and satisfying experience with an effectively limitless level of replayability, Diablo 4 has become my favorite game this year, and I wonder what any of the many upcoming RPGs could do to try and win me back from its addictive clutches.


Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Ultimate Beginner Guide and Best Class to Play Guide if you are looking for more Diablo 4 content!

9.3

Brilliant

Story & Setting 8
Gameplay 10
Design, Visual & Audio 8.5
Replayability & Multiplayer 10
Pricepoint 10

Summary

Diablo 4 is an excellent game and a fantastic next step for the ARPG genre. Smartly melding Open World and Online elements with traditional dungeon crawling and loot farming, this game will become the favorite time-sink of millions for years to come.

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2022 GOTY Fexy Awards – The Best Games of 2022 https://fextralife.com/2022-goty-fexy-awards-the-best-games-of-2022/ https://fextralife.com/2022-goty-fexy-awards-the-best-games-of-2022/#respond Fri, 30 Dec 2022 12:00:47 +0000 https://fextralife.com/?p=238398 The post 2022 GOTY Fexy Awards – The Best Games of 2022 appeared first on Fextralife.

Best Games of 2022 – Game of the Year Awards…

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Welcome to Fextralife’s 2022 Game of the Year awards! The Fexy Awards feature our favorite games of the last 12 months, but with a different twist than most sites: we focus on the games our community loves! These are the winners of GOTY 2022 Fexy Awards.

2022 Fexy Awards – The Best Games of 2022

best-storytelling-game-awards-2022

Best Storytelling: God of War Ragnarok

God of War: Ragnarok finished the gaming year strong and provided Sony’s large audience with a fantastic and immersive experience that continued the quality of the 2018 reboot of the franchise. The game’s focus is certainly on its narrative and storytelling, and it accomplishes delivery of a successful movie-like experience in videogame form.

While the story itself may have lacked some more runtime, Ragnarok’s overall production values elevated its core message to deliver a very well-constructed piece, and for this, it takes this 2022 award. Read our God of War Ragnarok Review for more details.

Dad of War gains the best storytelling for 2022.

 

 

Best Gameplay: Elden Ring

Elden Ring takes our Best Gameplay Award because it is truly the king of gameplay. With significant additions to traditional souls gameplay such as the ashes of war and spirit summons, FromSoftware continues to drive forward the Action-RPG genre and prove that small but nuanced spicing up can truly revamp gameplay without departing from its original roots.

Featuring the expected multiplayer options plus a newly added arena, gameplay is further enhanced by cooperative and competitive elements, allowing players to live the world not just through their own lens. Exploration seems limitless with intricate lore and narratives hidden deep within the many secrets of the game, giving a true sense of wonder and discovery to the most menial of tasks.

Even after thousands of hours of playtime, the game’s mechanics remain as exciting and satisfying as ever, proving that gameplay-first approaches are really the core of gaming! Read our Elden Ring Review for more details.

Revamping the souls formula with plenty of fun new additions, grabbing Best Gameplay for 2022.

 

 

Best Visual & Audio: God of War Ragnarok

Choosing the game with the best visual and audio design is no easy feat since there are other worthy titles like Horizon Forbidden West and The Callisto Protocol. That said, the superior acting quality and score of God of War edged out other contenders to take this award home this year. Sony has managed to maintain its stellar streak of impeccable visuals coupled with excellent music and sound effects.

The Nine Realms are richly depicted in Ragnarok, and incredibly brought to life by a truly talented cast that make the whole experience feel like a playabable movie, making the game truly deserving of our Best Audiovisual award. You can watch our God of War Ragnarok Review for more details.

Ragnarok has amazing cinematic visuals and audio to boot, taking this award for 2022.

 

Best Multiplayer: Overwatch

While not an RPG and slightly removed from our usual repertoire, our team and community has become obsessed with spending long hours jumping around rooftops and ambushing others while yelling “Genshi ult watch out!”.

If you join our streams or our after-hours chats, you’ll find most of the community is still having a blast with the game, and playing together. With over 25 million registered accounts and servers supporting the 800,000 concurrent players this very second, Overwatch 2 succeeds in creating a fantastic free-to-play experience. Excellent QOL improvements over its predecessor further its case making it take our best MP for this year. Catch our Overwatch Streams for more details.

Free to play Overwatch 2 continues to excel in multiplayer fun.

 

Best Value: Elden Ring

2022 has been a good year for gamers on a budget. There are many free hours to be enjoyed out of Overwatch, Fall Guys and Lost Ark. However, we feel the most “bang for your buck” this year was actually out of Elden Ring, in which Cas has clocked an absurd 3000 hours on steam alone without counting his Playstation playthroughs or account switches for other characters etc.

With Elden Ring, you’ll experience rich and intriguing storylines, multiplayer, bosses and arenas, deep combat mechanics, and the thrill of discovery of hundreds upon hundreds of unique and fun Builds. These elements combine into a fantastic experience that keeps you going and doesn’t get old.  It is for these reasons that Elden Ring easily wins our Best Value Award!

Spending numerous hours in the game, Elden Ring gives the best bang for your buck.

 

Best Soulslike: Steelrising

Steelrising is a well-thought-out action RPG, which will be recognized because of its fresh gameplay features. Not only do you get to experience challenging and exhilarating encounters against raging automatons, but you are also able to appreciate exploring the beautiful horrors caused by these abominations. If you have been looking for a fun and more forgiving Soulslike title worth trying, then Steelrising might be just what you are looking for.

Read our Steelrising Review for more details and also Best Tips and Tricks.

Rising to the challenge of Best Souslike is Steelrising

 

Best DLC: MHRise Sunbreak

Monster Hunter Rise: Sunbreak is a fantastic expansion to our 2021 GOTY, Monster Hunter Rise. Adding new locales, monsters, hundreds of weapons and items, and new interesting and fun mechanics, the content and quality of the expansion easily rivalled the original release and for even less money.

If you loved the original title, or if you’re looking to buy a bundled sale, this should be on your must-buy list for its 2023 PS5 & Xbox release. There’s no better DLC than MHRise Sunbreak, easily taking our Best DLC Award!

Monster Hunter Rise Sunbreak easily takes the cake or the dango for Best DLC!

 

Best Indie: King Arthur Knight’s Tale

Neocore’s rendition of the Arthurian tale is dark and gritty, and isn’t for the feint of heart. It’s tough, it’s challenging, it doesn’t hold your hand, but damn it if victory doesn’t feel oh so sweet! Without a doubt, King Arthur: Knight’s Tale is a day-one buy for anyone who enjoys strategic, tactical combat that goes far beyond the decisions you make on the battlefield.

In addition to the excellent combat, the game also has compelling and interesting characters, some of whom you won’t be able to recruit due to differences in beliefs, a lot of build options, and a base to manage and customize as you see fit. It really does combine some of my favorite elements from other RPGs into one fantastic Arthurian tale. Read our King Arthur Knight’s Tale Review for more details and our builds if you’re diving in.

The dark tactical RPG King Arthur’s Knights Tale takes Best Indie 2022.

 

Best Surprise: Marvel’s Midnight Suns

This year’s surprise for us came in the form of Marvel’s Midnight Suns, simply because we could not have expected the combat to be as good as it actually is. Marvel’s Midnight Suns has some of the best turn-based combat we’ve played in modern gaming, in spite of a subpar story and dialogue really make the game drag in places that it shouldn’t.

This game’s combat fun makes it a day 1 buy for hardcore turn-based combat lovers, a genre we love, so this is our surprise of the year! Read our Marvel’s Midnight Suns Review for more details.

Midnight Suns has a lot of fun combat making it our winner for Best Surprise this year.

 

Game of the Year: Elden Ring

Fextralife’s Game of the Year in 2022 is Elden Ring! We understand this is a HUGE surprise to anyone that frequents our content, so let us explain in detail.

We have frequently noted that FromSoftware has been creating variations of their ideal game with each installment of their souls genre. Each game added features, tweaked mechanics, and increased polish. Each game is the manifestation of the artistic vision of its creator, who is always struggling to achieve that perfect mix of spices for its perfect delivery.

Elden Ring is FromSoftware’s Magnum Opus, and it’s hard to imagine them making a better game. Elden Ring delivers on a scale that few games ever have, and likely ever will again. The sheer expansiveness of the Elden Ring Map, the amount of unique and interesting sidequests, the excellent gameplay combat mechanics and infinity of builds thanks to Weapons, Armor, Spirit Ashes and infusions. Everything comes together to create the great crescendo of Souls, and it is absolutely glorious.

We can’t wait to see if more DLC is coming and hopefully a fully-fledged expansion, but even without it we know we will be playing Elden Ring for years still.

Elden Ring gains our GOTY 2022!

2022 Fexy Community Awards

Community Member: Rustybeardo

Our Forums and Discord continue to grow with almost 70,000 Discord users, 1.4 million Twitch Followers and over 630,000 Youtube Subscribers, making the choice of best community member more difficult with each passing year. In 2022, we’re going to put the spotlight on Rustybeardo, not only for the countless subs he has gifted to our twitch community, but also for his engagement and cheerful participation in nearly every activity we put on. Quick to laugh and join any game, Rustybeardo vibes with Fextralife to make our community fun and accessible. Thank you Rusty for your always keeping things fun!

Wiki Contributor: Nex3

As it is every year, this was a VERY difficult choice! We now have over 200 wikis with dedicated community editors who go the extra mile to help out those who need guides. Nex3 stands out this year for her ongoing contributions to the Elden Ring Wiki, where she not only helped people with useful content and information, but also made thousands of fixes to critical pages, expanded the formatting and css of unique pages, and coordinated with dozens of other contributors to keep things in order throughout the whole year.

Special mentions to the outstanding contributions to the Elden Ring wiki from Varinese, CommonCents and datamine excel master Hylian_Pi! We must also highlight Pathfinder: Wrath of the Righteous contributor Ardrel who has continuously helped to improve the quality of the wiki, and T-Furan for many useful updates to the Dark Souls wiki. As with the past few years, thank you to Lewisriver for an incredible amount of contributions to Monster Hunter Rise!


That’s it for our Fexy Awards 2022, congratulations to all the winners! We look forward to some great games coming in 2023, and we’ll have our list of what the best ones are, so keep an eye out for that video. What were some of your favorite games this year? How did we do? Let us know in the comments below!

You can check this list of 2021 games that we are excited about! You might also want to check out our 2021 winners, 2020 winners, 2019 winners, 2018 winners and 2017 winners.

To keep up with all upcoming releases, visit the Fextralife Wikis Hub

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God of War Ragnarok 100% All Collectibles Map Guide https://fextralife.com/god-of-war-ragnarok-100-all-collectibles-map-guide/ https://fextralife.com/god-of-war-ragnarok-100-all-collectibles-map-guide/#respond Tue, 08 Nov 2022 14:00:54 +0000 https://fextralife.com/?p=231717 The post God of War Ragnarok 100% All Collectibles Map Guide appeared first on Fextralife.

God of War Ragnarok Complete Guide: GoWR Walkthrough, 100% Checklist…

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The post God of War Ragnarok 100% All Collectibles Map Guide appeared first on Fextralife.

God of War: Ragnarok Walkthrough & Collectibles Guide. The new God of War Ragnarok (2022) has a wide variety of goodies to gather during your bloody journey. Below you can find a complete guide for GOW Ragnarok collectibles broken down by area with detailed information, map links as well as tips so you don’t miss anything. We have a full list of all Artifacts, all Relics, complete Nornic Chest Puzzle Guide, all of Favors and Side Quests, as well as the many post-game events.

Please visit our God of War Map (Interactive) that includes a checklist with 100% collectibles in game.

God of War Ragnarok 100% Collectibles Map Guide

GOW Ragnarok Collectibles by Area Quick Nav

  • VanaheimArtifacts x9, 4/4 Relic , Lore x31, Odin’s Ravens x15, Nornir Chests x11, Legendary Chests x13, Yggdrasil Rifts x4, Berserker Gravestones x2, Berserker Gravestones x2, Remnants of Asgard x2, Hel Tears x1, Nine Realms in Bloom x1, Scent of Survival x1, Dragon Hunts x7, Casualties of War x5, Epic Hunts x2, A Stag for All Seasons x4, River Delta Favors x5
  • Alfheim Artifacts x11, 2/2 Relic , Lore x19, Odin’s Ravens x10, Nornir Chests x7, Legendary Chests x12, Yggdrasil Rifts x1, Berserker Gravestones x2, Berserker Gravestones x1, Remnants of Asgard x2, Hel Tears x1, Nine Realms in Bloom x1, The Elven Sanctum x1, Freyr’s Gift x1, The Desert Door x1, Secret of the Sands x1, Song of the Sands x1
  • Niflheim: Nornir Chests, 2/2 Relic   x1, Legendary Chests x7, Berserker Gravestones x1, Nine Realms in Bloom in Bloom x2, Tree of Woe x1, The Broken Prison x1
  • Muspelheim: Lore x1, Odin’s Ravens x2, Nornir Chests x2, Legendary Chests x1, Remnants of Asgard x1, Nine Realms in Bloom in Bloom x1, Muspelheim Crucible x15, Defend Your Valor x1
  • MidgardArtifacts x7, 3/3 Relic, Lore x10, Odin’s Ravens x6, Nornir Chests x4, Legendary Chests x7, Yggdrasil Rifts x3, Berserker Gravestones x2, Berserker Gravestones x1, Remnants of Asgard x2, Hel Tears x1, Nine Realms in Bloom x1, Kol Raider Camps x4, Sigrun’s Curse x1, Guiding Light x4
  • SvartalfheimArtifacts x11, 3/3 Relic, Lore x17, Odin’s Ravens x13, Nornir Chests    x10, Legendary Chests x13, Yggdrasil Rifts x7, Berserker Gravestones x3, Berserker Gravestones x2, Remnants of Asgard x3, Hel Tears x1, Nine Realms in Bloom x1, Mining Rigs x3, The Weight of Chains x1, The Lost Treasure x2, Spirit of Rebellion x1, A Viking Funeral x1
  • Jotunheim: Nine Realms in Bloom in Bloom x1
  • Helheim: Lore x2, Odin’s Ravens x2, Hel Tears x1, Nine Realms in Bloom in Bloom x1

Full list of collectibles

  • Artifacts: 38
  • Lore: 80
  • Odin’s Ravens: 48
  • Nornir Chess: 35
  • Legendary Chest: 53
  • Yggdrasil Rifts: 15
  • Berserker Gravestones: 10
  • Remnants of Asgard: 10
  • Hel Tears: 6
  • Buried Treasures: 10
  • Relic: 14
  • Nine Realms in Bloom: 9
  • Scent of Survival: 1
  • Dragon Hunts: 7
  • Casualties of War: 5
  • Epic Hunts: 2
  • A Stag for All Seasons: 4
  • River Delta Favors: 5
  • The Elven Sanctum: 1
  • Freyr’s Gift: 1
  • The Desert Door: 1
  • Secret of the Sands: 1
  • Song of the Sands: 1
  • Tree of Woe: 1
  • The Broken Prison: 1
  • Muspelheim Crucible: 15
  • Defend Your Valor: 1
  • Kol Raider Camps: 4
  • Sigrun’s Curse: 1
  • Guiding Light: 4
  • Across the Realms: 1
  • Mining Rigs: 3
  • The Weight of Chains: 1
  • The Lost Treasure: 2
  • Spirit of Rebellion: 1
  • A Viking Funeral: 1
  • Lindwyrms: 6

 

Vanaheim

All Collectibles for GOW Ragnarok Vanaheim:  Artifacts x9, Lore x31, Odin’s Ravens x15, Nornir Chests x11, Legendary Chests x13, , Yggdrasil Rifts x4, Berserker Gravestones x2, Berserker Gravestones x2, Remnants of Asgard x2, Hel Tears x1, Nine Realms in Bloom x1, Scent of Survival x1, Dragon Hunts x7, Casualties of War x5, Epic Hunts x2, A Stag for All Seasons x4, River Delta Favors x5

 

Cliffside Ruins

 

Nornir Chest 1/1Map Link

The chest is located outside Cliffside Ruins, west of the south rock wall, where Gunhild appears to ask for a favor and the chain to get to Freya’s Runic Read is located . The first device to open the chest is located just around the large rock to the west . Jump to the rocks north of the chest and use Freya’s Sigil Arrows to burn the vegetation covering it, then use your axe to set the letter displayed on the chest. The second device is located on the river shore across the spot where Lúnda, Brok and the Mystic Gateway are. Cross to their side to have a clear view of the device . The third device is a bit harder to spot, as it is only visible from above. This one is located next to the chain used to go up the platform to use Freya’s Runic Read and unlock the path to The Veiled Passage. To get a clear view of it, you need to go up the platforms in front of the cliff, the same one from which you burn the branches blocking the chain.

nornir chest 1 cliffside ruins god of war ragnarok1 246pxnornir chest 1 cliffside ruins god of war ragnarok2 246pxnornir chest 1 cliffside ruins god of war ragnarok3 246px

Legendary Chest 1/1 (Mists of Helheim – Heavy Runic Attack) – Map Link

The chest is across the shore where Lúnda, Brok and the Mystic Gateway are located . In order to get to it, you must first clear the way to The Veiled Passage by using Freya’s Runic Read on the platform on top of the cliff. Once you go through The Veiled Passage -the cave where the Seior Fanatics Gunhild asks you to slay are located- you’ll come across a bridge that upon activation can be used as a shortcut. Just before the bridge, to your right (north), there’s a ledge which you can use to descend and reach the chest. Use Freya’s Sigil Arrows to clear the vegetation blocking the way .

To access The Veiled Passage you need to disengage the magic sealed wall by making Freya read the runic words. Once you land on the shore outside Cliffside Ruins, head straight south until you reach the rock wall, next to the spot where Gunhild appears to ask for a favor. Use the chain hanging from the rocks to climb to a small area where you’ll find the device for Freya’s rune read.

cliffside ruins legendary 1 gow ragnarok246pxcliffside ruins legendary 2 gow ragnarok246px

Lore 1/1 (Lore Marker – Call to Arms) – Map Link

Once you go through the cave with the Reavers inside, you’ll find a chain you can use to rappel down. This will take you to a platform where you can lower a bridge allowing you to shortcut from and to Cliffside Ruins’ main area. Opposite to the bridge, that is, east of the chain used to descend, you’ll find the Lore Marker (‘‘Call to Arms’’). To access The Veiled Passage you need to disengage the magic sealed wall by making Freya read the runic words. Once you land on the shore outside Cliffside Ruins, head straight south until you reach the rock wall, next to the spot where Gunhild appears to ask for a favor. Use the chain hanging from the rocks to climb to a small area where you’ll find the device for Freya’s rune read.

River Delta Favors 1/1 – Map Link

Once you reach The Veiled Passage and land on the shore with the three skeletons hanging from above, break the wooden gate to your left (west) and climb the south wall. Turn right to the open-ended cave with the two Reavers. Go right (north) and follow the path to the next section where you’ll find more Reavers. Then, return to Gunhild. She will grant you Svartalfheim’s Honor (Amulet Enchantment).

To access The Veiled Passage you need to disengage the magic sealed wall by making Freya read the runic words. Once you land on the shore outside Cliffside Ruins, head straight south until you reach the rock wall, next to the spot where Gunhild appears to ask for a favor. Use the chain hanging from the rocks to climb to a small area where you’ll find the device for Freya’s rune read.

 

Eastern Barri Woods

 

Odin’s Ravens 1/1 – Map Link

As soon as you arrive at Eastern Barri Woods, follow Atreus around. Use the Draupnir spear to create a path, enter through there and take the right path. Destroy the obstacle using the sigil arrow and the blades of chaos. You will arrive at a red chest. Turn you back on it and look to your left side to find a Raven.

Lore 1/2 (Lore Scroll – The Aesir Promise)Map Link

As soon as you arrive at Eastern Barri Woods, follow Atreus around. Use the Draupnir spear to create a path, enter through there and take the left path. Continue forward and as soon as you are able to turn left to another path do it, continue forward to find the scroll.

Nornir Chest 1/1 – Map Link

As soon as you arrive on Eastern Barri Woods, follow Atreus around. Use the Draupnir spear to create a path, enter through there and take the left path. Continue forward and as soon as you are able to turn left to another path do it, continue forward until the end of the path to enter a chapel-like structure, to find the Nornir Chest. The first room can be seen from the broken “window” directly to the left of the chest. The second one can be found, before entering the area with the chest. Turn back from where you came and look to your right. You have to use the sigil arrows and then the Blades of chaos to burn the branches holding the device, in order to make it operative. To find the third one, enter the area with the Nornir Chest, but take the other exit. Face the enemy waiting there, look for another chapel-like structure, located slightly to the right of the screen. Calculate your axe throws to move the device and select the rune. Return to the Nornir Chest to open it.

Lore 2/2 (Rune Read – Verdant) – Map Link

After you break the wooden walls with the Blades of Chaos, enter the building and turn to your left to find the Rune Read.

Remnants of Asgard 1/1 – Map Link

After finishing the story, Go past and through the wooden structure covered in plants that’s located next to the river.

 

The Abandoned Village

 

1/1 Relic (Hilt of Tyrfing) – Map Link

Blatonn miniboss at the Abandoned Village, drops Nar’s Cup. Players need this item to craft the Hilt of Tyrfing.

Odin’s Ravens 1/1 – Map Link

From the wall that the Einherjar Thief breaks, look to your left to find a Raven hidden in the middle of a tree.

the abandoned village odins ravens 1 1 246px

Lore 1/2 (Rune Read – Prayer to Freya)Map Link

Upon first entering The Abandoned Village, continue to follow the path ahead through the arch in front of you. The Prayer is written on the wall to the left.

Legendary Chest 1/3 (Rond of Restoration -Shield Attachment)Map Link

From the entrance to The Abandoned Village, use the crane on your left to advance to the next cabin. Next use the same device and position it to where it was previously, so as to hook over the water on your left. Head west across a small bridge into a cave -the one with the Berserker Gravestone in it- and go through a small passage on the wall on the northern side of the tunnel. Next climb the ledges and jump into the jaded cabin where the chest is.

Legendary Chest 2/3 (Shatter Star Shield – Shield) – Map Link

From the gate on the east side of the second major area, go left (north) and follow the linear path. Use the axe to deactivate the purple flames ahead by smashing the large plant behind them with it. Once you get to the platform with the poisonous plants, use your blades to burn the blue vines above and release a rope you can climb with. The chest is below ahead and, just like before, you’ll have to deactivate the blue mist by smashing the device down there with your axe.

the abandoned village legendary chest 2 3 1 gow ragnarok246px

Nornir Chest 1/1 – Map Link

First, while facing the large wooden crane, use your blades to set on fire the blue vines that maintain the bucket stuck. This will release it and ignite the inside of it. Next, use your axe to smash the circle pieces on the crane and position the longer arm in order to hook over to the platform south of you. Then reposition the crane and place the bucket between the platform you are on top of now and the blocked side of the bridge. Use the blades to balance the bucket close to you and release it so as to make it collide with the blue vines blocking the path. Quickly turn to hit the circular pieces on the crane for it to move clockwise while the bucket is farthest from you. Once the path’s been cleared, return to the first platform and hook over to the other side of the bridge. The Nornir Chest is on the path below the bridge. The first device to open the chest is right in front of it, while the other two are just south of each of the two parts of the broken bridge you crossed before. In order to activate the last two, use the same method as for clearing the bridge, that is, balancing the bucket against each of them.

Legendary Chest 3/3 (Helios Flare – Light Runic Attack) – Map Link

Go through the opening on the wall located south-west of the crane, and follow the short path around it. Use your blades to tumble down the column on the other side of the wall. This will allow you to turn the crane counter-clockwise and position it so you can return to the first platform and hook over to the one with the column you just brought down . Follow the path and reposition the crane again to hook to the third platform where you’ll find the chest.

Lore 2/2 (Chores) : – Map Link

After the previous Legendary Chest, climb up the next ledge and then use the rope to drop down across the water. Then, throw a spear on the wall to your left, swing across and go right to gather the Lore scroll on the left from the ground.

 

Freyr’s Camp

 

Lore 1/2 – (Scroll – Freyr’s Lament)Map Link

From Brok’s location within Freyr’s Camp, head west to the other side of the camp. The scroll lies between a campfire and a tent.

Legendary Chest 1/2 (Leviathan’s Roar – Heavy Runic Attack)Map Link

In the area where you fight the Gulon and the Nokken, climb the wall of the building besides the torch. Once in the upper level move to the farthest edge, until a prompt appears to jump to the other wall. Climb to the side until you manage to get up on the other side.

Lore 2/2 (Rune Read -Vanaheim Lullaby) Map Link

As you enter the cave; use the Draupnir spear twice to create two paths. Continue the path to find the rune read on your left.

Odin’s Raven 1/1  – Map Link

Cross the bridge and follow the main path until you get to a bifurcation marked with a two-horned statue. Go left (southeast) until you reach a ledge facing the river. In front of you, next to a large, blue ring there is a leaning tree – the Raven is on top of one of the branches closest to the ring.

Artifact 1/1 (Family Crests – Skirnir’s Crest)Map Link

Found in a small area besides a floating trunk that’s blocking the river.

Legendary Chest 2/2 – Map Link

After the previous Rune Read, take your left and jump over the pond, use  the spear to destroy glowing rock. Then you can access this legendary chest.

freys camp legendary 2 2 1 gow ragnarok246px

Remnants of Asgard 1/1 – Map Link

Go to the previous Lore location. Then take the path behind it and throw the spear to the wall so you can swing across to reach the river. Defeat the enemies on your left.

 

Goddess Falls

 

Odin’s Raven 1/1 – Map Link

From the Red Chest, head back to the previous platform, then climb up the cliff. Jump over both waterfalls and from that platform you will be able to take down an Odin’s Raven.

goddess falls odins ravens 1 1 gow ragnarok246px

Nornir Chest 1/1  – Map Link

The Nornir Chest can be found on the right platform from the hidden door that Freya opens for you. To open it, you must first hit the 3 runes. To destroy the first one, stand next to the Orange Chest. The other one is to the right of the hidden door. After you have destroyed both structures, you can go to the Nornir chest and open it to get an Iddun apple. The third one is on the right platform from the Nornir Chest.

Lore 1/1 (Lore Marker – Anything I Can Do) – Map Link

From the previous Nornir’s Chest, go ahead to the next platform and climb down the wall using your axe. Enter the cave where you will find a Lore Marker.

Buried Treasure 1/1 (x1 Dwarven Steel, x1 Honed Metal, x10 Shattered Rune, x1 Stonewood) – Map Link

Buried Treasure (Treasure Map – Under the Rainbow). Get to the waterfall and jump across it. Then you find the treasure on the right side.

 

Nóatún’s Garden

 

Lore 1/3 (Treasure Map – Under the Rainbow) – Map Link

After getting off the boat, head left until you see an area with a cloud of poison on the floor. Destroy the poison totem to get to the back corner where you will find the “Treasure Map – Under the Rainbow”.

Lore 2/3 (Lore Maker – Golrab of the Ashes and Frost) – Map Link

After talking with Astrid, head back a few steps where you will find the Lore Maker

Artifact 1/1 (Family Crest – Hoenir’s Crest) – Map Link

After the previous Lore Maker, turn right and avoid the poison cloud to find this artifact on the ground next to the wall you need to climb next.

Lore 3/3 (Lore Marker – Garden’s Progress) – Map Link

After the previous Artifact, climb up the wall where you will find this Lore Marker.

Legendary Chest 1/1 (Jewel of Yggdrasil)Map Link

From the previous Scholarly Scroll, look to your right, where you will see a chain. Use the Sigil arrows to destroy the roots that cover it. Then use your ax to break the chain and release the counterweight to open the door in picture 20. Go back to the bridge and drop down using the rope. Once on the ground, look for the door you opened, defeat the enemies and you will be able to open a Legendary Chest.

River Delta Favors – Map Link

After reaching the beach, talk to the ghost in front of the mirror door. So you need to destroy 3 poison totems. The first is on the left. Freeze it and look for the red explosive to its left to destroy it.

The second is on the right. First you need to climb up the wall and shoot the explosive from the roof.

The third one is located in the middle, look for a hole in the wall to shoot through it. Once you have blown up all the totems, talk to the Quest giver to achieve this River Delta Favor.

 

Pilgrim’s Landing

 

Lore 1/1 (Lore Marker – Dead on Arrival)  – Map Link

On the west side of the area between two drawbridges where you fight some Reavers.

Legendary Chest 1/1 (Grip of the Fallen Alchemist – Axe Attachment) – Map Link

Located on the platform north of the area between two drawbridges where you fight some Reavers. In order to lower the second drawbridge you need to break the two circular pieces attached to it, one of which is covered by blue vines. In order to burn them, release the hanging device east of your location that’s tied to a large tree. Use the blades’ hooks to balance the device and throw it near the arch next to it. Once one of its sides is alight, use Sigil Arrows to spread the fire to the other side of the device, and balance it the other way to clear the vines and destroy the remaining locking piece.

Berserker Gravestones 1/1 – Map Link

After getting off the boat you can find it in the middle of the island.

River Delta Favors: 1/1 – Map Link

After the previous Berserker Gravestone, look for the ghost behind it. You need to cross the bridge and gather the 3 ingredients. Then, go back to the ghost so you can finish the quest.

 

River Delta

 

Odin’s Raven 1/2 – Map Link

From the platform with the Legendary Chest (On Pilgrim’s Landing), turn north-west and use your axe to reach the Raven on the other side of the river. In order to lower the drawbridge and access the platform, you need to break the two circular pieces attached to it, one of which is covered by blue vines. In order to burn them, release the hanging device east of your location that’s tied to a large tree. Use the blades’ hooks to balance the device and throw it near the arch next to it. Once one of its sides is alight, use Sigil Arrows to spread the fire to the other side of the device, and balance it the other way to clear the vines and destroy the remaining locking piece.

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Lore 1/2 (Lore Marker – Living Masterpiece) – Map Link

Head south through the River Delta until you come across a zipline that goes over the stream. Land on the shore north of the zipline’s lower end.

Artifact 1/1 (Family Crest – Odin’s Crest) – Map Link

After the previous red chest, continue your quest and get in the canoe. Cross the river until you reach a cave. Once there, get off the canoe and look for two large flowers on the left where you can grab this artifact from the ground.

Lore 2/2 (Scroll -Nonviolence) – Map Link

You can gather this Scroll from the ground next to the previous Red Chest.

Buried Treasure 1/1 The Giant’s Toes (+10 Shattered Rune, +1 Stonewood, +1 Dwarven Steel, +1 Honed Metal, Vanaheim’s Power – Amulet Enchantment)Map Link

Cross the Delta River until you reach the forge. On the right you will find a Buried Treasure

Artifact 2/2 (Family Crests – Freya’s Crest) – Map Link

Next to the previous Buried Treasure you can pick up this Artifact.

Yggdrasil Rifts 1/1 –

After the previous Artifact, continue up the stairs and across the bridge until you reach this red chest.

River Delta Favors 1/1 –

To obtain this you need to accept the Favor: The Mysterious Orb from Lunda.

Odin’s Raven 2/2 – Map Link

Once you go through the cave with the Reavers inside, you’ll find a chain you can use to rappel down. This will take you to a platform where you can lower a bridge allowing you to shortcut from and to Cliffside Ruins’ main area. Opposite to the bridge, that is, east of the chain used to descend, you’ll find a Lore Marker (‘‘Call to Arms’’), alongside a common chest. You can use this spot to kill the Raven across the river. The Raven is east of your location, on top of a tree branch close to the water. To access The Veiled Passage you need to disengage the magic sealed wall by making Freya read the runic words. Once you land on the shore outside Cliffside Ruins, head straight south until you reach the rock wall, next to the spot where Gunhild appears to ask for a favor. Use the chain hanging from the rocks to climb to a small area where you’ll find the device for Freya’s rune read.

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The Jungle

 

Lore 1/2 (Lore Marker – Unforgiven) – Map Link

Located on the second platform (starting from the south side)

Dragon Hunts 1/3 (+4 Dragon Tooth) – Map Link

Round platform on the water

Legendary Chest 1/2 (Whisper of the World – Light Runic Attack – Draupnir Spear) –  Map Link

Climb the wall east of the Celestial Altar location, and then head south until you can drop below to a path that goes east, taking you around the wall. Once you reach the end of it, go up the platform on your left (west) by hooking your way through. Use the large rock in front of you and the wall next to it to advance. Use the Sigil Arrows to burn the branches on the platform on top of which the chest is located. Finally, hook to the north side of the platform you are standing on top of, and hook over the water to the platform with the Legendary Chest on it.

Nornir Chest 1/1 – Map Link

First device is on top of a platform west of the chest. Second one is on top of a rock covered by branches, next to the platform east of the Celestial Altar. Use the Sigil Arrows to clear the blocking vines. Last one is in the structure above the Celestial Altar, in order to get a clear view you must go around the structure east of it and follow the path. This is the same path used to access the Legendary Chest. Once in the platform of the Legendary Chest, hook over to the west-most platform south-west of your location.

Odin’s Raven 1/1 – Map Link

On the platform where you fight the Ogres, to the south. On top of a large tree branch over a Red Chest.

Dragon Hunt 2/3 (The Corpse Eater) – Map Link

From the platform with the Legendary Chest, head west and go around the corner. Jump on the marked wall and follow the signs while climbing to the top.

Lore 2/2 Rune Read City of Possibility – Map Link

Down the cage used to lure Drake. Once you rappel down, hit the revolving device on the north side, above the circular piece, to exit the cage. Exit to the west side and follow the corridor counter-clockwise.

Legendary Chest 2/2 (Yields Jewel of Yggdrasil Amulet Fragment) – Map Link

Down the cage used to lure Drake. Once you rappel down, hit the revolving device on the north side, above the circular piece, to exit the cage. Exit to the west side and follow the corridor counter-clockwise.

Artifacts 1/1 (Kvasir’s Poems – An Organisation: In The Future) – Map Link

During night time, you need to access the tunnel to The Jungle, then you can gather this Artifact near a dead body.

 

Dragon Hunts 3/3 – Map Link

From the previous legendary chest, exit the room and take the enemies to the elevator and trap them with your axe. Then lift up an elevator so you can use the enemies to make the dragon kill them. Then go to the site where the Stag was to return to the dragon’s den and kill him.

Casualties of War 1/1 – Map Link

After the previous Raven, look at the corner across it and gather the purple item.

Seasonal Stags 1/1 – Map Link

After the previous dragon, go back to the Mystic Gateway during day time. You can use the Celestial Altar. Use the boat to go back to the island with the Ogres. Then use your Chaos Chains to go ahead through the roots and swing across. There you can find the Seasonal Stag in front of where you are standing.

 

The Plains

 

1/1 Relic (Hilt of Hrotti) – Map Link

There are three Oath Guard minibosses at The Plains. They can be found on optional paths. The order in which you kill them doesn’t matter, the second one will always drop the relic.

Casualties of War 1/3 – Map Link

Near the location of Egil the Oath Guard.

Odin’s Ravens 1/5Map Link

Across Brok’s Shop. Turn back 180 degrees, and you will find the raven standing on a big rock, just in front of you.

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Lore 1/5 (Lore Marker – Seidr)Map Link

Head past Brok’s Shop, you can find the Lore Marker near the Revenants, after going up the set of stairs.

Yggdrasil Rift 1/3 – (+40 Dust of Realms +3 Lyndwyrm Scales, +4000 Hacksilver, Gale Spark – Weapon Upgrade)Map Link

Past Brok’s Shop, take the stairs up. You will encounter Revenants, defeat them and turn right. Don’t head down just yet, keep moving until you find the rift.

Nornir Chest 1/2 Map Link

Drop down to the other side from the higher level where you faced the Revenants, and turn right. You will find the chest there. You can see the first bell rune on its left. The second one can be found hidden, behind the chest, between the intersection of the wall and the small “mountain”. The third one can be found, past the chest. Turn right after you reach the small hurricane, on the edge, and you will find the rune on a higher level.

Odin’s Ravens 2/5Map Link

When you are in the area with the door that has poison gas coming under it, turn back 180 degrees and move towards the edge. You will see the Raven on a lower platform, slightly to the left.

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Odin’s Ravens 3/5Map Link

Take the path between the Mystic Gateway and Brok’s Shop. You will find a chest. Stick to the left and keep moving until the left path reaches a column. Turn to the left and you will find the Raven there, on a crumbled big stone that is located on the lower level.

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Casualties of War 2/3 (The Scroll – Stunning Fang)Map Link

Take the path between the Mystic Gateway and Brok’s Shop, and drop down at the end. Enter the cave-like building and you will find a spirit that starts this favor. . To finish it, take the scroll to the area where you found the Legendary Chest surrounded by reddish trees.

Odin’s Ravens 4/5Map Link

Leave the area with the Mystic Gateway and Brok’s Shop, and move towards the Frozen Thunder. You will see the Raven left to the thunder, standing on a stone.

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Epic Hunt 1/2 (Soul Eater – +10 Purified Crystalline, +100 Shattered Rune, +5 Bonded Leather, Eir’s Armament – Amulet Enchantment, Hunter’s Brand – Resource)Map Link

West of a tree between two large rocks, camouflaged as a cluster of stones.

Lore 2/5 (Lore Marker – Apology)Map Link

Next to a gate’s arch, in a spot infested with Seior enemies. Same location as the Nornir Chest.

Nornir Chest 2/2 –Map Link

Next to a gate’s arch, in a spot infested with Seior enemies. Same location as the Lore Marker. One device is around the tree behind the Nornir Chest. Must deactivate the noxious mist first. Second one is on top of one of the rocks west of the chest. The last one is inside a large crack on a tree south-east of the Nornir Chest.

Legendary Chest 1/1 (Honour of the Fallen – Heavy Runic Attack) – Map Link

Next to the Mystic Gateway there’s a glowing rock. Throw your spear at its back. Then climb down until you reach the red chest and throw another 2 spears at the front of the rocks. You can now detonate all 3 spots at the same time. Then you can the legendary chest.

Lore 3/5 (Lore Marker – Stupidity): Go through the tunnel – Map Link

Lift the gate you can find next to where you defeated Dreki Dragon and go across the tunnel. Then go ahead and take the first boat you can. Head back to the start of the Dreki area. Once you get there, climb up the left wall until you reach a Red Chest. Drop down using the rope. Once you land on the right hill you can find another Lore Marker.

Lore 4/5 (The Lost Pages) – Map Link

After the previous Seasonal Stag, take the path on your left until you reach the corridor where you can get The Lost Pages.

Lore 5/5 (Treasure Map – A Scar is Born) Map Link

Can be found on the same island as the previous Yggdrasil Rift.

Buried Treasure (Treasure Map – A Scar is Born) – Map Link

Heading to The Skinholes area, go through the archway where you can gather this treasur

Odin’s Ravens 5/5 – Map Link

Take the boat and head to the north east area of the lake. Then, look for the Blacksmith, across him you can find a new Raven on a cliff.

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Yggdrasil Rift 2/3 (Lindwyrm) – Map Link

At the location where you fight The Crimson Dread, next to the north gate.

Yggdrasil Rift 3/3 – Map Link

From the Mystic Gateway go back where you defeated the dragon. As you climb down you can get the Yggdrasil Rift.

Draugr Holes 1/1 – Map Link

Take the canoe to get to the northeast lake area. Then go to the north dock where you can get this Draugr Hole.

Dragon Hunts 1/2 – Map Link

Take the boat and head to the southwest dock. Get down to the hole to defeat Dreki Dragon.

Dragon Hunts 2/2 – Map Link

You can find this dragon after defeating the Oat Guard. Go across the gap to get to the Dragon. After defeating it, interact with Birgir and the Mystic Gateway to complete the Dragon Hunt.

Epic Hunts 1/2 (Nocturnal Predator) – Map Link

Next to the Nornir Chest, use Chaos Blades to free the 3 animals trapped. Later, interact with the platform so the Phantom enemy will appear. To defeat him, you need to take down 5 totems. 4 of them can be easily spotted from the center of the area, and the last one can be found in the north area across the river.

Epic Hunts 2/2 (Favor: In Plain Sight) – Map Link

From the last Lore Marker, go down and check two of the animal carcasses. After that, you need to attack the rock in the middle to wake up the Soul Eater mini-boss.

Casualties of War 3/3 – ???

Same location than the Legendary Chest

Seasonal Stags 1/2 – ???

It can be found next to the Mystic Gateway on the left.

Seasonal Stags 2/2 – ???

Take the canoe to go back into The Jungle. Use the chain close to the Mystic Gateway to open the gate . Go ahead until you get to the “The Wishing Well” area where you can get the Stag.

 

The Sinkholes

 

Nornir Chest ½ – Map Link

All devices need to be activated with Sigil Arrows. The first device is on a small rock ledge just north of the chest’s location. The second one is south of the chest’s location, outside the opening where Kratos, Mimir and Atreus notice the tremors. The last one is on a small ledge above the south exterior wall from the area where the chest is located. Climb the marked ledge opposite to it and use Sigil Arrows to activate.

Lore Marker 1/1 (Lore Marker – Everything Ends) – Map Link

On the side of the river with various enemies, opposite to the one with the Mystic Gateway, and where you speak to Arrogant Squirrel.

Artifact 1/1 (Kvasir’s Poems – Eastern Spectre)Map Link

From the location where you fight Crag Jaw, head to the west wall where you’ll find a narrow opening you can go through. Go up the nearby stairs and you’ll find a corpse holding the poem in front of a common chest.

Berserker Gravestone 1/1 (Chaos Flame) – Map Link

On the other side of the river, where you first fight the dragon.

Nine Realms in Bloom in Bloom 1/1 – Map Link

On the other side of the river where you first fight the dragon, next to the south-west wall.

Odin’s Raven 1/1 – Map Link

On top of a rock ledge across the river from the entry to the cave leading to The Ash Tyrant

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Nornir Chest 2/2 – Map Link

All three devices must be set simultaneously by using the spear and triggering it. The first device is on top of a column west of the chest’s location. The second one is southeast of the chest, on a ledge in the corner of a large pillar. The last one is north of the chest, on top of some rocks.

Dragon Hunt 2/2 The Ash Tyrant (Seal of Runic Storm – Enchantment) – Map Link

Climb through the pillar where the second device to open the Nornir Chest is located.

Dragon Hunts 1/2 – Map Link

Burn the vines on the cave ceiling, cross the gap and drop near the end. Head right and go through the tunnel. You will find the Dragon.

Casualties of War 1/1 – Map Link

Head to the gate opposite to where you pulled the chains. Destroy the glowing rocks using the Draupnir Spear, by exploding them at the same time. Head to the end of the tunnel, to find more rocks to destroy. Pick up the item that you find at the end.

Seasonal Stag 1/1 – Map Link

From the Lore Marker location, swing across the river to find the stag. It is important to note that you have to talk to Ratatoskr to receive the Yggdrasil Leaves before being able to interact with the Stag.

 

The Southern Wilds

 

Odin’s Raven 1/1Map Link

Upon first entering The Southern Wilds through the Mystic Gateway, head North into the first area and turn West after reaching the leaning tree in the center. Go across a set of stairs under an arch made of roots that leads you to the riverside. Odin’s Raven will be circling above the river.

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Legendary Chest 1/1 (Wrath of the Frost Ancient – Light Runic Attack)Map Link

After opening the metal gate, follow the linear path until you reach the first open area. Go to the Northmost wall and turn East. Before going any further, turn back North. You’ll find a hole in the wall next to some big roots, cross it to get to the Legendary Chest.

Artifact 1/1 (Kvasir’s Poems -The Sunrise of Nothingness) Map Link

Kvasir’s Poem is concealed under a concrete plate on the floor. In order to break it, head south and turn left (east) as you follow the linear path. You’ll reach a dead warrior facing some climbable structures that will take you through a highway that eventually forces you to turn either left or right. Take the path on the left (south) until you reach the end of it. Jump to the structure to your left (east) and release the Iron device hanging from it. You can now use the blades to hook into the stone plate below and smash through it, giving you access to Kvasir’s Poem.

Nornir Chest 1/1 Map Link

From the area where the beasts abused you, head north through the main route. Cross under the large tree roots to the west and continue until you find the Nornir Chest next to a large tree. In order to open it you need to correctly set 3 nearby devices to display the letters shown on the chest, by smashing the circle pieces on each one with your Axe until the right letter is displayed.The first one is located immediately to the right (east) when facing the chest, on top of a large rock. Set the blue vines/roots protecting it on fire with your blades and match the one on the chest. The second one is atop a rock ledge exactly left (southwest) to the chest. The third one is facing the chest (southeast), on top of a rock and next to a tree in the path from which you came from. This device is also covered in blue vines, which go around the tree. Facing the device, set the blue vines on fire from the left side of the tree and then set the correct letter.

Hel Tears 1/1 – Map Link

Arriving from The Southern Wilds Mystic Gateway, you can find this item on the right side. You won’t see it the first time you get here, as you need to be more advanced in the game story.

 

The Veiled Passage

 

Nornir Chest 1/1 – Map Link

Once you enter The Veiled Passage, land on the shore to your right (east). Use the flaming vase-like recipient to clear the path next to it and advance to the chest. To access The Veiled Passage you need to disengage the magic sealed wall by making Freya read the runic words. Once you land on the shore outside Cliffside Ruins, head straight south until you reach the rock wall, next to the spot where Gunhild appears to ask for a favor. Use the chain hanging from the rocks to climb to a small area where you’ll find the device for Freya’s rune read. In order to open the chest you must destroy the hanging devices across the river in a short period of time, otherwise the counter on the chest will reset. To achieve this, use Freya’s Sigil bridging the space between them and throw one of the projectiles from the flaming recipient towards them.

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Artifact 1/1 (Family Crests – Kvasir’s Crest) – Map Link

Once you reach the shore with the three skeletons hanging from above, break the wooden gate to your left (west) and climb the south wall. Turn right to the open-ended cave with the two Reavers. Go right (north) and follow the path to the next section where you’ll find more Reavers. Destroy the wooden structure to reveal the artifact.

Lore 1/1 (Lore Marker – Seidr Sacrifice) – Map Link

Once you reach the shore with the three skeletons hanging from above, break the wooden gate to your left (west) and climb the south wall. The marker is on your right once you reach the top. To access The Veiled Passage you need to disengage the magic sealed wall by making Freya read the runic words. Once you land on the shore outside Cliffside Ruins, head straight south until you reach the rock wall, next to the spot where Gunhild appears to ask for a favor. Use the chain hanging from the rocks to climb to a small area where you’ll find the device for Freya’s rune read.

Odin’s Raven 1/1 – Map Link

Once you reach the shore with the three skeletons hanging from above, face south-west to the upper side of the cave. The raven is standing on a branch

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Vanir Shrine

 

Lore 1/7 (Lore Marker – The Feast) – Map Link

In the area where you face Soul Eater, on the wall opposite the Orange Chest behind a column, you will find a Lore Marker

Lore 2/7 (Treasure Map – The Giant’s Toes)Map Link

From the previous Lore Maker, head to the right wall where you can pick up a Treasure Map from the ground.

Lore 3/7 ( Rune Reads – Traitor)Map Link

Found on a wall outside a runed temple in Vanir Shine

Lore 4/7 (Lore Maker – The Blessing of Two)Map Link

From Traitor Rune Reads, follow the path through the ruined gates. Go past the first column then turn left to find The Blessing of Two Lore marker

Lore 5/7 (Lore Marker – The Auburn Crown)Map Link

After the previous Lore Marker, follow the path until you reach an area with 3 flying jellyfish. On the left-hand side you will find a new The Auburn Crown Lore Marker

Artifact 1/1 (Family Crests – Hylli’s Crest)Map Link

After the previous Lore Marker, turn right and after defeating the wolves you can pick up a Family Crest artifact from the ground.

Legendary Chest 1/1 (Rampage of the Furies – Light Runic Attack)Map Link

On the wall opposite the last Lore Marker, you’ll see a locked door that you can’t lift and a chest behind it. To open it you must follow the path until you find a door. Approach the door and push it up. Immediately to your right you will see some logs on the wall that you can burn. Through the hole you can throw your axe to activate a mechanism. Go back to the door that was closed, now you will find it open. Defeat the enemy and then you can access a Legendary Chest.

Lore 6/7 (Lore Scroll – Abandoned)Map Link

After the previous Legendary Chest, continue your Quest until you reach a kind of bridge that Freya enables for both of you. You can then pick up a Scroll from a corpse on the other side before opening the door.

Lore 7/7 (Lore Marker – The Ceremony)Map Link

After Freya gets Mardol’s sword, you can find The Ceremony Lore marker to the right of the door ahead of you.

River Delta Favors 1/1 – Map Link

Right after you find The Ceremony Lore Marker, go back to the beach of Goddess Falls. There will be a boss fight, after it get back to the boat. As soon as you do, the Favor will be completed.

 

Western Barri Woods:

 

1/2 Relic (Hilt of Hofud) – Map Link

Dropped by Heimdall at the end of the main story Quest: Creatures of Prophecy

2/2 Relic (Glaive of Dodher) – Map Link

Dropped by Friske upon defeat.

Lore 1/1 (Lore Marker – Harmony) – Map Link

Found right after the cinematic in which Kratos tells Freya the Giants rescued Sköll and Hati from Odin and brought them to Vanaheim. Follow the edge of the cliff to your right to find the marker.

Scent of Survival 1/1 – Map Link

You need to complete the Favor: Scent of Survival.

 

Alfheim

All Collectibles for GOW Ragnarok Alfheim: Artifacts x11, Lore x19, Odin’s Ravens x10, Nornir Chests x7, Legendary Chests x12, Yggdrasil Rifts x1, Berserker Gravestones x2, Berserker Gravestones x1, Remnants of Asgard x2, Hel Tears x1

Nine Realms in Bloom x1, The Elven Sanctum x1, Freyr’s Gift x1, The Desert Door x1, Secret of the Sands x1, Song of the Sands x1

 

Temple of Light

 

Lore 1/2 (Scroll – The Bifrost Bridge) – Map Link

As you are climbing the ladder, turn to your left and drop down. Tyr will mention something about heading on the wrong way, but Atreus will mention that Kratos likes to be thorough. Fight some Wretches, and take the left path. The scroll is next to the dead body.

Legendary Chest 1/3 (Hades Retribution – Light Ruinic Attack)Map Link

You can find the Legendary Chest, just below the area where you found the last scroll. On the side of the walk, you can find an opening, from which you can drop down to the lower level. Once there, turn to your left to find the chest.

Odin’s Ravens (1/2)Map Link

When you drop down from the stairs, you will notice a trapped Raven. In order to reach it, you have to throw your axe to the Twilight Stone, in a way that it manages to bounce on the one found in the room with the Raven, to be able to hit it. The arc will turn blue when the axe is on target to hit the other stone, so this will help you improve your aim.

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Artifact 1/2 (Kvasir’s Poems – Visions after Rest)Map Link

Once you reach the room with the hanging Twilight Stone on the right. Turn right and use the Blades of Chaos to climb to the upper level. Once you are up, turn left and move until the end of the path to find the artifact on the floor.

Legendary Chest 2/3 (Hilt of GramRelic)Map Link

When you are in the room in which you have to use the wheel to position the twilight stone. On the right of the wheel, you can find a circular golden door, open it to reach the area where the chest is. In order to obtain the chest you have to solve a puzzle. You have to use the Axe so that it bounces on the stone and cuts the chain of the elevator. Use the chain to move the Twilight Stone all the way up, and from that position throw the axe in a way that it hits the white marble. Notice the blue arc. Release the chain, and once the elevator is again in its original position, call back your axe. If you have done it correctly, you will cut the rope and the chest will be waiting for you at the lower level.

1/1 Relic (Hilt of Gram) – Map Link

Can be found on a Legendary Chest in Alfheim. Players can first obtain the Hilt of Gram while completing Groa’s Secret.

Artifact 2/2 (Kvasir’s Poems – Spirits Within Walls)Map Link

After you complete the hanging twilight stone puzzle and face the Exploding Nightmares. Take the left path and you will find the artifact on a round table, in the middle of the room.

Legendary Chest 3/3 (Rune-Engraved Release – Accesory)Map Link

Use the shield like structures to get to the platform. From the platform, move the giant Twilight Stone to your right with the blades of chaos. Then Use the Leviathan Axe to bounce off the Stone and break the light crystal below the doorway. This will unlock the light door preventing you from reaching this chest.

Nornir Chest 1/1Map Link

This chest has you looking for 3 bell-like runes. It can be found after you push the elves’ statue to create a light bridge. The First rune is right next to it. The second one can be found on the right side of the stairs, on an upper level. The third one can also be found on your right side, but this time, going downstairs, hit the Twilight stone that it hits the bell.

Odin’s Ravens 2/2Map Link

After fighting the Elves in a room full of Twilight Stones, head to the stairs and you will see it on the left side. Perched on a small balcony. Easily spotted. Go up a few stairs to hit it with your axe.

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Lore 2/2 (Rune Read – Limitless)Map Link

Once you are in the Central chamber. You will have to align two statues in order to keep advancing. Command Atreus to shoot a Sonic Arrow to the statue on the right in order to position its shield in the middle of it. This will allow you to traverse to another platform using the Blades of Chaos. You can’t be in front of the statue to do this, move to the side, at the beginning of the stairs. Doing so, you will reach the platform that contains this Lore piece.

 

The Barrens

 

Artifact 1/3 (Tributes to Freyr – Horn)Map Link

Head to the north corner into the building, defeat the enemies. Next to the Lore Marker Stone, there’s a purple item to the left. It’s a horn.

Lore 1/4 (Lore Marker – The Tower’s Purpose)Map Link

North corner into the building, defeat the enemies. The Lore Marker Stone is visible near the wall.

Lore 2/4 (Scroll- The Lost Pages) – Map Link

North corner into the building, defeat the enemies. The Diagram is on the ground next to the chest at the west corner of the building.

Legendary Chest 1/3 (Gauntlets of Radiance – Wrist Armor)Map Link

North corner into the building. The Chest can be found at the southeast corner of this platform.

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Buried Treasure 1/1 – Vulture’s Gold (+10 Shattered Rune, +1 Stonewood, +1 Dwarven Steel +1 Honed Metal, Lethal Detonation – Accessory) – Map Link

Can be found inside the big dragon head. Northern part of the region.

Lore 3/4 (Lore Marker – The Desert of Our Ignorance)Map Link

Head to the Southeast corner of the field where you can ride the Gulon.

Artifact 2/3 (Kvasir’s Poems)Map Link

Climb inside the fossil to the west of the sandy field. Climb again to the next level and follow that path. Defeat the Enemies. There’s a wall that you can climb up once more. The Poem is on the ground.

Legendary Chest 2/3 (Belt of Radiance)Map Link

Climb inside the fossil to the west of the sandy field. Climb again to the next level and follow that path. Defeat the Enemies. There’s a wall that you can climb up once more. The Chest is right there.

Lore 4/4 (Lore Marker – Gulon Cull) – Map Link

Head to the Southeast corner of the field where you can ride the Gulon.

Artifact 3/3 (Tributes to Freyr – Harp) – Map Link

There’s a passage next to the entrance to the field where you can ride the Gulon. It’s hard to see it in the dark. The Harp can be found on the right side of the small cave.

Legendary Chest 3/3 (Rond of Affliction – Shield Attachment) – Map Link

There’s a passage next to the entrance to the field where you can ride the Gulon. It’s hard to see it in the dark. The chest is right inside. From here you can cut the roots, You have to position yourself to hit the 2 roots that are further, by standing next to the closer one. The plan is to hit the closer one with the returning motion of the axe, it’s not only about throwing the axe the correct direction, but you have to time the moment to call the axe to you again. Otherwise, the trajectory curve will be too wide and won’t hit the last root.

Berserker Gravestones 1/1 (Chaos Spark, +2 Sovereign Coals +25 Dust of Realms)Map Link

This appears on the lava pit turned to stone at the west platform after defeating The Hateful.

Odin’s Raven 1/2Map Link

Head to the north, there’s a white man made building. Before entering there’s a tree to the left with an Odin Raven standing on it. The shot is easy.

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Nornir Chest 1/1Map Link

Head to the north, there’s a platform with a bright building covered in roots. You can cut the roots by throwing the axe from the back.

Now you have to light the torches around the platform to unlock the chest. The first torch is at the left from where you threw the axe on the high ground. The second one is right next to the chest. The third one is very high up over the building, barely visible, and you don’t have enough range to ignite it directly with your sword-chain. You have to hit the vase next to it using your axe to ignite the last torch.

Secrets of the Sands 1/1Map Link

The first part of trying to save the creature is when you find it a bit entangled by some roots that you have to destroy.

Destroy the barricade on the left, the vase can be seen from the edge of the fall. Jump on the platform and hit the roots on the right below, destroying the first one and bouncing the axe to the other two.

Lastly, hit the Twilight Stone above you to the left, from an angle that will hit the first root and the next Twilight Stone at the same time.

You must proceed to go up to the surface and open the hive cage on the surface after this.

Once you are on the surface, ride the Gulon and head to the red light that can be seen not very far ahead to the Northwest. Atreus will announce that you are supposed to be once you reach there. Interact with the hive cage and free the Hafgufa.

Odin’s Ravens 2/2 – Map Link

Head to the giant skeleton found on the NE area of the map. Enter inside the skeleton and look through the skull’s right eye socket to find the Raven.

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Berserker Gravestones 1/1 (Asgard’s Security – Amulet Enchantment, Frozen Flame – Weapon Upgrade, Berserker Cuirass – Chest Armor) – Map Link

Svipdagr the Cold and Sisters of Illska. Can be found on the SE area of the map. Near the Lore Marker.

Remnants of Asgard 1/1 – Map Link

Travel to the Canyons Mystic Gateway, and take the sled. Head on the sled pass the big arch and stick to the right side. Eventually, you will run into a small ledge. Climb it to reach the camp.

 

The Below

 

Lore 1/1 (Rune Read – Wall Art)Map Link

After opening the path to reach the Chest, you will see the Wall Art right next to it.

Legendary Chest 1/1 Map Link

This Chest can be seen from the other side of a gate that can only be opened from outside. Continue your quest until you reach back to this location but from the other side. Once you are there, leave the gate open, then go hit the first bell that can be found in the high ground on a circular cave window. Jump down and hit the second one which is right next to the chest. And lastly, hit the one that is inside the cave through the opened gate.

Nornir Chest 1/1 – Map Link

You can find this chest, immediately after the lore, but in a locked gate. You have to open the gate and then climb around to open the gate on the higher level. Now you have to hit the 3 runes using the Leviathan Axe. The runes are upstairs in a window, in front of the chest itself, and the last one in a tunnel next to the chest.

The Burrows

 

Lore 1/1 (Rune Read- Sacrifice)Map Link

Found in the area where you have the big fight.

Legendary Chest 1/2 (Hel’s Touch, Light Runic Attack)Map Link

Use the Twilight stone to break the obstacle and then climb through the created path to reach the Legendary Chest.

Artifacts 1/1 (Tributes to Freyr – Pipe)Map Link

Can be acquired by defeating all enemies.

Legendary Chest 2/2  (Nemean Crush – Heavy Runic Attack) – Map Link

Can be found in the same room as the artifact.

 

The Canyons

 

Lore 1/2 (Vulture’s Gold – Treasure Map)Map Link

It’s the first item that can be found after Tyr leaves through the portal. On the ground in the middle of the way, next to a couple of dead bodies.

Odin’s Ravens 1 /1 – Map Link

It is first seen flying up high right after discovering The Canyons, but the shot becomes much easier after you climb up, continue your way to the left, then climp up. The Raven flies much closer to you from there.

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Lore 2/2 (Lore Marker – U-Natur-Liker)Map Link

Next to Sindri’s camp, it’s very hard to miss.

 

The Forbidden Sands

 

1/1 Relic (Hilt of Angrvadall) – Map Link

At the end of The Desert Door favor, players will face Gravel Belly. It drops Skirnir’s Gambanteinn once defeated. It can be used to craft this hilt.

Odin’s Ravens 1/4 – Map Link

Found circling near the big statue.

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Odin’s Ravens 2/4 – Map Link

A raven can be found on one of the rocks near the Light Elf Statue

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Artifact 1/3 (Kvasir’s Poems ) – Map Link

Can be found inside the small white stone tower

Berserker Gravestone 1/1 (+3 Tempered Remnants, +40 Shattered Rune, +40 Bonded Leather, Grip of the Nine Realms in Bloom – Axe Attachment):

Use the Berserker Gravestone to summon Hjalti The Stolid

Legendary Chest 1/2 (Hardened War Handles – Blades Attachment) – Map Link

Destroy the roots that are blocking the way to the chest

Nornir Chest 1/2 (Svartalfheim’s Fortitude – Amulet Enchantment, +10 Shattered Rune) – Map Link

Use the Sigil Arrows to ignite the first vessel with the rune. The second Rune is next to the Chest, and The third rune is behind the pillar.

Odin’s Ravens 3/4 – Map Link

The raven is near one of the Runes.

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Nine Realms in Bloom in Bloom 1/1 (Dawnbloom) – Map Link

It is next to the tombstone. Kill the enemies.

Lore 1/7  (Lore Marker – Bjarg Stormr) – Map Link

Go to where the raven was and you will find a tombstone

Lore 2/7 (Lore Marker – The Enlightened One)Map Link

Use the crystals to light up the Frey’s Monument necklace. The stone tombstone will light up and you will be able to read its message

Freyr’s Gift 1/1 (Inkoke the Storm – Runic Summon, +1 Folkvangr Whetstone, +13 Whispering Slab) – Map Link

Complete the Freyr’s Gift Favor, using the crystals on the previous puzzle and grab the item.

Artifact 2/3 (Tributes to Freyr – Token)Map Link

Past the door that has two locks. Squeeze through the gap to reach this area.

Yggdrasil Rift 1/1 (+10 Dust of Realms, +2 Stonewood, +2 Dwarven Steel, +2 Hone Metal, +750 Hacksilver)Map Link

Near the location of the previous artifact, past the door that has two locks. Squeeze through the gap to reach this area.

Artifact 3/3 (Tributes to Freyr – Bracelet)Map Link

It can be found near the door that needs two keys to open.

Lore 3/7 (Scroll – An Examination of Temporal Significance) – Map Link

Can be found at The Elven Sanctum, inside the Elven Library. On one of the tables.

Lore 4/7 (Lore Marker -Rules of the Sanctum) – Map Link

The Tombstone is inside the Elven Library.

Lore 5/7 (Treasure Map – Forgotten Tower)Map Link

To find the Map, climb the stone wall one more level.

Legendary Chest 2/2 (Jewel of Yggdrasil – Amulet Fragment) – Map Link

The chest is in front of you, next to a red chest

The Elven Sanctum 1/1 (Consul’s Journal)Map Link

Can be found on the white and gold lectern. You will have to face the Maven inside another room. After leaving the Sanctum, the quest will be completed.

Lore 6/7 (Lore Marker – The Arbiters of Knowledge)Map Link

Follow the path, and eventually you will find it

The Desert Door 1/1 (+2 Dragon Tooth, +1 Dragon Claw, Alfheim’s Fortune – Amulet Enchantment, Skirnir’s Gambanteinn – Resource)Map Link

You can find the First half outside the Elven Library in the southwestern area of the map, this will start the Favor. Travel south-east from there, and you will find the other half. Head back to the door. Open it to face Gravel Belly. Defeat it.

Buried Treasure 1/1 (+10 Shattered Rune, +1 Stonewood, +1 Dwarven Steel, +1 Honed Metal, Alfheim’s Virtue – Amulet Enchantment)Map Link

Can be found near the Big Closed Door.

Lore 7/7 (Scroll- The Lost Pages) – Map Link

Can be found on a table inside the Elven Library.

Odin’s Ravens 4/4 – Map Link

The platform that accesses the Elven Library has a hole right at the base. Enter the hole and you will see the raven in front of you

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Nornir Chest 2/2 (+10 Shattered Rune, Alfheim’s Justice – Amulet Enchantment) – Map Link

The chest will be in the middle of the underground room. Throw your axe to cut all the roots. Ignite the first rune to your left. The second rune is on the opposite side. And the third rune is behind a hidden wall. Just above the previous Rune. Use the Sonic Arrows to open the wall.

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Song of the Sands – Map Link

You will automatically start this Favor by traversing The Burrows, You have to free the big flying jellyfish-like creature. Once you get back up to the desert, just cut the creature loose to finish the favor.

 

The Strond

 

Lore (1/2) – Rune Read – Broken History – Map Link

As soon as you arrive, slightly to your left, there is a Rune Read.

Nornir Chest 1/2 Map Link

Drop down the edge on your left side. Just after squeezing through the gap. You will find a Nornir Chest there. The first rune can be found just behind you, use the Blades of Chaos to ignite it. Move forward until the end and turn left, look down to see it on a slightly lower level than yours. Again, use the blades to ignite it. For the third one, you will have to get to a higher position. Climb the two ledges and turn left. Look down to find the third rune. Use the Blades of Chaos to ignite it.

Lore 2/2 (Lore Marker – The Living Desert)Map Link

Before the small gap where Kratos has to squeeze to pass through, turn left and drop down. You will find a Lore Marker there.

Odin’s Ravens 1/1 – Map Link

Can be found on a tree’s branch. Impossible to miss, it is on the side of the main road.

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Artifact 1/2 (Kvasir’s Poems – Afterlife Abandonment)Map Link

Found in the room with the Legendary Chest. After the first time you find Twilight Stone, destroy the barricade and move forward until you fall to a lower level. On the lower level, turn left and head forward. Destroy some jars to enter the area, and turn left to find the poem alongside the Legendary Chest.

Legendary Chest 1/1 (Skadi’s Edge – Light Runic Attack)Map Link

After the first time you find Twilight Stone, destroy the barricade and move forward until you fall to a lower level. On the lower level, turn left and head forward. Destroy some jars to enter the area, and turn left to find the poem alongside the Legendary Chest.

Artifact 2/2 (Tributes To Freyr – Dream Charm) – Map Link

Found to the right, near a Nornir Chest. Right after lifting a heavy rock to grant passage to you and your companions.

Hel Tears 1/1 (Frozen Spark, +3 Essence of Hel, +60 Dust of Realms, +5000 Hascksilver)Map Link

From the Strond Mystic Gateway, travel to the south gate. From your position, you will see the Hel Tear, on the lower level. Drop down to activate it.

Remnant of Asgard 1/1 (+3 Tempered Remnants, +50000 Hacksilver)Map Link

Head through the cave in which you have used the Twilight Stone for the first time. Continue forward and turn right until you find a climbable wall. Move forward to face the enemies. Loot the red chest

Nornir Chest 2/2 (Midgard’s Bravery – Amulet Enchantment, +10 Shattered Rune)Map Link

Lift the heavy stone in the way, and you will find the chest near you. You will find one rune near the big tree in front of the chest. Another one near the left side of the chest. To access the third one, break the rock on the side using the Draupnir Spear, and past the Mystic Gateway you will find the Rune.

Niflheim

All Collectables for GOW Niflheim: Nornir Chests    x1, Legendary Chests x7, Berserker Gravestones x1, Nine Realms in Bloom in Bloom x2, Tree of Woe x1, The Broken Prison x1

 

Mist Fields

 

Nine Realms in Bloom in Bloom – Map Link

You can get it as you get out of the Mystic Gateway

Berserker Gravestones 1/1 – Map Link

As you proceed down the path you will find it in the center of the path.

 

The Raven Tree

 

1/1 Relic (Hilt of Forsbandr) –Map Link

You will be able to open the 6 legendary chests near the treeafter finding all 48 Odin’s Ravens throughout the game. Once you do so, The Raven Tree will spawn. Follow him down the hill, and defeat him to obtain the Relic

The Eyes of Odin 1/1 – Map Link

Once you have opened all 6 Legendary Chests, The Raven Keeper Boss will appear. You need to follow him and defeat him.

Legendary Chests 1/6 (Girdle of the Raven Tears – Waist Armor) – Map Link

You need to open the first chest under the Raven Tree. Requires having found 6 Odin’s Ravens to open.

Legendary Chests 2/6 (Bracers of Raven Tears – Wrist Armor) – Map Link

You need to open the second chest under the Raven Tree. Requires having found 12 Odin’s Ravens to open.

Legendary Chests 3/6 (Cuirass of Raven Tears – Chest Armor) – Map Link

You need to open the third chest under the Raven Tree. Requires having found 18 Odin’s Ravens to open

Legendary Chests 4/6 (Breath of Thamur – Heavy Runic Attack) – Map Link

You need to open the fourth chest under the Raven Tree. Requires having found 28 Odin’s Ravens to open.

Legendary Chests 5/6 (Meteoric Slam – Heavy Runic Attack) – Map Link

You need to open the fifth chest under the Raven Tree. Requires having found 38 Odin’s Ravens to open.

Legendary Chests 6/6 (The Finger of Ruin – Heavy Runic Attack) – Map Link

You need to open the sixth chest under the Raven Tree. Requires having found all 48 Odin’s Ravens to open.

 

Aesir Prison Wreckage

 

1/1 Relic (Motsognir’s Call) – Map Link

To the left of the Legendary Chest in this region, on the top floor of the prison. It’s not tracked in the region overview for 100% completion so can be easy to overlook it, but you can go back any time to grab it. The region is only available after the story, via a new path that opens up to the left of The Raven Tree in Niflheim.

Nornir Chests 1/1 – Map Link

Once you have finished your first playthrough, you can now follow a new path to the left of the Raven Tree. Follow it until you reach the prison. You must go down one floor to access this Nornir Chest. Go down another floor and stand in the corner to destroy the ceiling.. Then you also need to destroy 3 totems, one is in front of the chest, the second is on the floor below the chest. The third one is on the bottom floor.

Legendary Chests 1/1 – Map Link

You need to pull the bottom chain, then go up the spear and then you will get access to the Legendary Chest.

Nine Realms in Bloom in Bloom 1/1 – Map Link

Can be found in the prison cell in the corner at the bottom floor.

The Broken Prison 1/1 – Map Link

On the bottom floor, swing across by using the chains to lower the spears. After defeating the enemy you will encounter there, you can open the cell.

 

Muspelheim

All Collectables for GOW Muspelheim: Lore x1, Odin’s Ravens x2, Nornir Chests x2, Legendary Chests x1, Remnants of Asgad x1, Nine Realms in Bloom in Bloom x1, Muspelheim Crucible x15, Defend Your Valor x1

 

Burning Cliffs

 

Remnants of Asgard 1/1 (+70 Hardened Remnants, +60 Tempered Remnants, +60 Fortified Remnants, +250328 Hacksilver) – Map Link

After you squeeze through the gap, move to the lava waterfall and pass through the other side. Jump through the river of lava and move forward until you reach the camp.

Lore 1/1 (Rune Read – Valhalla Rises) – Map Link

You will find the Rune read at the camp where you complete the Remnant of Asgard.

Odin’s Ravens 1/1 – Map Link

From the Legendary Chest, on your right you will see the Odin’s Raven a few meters away.

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Nornir Chests 1/1 – Map Link

Cross to the other side of the lava waterfall and continue on the path. A large rock blocks the way. Break the rock to access the Nornir Chest. Use the Sigil Arrows to light the runes.

Legendary Chests 1/1 (+1000 Divine Ashes) –Map Link

Follow the path until you find a pot hanging from the ceiling. Break it, and eliminate the enemies

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The Crucible

Nine Realms in Bloom 1/1 – Map Link

Near the shop located at the beginning of the area. Just to the right.

Defend Your Valor 1/1 (The Queen’s Armor – Freya Armor, Rond of Obliteration – Shield Attachment, Gna’s Journal)Map Link

From the shop near the Mystic Gateway, drop down to the area where the giant sword is, and enter the small gap. Reach the edge, look down and use the hook three times. Climb up to face Gna.

Nornir Chests 1/1 (Chaos Flame) – Map Link

Unlocked after completing the first 6 Crucible Challenges.

Crucible Challenges 15/15: Each one of the 15 crucible challenges available count towards 100% completion. You have three paths to choose (Left, Right and Center). In each one of these paths, there is a sword, that allows you to choose 2 challenges. Each sword is represented by a Rune (F, N and R)

This makes a total of 6 challenges, two in each path. These are the 6 original challenges:

  • Challenge #1: Weapon Mastery – F Sword (Shoulder Guard of Undying Pyres – Chest Armor, +250 Divine Ashes, +1000 Hacksilver) – Map Link
  • Challenge #2: Flawless – F Sword (+250 Divine Ashes, +1000 Hacksilver) – Map Link
  • Challenge #3: Ring Out – N Sword (Bracers of Undying Pyres – Wrist Armor, +250 Divine Ashes, +1000 Hacksilver) – Map Link
  • Challenge #4: Feed the Rift – N Sword (+250 Divine Ashes, +1000 Hacksilver) – Map Link
  • Challenge #5: Population Control – R Sword (Girdle of Undying Pyres – Waist Armor, +250 Divine Ashes, +1000 Hacksilver) – Map Link
  • Challenge #6: King of the Hill – R Sword (+250 Divine Ashes, +1000 Hacksilver) – Map Link

Note that if you complete challenge #2 before the first one, you will get the Shoulder Guards of Undiying Pyres there. The same applies to the other four challenges, the first one you complete from each sword nets you the unique item.

Complete this first 6 challenges, will spawn one new challenge in each of the 3 swords. Totaling 9 challenges.

  • Challenge #7: Rampage – F Sword (+1 Smouldering Embers, +5 Asgardian Ingots, +250 Divine Ashes, +2500 Hacksilver)
  • Challenge #8: Health Steal – N Sword (+1 Blazing Embers, +3 Luminous Alloy, +250 Divine Ashes, +2500 Hacksilver)
  • Challenge #9: Survive – R Sword (+1 Blazing Ember, +3 Smouldering Embers, +2000 Divine Ashes, +40000 Hacksilver)

But that’s not all, you can now interact with the central sword in Muspelheim, to get 6 new challenges, finally reaching the 15 total. To unlock these 6 new challenges, you have to complete 2 challenges from different swords:

  • Challenge #10: Kill Fuse – (Unlocked by completing 1 : F Sword + N Sword – Rewards: +4 Petrified Bone, +1 Glowing Ember, +250 Divine Ashes, +2500 Hacksilver)
  • Challenge #11: Boss Rush – (Unlocked by completing 1 : R Sword + N Sword – Rewards: Muspelheims’s Essence – Amulet Enchantment, +3 Blazing Ember, +1 Smouldering Ember, +2 Glowing Ember, +2000 Divine Ashes, +40000 Hacksilver)
  • Challenge #12: Shield Breaker – (Unlocked by completing 1 : F Sword + R Sword – Rewards: Muspelheim’s Force – Amulet Enchantment, +2 Blazing Ember, +3 Smouldering Ember, +1 Glowing Ember, +2000 Divine Ashes, +200000 Hacksilver)
  • Challenge #13: Phantom – (Unlocked by completing 1 : R Sword + F Sword – Rewards: Surtr’s Scorched Girdle, +3 Blazing Ember, +2 Smouldering Ember, +1 Glowing Ember, +2000 Divine Ashes, +40000 Hacksilver)
  • Challenge #14: Ring of Fire – (Unlocked by completing 1 : N Sword + F Sword – Rewards: Surtr’s Scorched Arm – Wrist Armor, +1 Blazing Ember, +2 Smouldering Ember, +3 Glowing Ember, +2000 Divine Ashes, +40000 Hacksilver)

Challenge #15: Onslaught – (Unlocked by completing 1 : N Sword + R Sword – Rewards: Muspelheim’s Endurance – Amulet Enchantment, +2 Blazing Ember, +1 Smouldering Ember, +3 Glowing Ember, +2000 Divine Ashes, +40000 hacksilver)

 

Surtr’s Forge

 

Odin’s Ravens 1/1 – Map Link

Head to where you first meet Surtr. The area is recognizable for its amount of swords coming from the ground. Look around to find the Raven perching quietly under an archway.

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Midgard

All Collectables for GOW Midgard:  Artifacts x7, Lore x10, Odin’s Ravens x6, Nornir Chests x4, Legendary Chests x7, Yggdrasil Rifts x3, Berserker Gravestones x2, Berserker Gravestones x1, Remnants of Asgard x2, Hel Tears x1, Nine Realms in Bloom x1, Kol Raider Camps x4, Sigrun’s Curse x1, Guiding Light x4

 

 

 

Shores of Nine

 

Legendary Chest (1/1) (Sonic Aftershock) – Map Link

After meeting Freya, climb the chain and you will find the chest on the left side of the path.

Artifacts 1/1 (Stolen Treasures)Map Link

Climb the wall to get inside the intact gravestone and you will find an artifact and a red chest.

Yggdrasil Rifts 1/2 (+5 Dust of Realms, +3 Stonewood, +4 Dwarven Steel, +2 Honed Metal, +500 Hacksilver) – Map Link

Found on the upper level of Tyr’s Temple’s deck.

Guiding Light 1/1 – Map Link

Use the Blades of Chaos to burn the blue brambles. The Rune Statue is hidden behind.

Yggdrasil Rifts 2/2 – Map Link

Found north of the Tyr’s Temple, take the right side to reach the rift, before the elevator.

 

The Lost Treasury

 

Nornir Chests 1/1  – Map Link

Climb to the top right of the giant golden shield and you will see the first rune. Use the Sigil Arrows to ignite it. The second rune will be visible once you move the giant shield to the left side. The third rune is to the right of the Legendary Chest.

Legendary Chests 1/1 (Sigil Punishment – Accessory, +1 Folkvangr Whetstone) – Map Link

The Legendary Chest is located behind the giant golden shield. To access it, you must first climb to the right of the top. Use the Blades of Chaos to move the big golden shield to the right and climb to the top. Destroy the pot next to the pillar. Go down, and move the giant shield to the left. A rune will be visible on the right. Use the Sigil Arrows to activate the rune. Climb back up, and use the pillar to block the shield. Move the giant shield to the side and the gate to the chest will be visible. Use the wooden wheel to lift the gate. You must block the two circular mechanisms so that the gate remains open.

Lore 1/2 (Lore Marker – Love’s End)Map Link

Found in the area where you encounter the Traveler Champion. Defeat enemies in the area to access this Lore Marker

Sigrun’s Curse 1/1Map Link

After the previous Lore Marker, Mimir and Kratos will talk about the situation and then Freya will join the conversation. There you will complete de Sigrun’s Curse Favors and also obtain the Sigrun Lore Entry.

Lore 2/2 (The Lost Pages)Map Link

After the previous Sigrun’s Curse, head back and use your weapon to destroy the ground below you. THen you can gather The Lost Pages from the ground

 

Well of Urd

 

Legendary Chest 1/1 (Rond of Purification – Shield Attachment)Map Link

After completing The Word of Fate, you will see a marked wall on the opposite side. Slide down the wall you are on and use Blade of Chaos to destroy the opposite wall and access the Legendary Chest.

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Nornir Chest 1/1 – Map Link

After using the rope to descend, hit the last structure on your right to access the Nornir Chest below you.

Odin’s Ravens 1/1 – Map Link

Climb up the mountain behind the Hel tear. Once at the top, just turn around to find the Raven perching.

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Hel Tears 1/1 (Frozen Spark – Weapon Upgrade) – Map Link

Climb to where you find the second Nornir brazier. Use the gap to access the next area to find the Hel Tear.

Remnants of Asgard 1/1 – Map Link

Note that this is only available after finishing the main story. You can find a group of enemies at the start of the area. Defeat them to complete this

 

King’s Grave

 

1/1 Relic (Hilt of Skofnung) – Map Link

Players need to complete all Berserker Gravestones in order to face King Hrolf Kraki. Defeat him to obtain the Relic

Berserker Gravestone 1/1 (Hilt of Skofnung – Relic, Helheim’s Virtue – Amulet Enchantment)Map Link

From the King’s Grave Mystic Gateway, take the left path all the way to reach the Berserker Gravestone.

 

Sanctuary Grove

 

Nine Realms in Bloom in Bloom 1/1 (Mirkweed) – Map Link

Surround Chaurli, the giant turtle-like monster, to the left side. You will eventually find the Mirkweed on the ground.

 

The Oarsmen

 

Nornir Chest 1/1 – Map Link

You need to turn the spinning runes to match the ones that the chest is showing. The first one is to the left of the chest, the second is on the opposite side of the room, just below the structure, and the third spinning rune is behind the torches that illuminate the bird’s head statue

Legendary Chests 1/1 (Jewel of Yggdrasil – Amulet Fragment)Map Link

The Legendary Chest is in the same room as the Mystic Gateway, but to access it you first have to climb the stone wall and then the golden chain to the top. Once at the top, pull the huge gable that hides a side entrance blocked by wooden boards and the stairs that access the Mystic Gateway.

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Artifacts 1/2 (Stolen Treasure – Ankh) – Map Link

The artifact can be found in the hidden room below the stone staircase that leads to the Legendary Chest.

Lore 1/1 (Lore Marker – An Accursed Name)Map Link

The Lore Markers is in the same room as the Mystic Gateway, but to access it you first have to climb the stone wall and then the golden chain to the top. Once at the top, pull the huge gable that hides a side entrance blocked by wooden boards and the stairs that access the Mystic Gateway.

Odin’s Ravens 1/1Map Link

Can be found high up on the side of the mountain

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Artifacts 2/2 (Kvasir’s Poems – The Dead do not Ride) – Map Link

Can be found near the Nornir Chest. Climb back up the same wall you climbed earlier. You will find the artifact at the top.

 

The Derelict Outpost

 

Lore 1/2 (Lore Marker – Blodugr Steinn)Map Link

After reaching The Derelict Outpost, go into the cave on your left. Go through the cavern and out of it, go to your left to the end of the path to find a Lore Marker.

Artifact 1/1 (Stolen Treasures – Lyre) Map Link

After the previous chest, head back until you reach a chain. Activate the mechanism to lift the wood and use it to cross to the platform on the other side. Defeat all enemies ahead, then climb down to face down new enemies. There you can gather an Artifact from the ground.

Odin’s Raven 1/2Map Link

After the previous chest, go back to the previous platform. From there take the left and go up the wall. From here you can shoot down an Odin’s Raven.

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Lore 2/2 (Lore Marker – The Death Of Helgi)Map Link

After the previous red chest, follow the path until you reach a new wooden mechanism. Use the chain to lower it to the bottom. Then hit the plate to flip it over. After that, use the chain again to lift it back up to the top. Then go ahead and climb the wall on your left, then turn right to use the mechanism to get to the platform on the other side. Once there, climb the wall in your left, then you will find a new Lore Marker

Legendary Chest 1/1 (Ivaldi’s Anvil – Heavy Runic Attack, +30 Whispering Slab) Map Link

After the previous Lore Marker, take your left and you will find this a new Legendary Chest

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Odin’s Raven 2/2 – Map Link

After climbing down the chain, follow the path until you find another Odin’s Raven above you.

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Lake of Nine

 

1/1 Relic (Mystical Heirloom) – Map Link

Behind a destructible ice wall, must throw the spear at it. Then the Relic is on the ground next to a Lore Scroll and a frozen corpse.

Berserker Gravestone (Chaos Spark – Weapon Upgrade, +60 Dust of Realms, +3 Sovereign Coals, +5000 Hacksilver) – Map Link

After defeating The Hateful, you can access a new Red Chest

Yggdrasil Rifts 1/1 (+5 Dust of Realms +3 Stonewood, +4 Dwarven Steel, +2 Honed Metal, +500 Hacksilver) – Map Link

After the previous Chest, follow the path and head down the stairs to get an Yggdrasill Rift

Guiding Light 1/3 – Map Link

Can be found on one of the sides of the giant helmet found in the middle of the frozen lake.

Lore 1/4 (Rune Read -Tyr’s Helmet)Map Link

Can be found on one of the sides of the giant helmet found in the middle of the frozen lake.

Lore 2/4 (Rune Read – Tyr’s Spear)Map Link

Can be found Near Tyr’s Temple bridge, in the southwest section of the lake.

Artifact 1/3 (Stolen Treasures – Kila)Map Link

Head up the stairs to the Stolen Treasures Artifact from the ground next to a corpse

Odin’s Ravens 1/2 – Map Link

Can be found on one of the sides of the giant doors, Northeastern to Tyr’s Temple.

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Berserker Gravestone 1/1 (Berserker Waist Guard – Waist Armor, +25 Bonded Leather, Tempered Remnants):

Go to the Berserker Gravestone sticking out of the frozen lake and summon Fraekni the Zealous. Defeat the King to acquire a New Lore Entry

Guiding Light 2/3 – Map Link

Can be found Near Tyr’s Temple bridge, in the southwest section of the lake.

Guiding Light 3/3Map Link

After getting on the sled, keep going until you find the Guiding Light on the right side of the road.

Lore 3/4 (Rune Read: Tyr’s Left Bracer) – Map Link

Next to the previous Guiding Light you can find this Rune Read

Remnants of Asgard 1/1 (+70 Hardened Remnants, +60 Tempered Remnants, +60 Fortified Remnants, +2500000 Hacksilver) – Map Link

Head to the Raider Stronghold area, and head up using the elevator. Turn right to find the Remnants of Asgard.

Buried Treasure 1/2 – Treasure Map – Viking’s Gift (+25 Shattered Rune, +1 Stonewood, +1 Dwarven Steel, +1 Honed Metal, Midgard’s Justice – Amulet Enchantment)Map Link

From Tyr’s Temple elevator, turn immediately to the right and follow that path almost until the end to the Raider Hideout. You will complete the treasure map Viking’s Gift there.

Legendary Chest 1/1 (Lion’s Roar Sauroter – Spear Attachment)Map Link

Destroy the marked stone using the Draupnir Spear. Fight the Frost Phantom that emerges and you will find the Legendary Chest behind the original location of the destroyed stone.

Buried Treasure 2/2 – Treasure Map – Demise of Dagestr (Helheim’s Force – Amulet Enchantment, +2 Petrified Bone, +2 Luminous Alloy, +2 Asgardian Ingot, +40 Shattered Rune) – Map Link

Head near the Raider Fort entrance, you will find a stone that can be destroyed with the Draupnir Spear. Do it and follow the path until the end to complete the Demise of Dagestr treasure map.

Artifact 2/3 (Stolen Treasures – Maya ) – Map Link

In the lake of Nine area, take your sledge to the eastern “arm” of Tyr’s Temple, you will find the artifact near a body there.

Lore 4/4 (Lore Scroll – Receipt of Purchase)Map Link

Southwestern to Tyr’s Temple, you will find a block of ice than can be destroyed using Draupnir Spear. This will open a path, on the left side you will find a body and the scroll before it.

Artifact 3/3 (Stolen Treasures – Jambiya)Map Link

Circling Tyr’s Temple, you will find a small cave-like entrance with frozen stalactites. Hit them to destroy them and gain access. The artifact is near the entrance, before a frozen body.

Odins’ Ravens 2/2 – Map Link

Can be found inside an ice cave, south to Tyr’s Temple.

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The Eternal Campfire

Across the Realms 1/1 (+30 Whispering Slab, Meal of Comfort – Resource) – Map Link

From the area with the big gates, take the small ledge on your left and keep heading forward. Eventually the area will fork in two paths, turn to the left. Climb the ledge with your Blades of Chaos and continue until you reach the campfire. Interact with it. You have to have gathered the four ingredients previously.

 

Raider Fort

 

Lore 1/1 – (Treasure Map Viking’s Gift)Map Link

In the camp-like area, you will find it near a small bonfire and a few crates and animal skins.

Kol Raider Camps 1/1Map Link

Once you are in the area, you have to clear the camp of enemies.

 

Raider Keep

 

Kol Raider Camps 1/1 – Map Link

Follow the trails of blood that lead to the narrow entrance. Kill all enemies

 

Raider Stronghold

 

1/1 Relic (Hilt of Ridill) – Map Link

Players need to defeat Olaf Nautson, while doing the favor Animal Instincts. He drops Crackle of Bilskirnir when defeated. It can be used to craft this hilt.

Legendary Chests 1/1 (Cyclone of Chaos – Light Runic Attack) – Map Link

Can be found at the other side of the Camp. You will have to pass through the path forward, after defeating the Raiders.

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Kol Raider Camps 1/1: – Map Link

Below Tyr’s Temple you will find the camp with a group of enemies. Clear the camp in order to complete this.

 

Raider Hideout

 

Legendary Chest 1/1 (Tartarus Rage – Heavy Runic Attack)Map Link

After the previous Artifact, head down the stairs and follow the path to your left until you see the Statue of Tyr. Then, climb the wall with symbols to enter the Raider Hideout region. Continue until you are facing a group of Kol Raider enemies. After defeating them, you can find another chest on the right.

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Nornir Chest 1/1Map Link

To access this chest, you must first grab a fire stone from the vessel next to the entrance. Next, stand to your right facing the abyss. Then use Sigil Arrows and throw the fire stone to detonate the bubbles, so you can then open the chest.

Kol Raider Camps 1/1 – Map Link

Enter the camp and clear it of enemies.

 

Svartalfheim

All Collectables for GOW Svartalfheim:  Artifacts x11, Lore x17, Odin’s Ravens x13, Nornir Chests    x10, Legendary Chests x13, Yggdrasil Rifts x7, Berserker Gravestones x3, Berserker Gravestones x2, Remnants of Asgard x3, Hel Tears x1, Nine Realms in Bloom x1, Mining Rigs x3, The Weight of Chains x1, The Lost Treasure x2, Spirit of Rebellion x1, A Viking Funeral x1

 

Aurvangar Wetlands

 

Odin’s Raven (1/1)Map Link

Move forward until Atreus stops, then turn to the left and move forward. Look at the top of the hill, to see the raven. Throw your axe to destroy it.

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Nornir Chests 1/2 – Map Link

After you freeze the first geyser,jump to the other side but do not head up with Atreus, turn to the right and jump over the small “island”. On your right, you will find the first rune. Return to the previous “island” and freeze the other geyser. On the island that is behind the chest you will find the second rune. Throw the Leviathan axe to destroy it. Return to the previous “island” and freeze the other geyser. Use the blades of chaos to climb the structure. Turn to the left and you will find the third rune.You can now open the chest.

Nornir Chests 2/2 – Map Link

After you manage to open the gate using the water geysers, take your boat and move forward. If you see a shiny chest on an upper level, to your left side, you are in the right area. Move to the left, until you find another narrow path where Kratos needs to lay down on the boat. Go through it, and disembark. Turn right and you will find the chest there. You need to turn the spinning runes to match the ones that the chest is showing. The first one can be found past the chest, behind a water geyser. The second one can be found near the piece of wooden bridge. Turn back 180 degrees from the water geyser location and move forward, you will find it on your left. The third one can be found on the upper level, once you climb using the blades of chaos, turn to your right and move until a higher structure is on your right, turn right again, and you will find the spinning rune there. Hit it with your axe. Return to the chest to open it.

Legendary Chests 1/1 (Deadly Obsidian Handles – Blades Attachment) – Map Link

On the island where you find the second Nornir Chest. Use the blades of chaos to climb to the upper level, located on the left side. Once on the upper level, turn left, fight some small enemies and head to the chest.

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Lore 1/1 (Lore Marker – Unsafe Roads) – Map Link

On the island where you find the second Nornir Chest. Use the blades of chaos to climb to the upper level, on your left side. Turn right and jump down. Interact with it to make Mimir activate it.

Artifacts 1/2 (Things Left Behind – Hreidmar’s Brassard) – Map Link

Freeze the other geyser and use the Blades of Chaos to climb the structure. Move forward towards an unmoving body to find it. It is in the same structure you find the third rune for the Nornir Chest mentioned earlier.

Artifacts 2/2 (Kvasir’s Poems – The Sunrise of Nothingness) – Map Link

Almost impossible to miss, while completing the second gate to make way for your boat. Once you are at the second chain to open the giant gate, free the geyser using the Blades of Chaos and then freeze the one you had to use before in order to cross. Get yourself in the position shown in the picture to be able to see where to throw your Leviathan Axe. When you are in position, recall your axe, and calculate to hit the rope in the exact point to make the platform go down.Get on the platform and, from there freeze the other geyser.Once the platform is risen, leave it and recall your axe. The artifact will be in front of you.

 

Hel Tears 1/1 (Frozen Spark – Weapon Upgrade) – Map Link

North of the docking point that’s past the watermill. Climb over the wooden structure and jump over the water to reach.

Remnants of Asgard 1/1 – Map Link

Past the narrow arch passage in the rocks, on the shore with various flags in it.

 

Sverd Sands:

 

A Viking Funeral 1/1 – Map Link

Note that you have to finish the main story first to get this. Talk to Lunda at Sindri’s House. After that, head to Nidavellir, and interact with Brok in the house located at the center of the town. Take the Mystic Gateway to the Aurvangar Wetlands, and take the ferry on the left. It will lead you to the Sverd Sands.Interact with Brok again to watch a cutscene. After it, the quest will be completed.

 

Alberich Island

 

Nornir Chest 1/1 Map Link

As soon as you disembark you will find the Nornir Chest on your right. On your right there is the first bell with a run, the second one is just behind you. Command Atreus to shoot a Sonic Arrow to the crane, to break it. This will lower the second bell, allowing you to be able to hit it. The third one is on the far right, use the axe to move the wooden platform, this will lift the Rune.

Berserker Gravestone 1/1 (+25 Shattered Rune, +25 Bonded Leather, +2 Tempered Remnants, Asgard’s Might – Amulet Enchantment)Map Link

Can be found in the middle of the island, hard to miss. Activate it with the sword hilt.

Odin’s Ravens 1/2Map Link

Use the Draupnir Spear, to climb to the upper level. Turn right and move forward. On your left, ore will block the path, use sonic arrows to pass. You will find the raven circling a little bit further in.

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Yggdrasil Rift 1/1 (+25 Dust of Reams, +2 Lyndwyrm Scales, +3000 Hacksilver)Map Link

Use the Draupnir Spear, to climb to the upper level. Turn right and move forward. On your left, ore will block the path, use sonic arrows to pass. Turn right and you will see a spot to throw your spear, do it and this will free the geyser, activating the water wheel in the process. Head back to where the ore was, before you shoot it, and you will find an elevator. Take it and use the hook to cross to the other side.

Lore 1/1 (Treasure Map – Washed Ashore)Map Link

From the platform where you found the Yggrasil rift, you will find another climbable hook. Use the blades to reach the other side. You will find the treasure map near the water wheel.

Legendary Chest 1/1 ( Jewel of Yggdrasil – Amulet Fragment)Map Link

After grabbing the treasure map, keep going to the right and you will reach a chain. You can use it to lower the gate, but first destroy the big rock blocking your view. You have to use the Draupnir Spear for that. Then throw your axe to the gear on the side of the water wheel. Freya will need to freeze it. Then turn back to the other side, and call back your axe. Use it to freeze the geyser, this will lower an elevator. Take the elevator using the now available hook before it. Once on the elevator, use the Draupnir Spear to break the stones that where blocking the gate. Call back your axe to get to the upper level. There will be some wretches to fight. Use the two climbable spots to reach the highest level, and turn right to find the Legendary Chest.

Odin’s Ravens (2/2)Map Link

After finding the Washed Ashore treasure, just climb the small ledge and look through the “window” on your left. You will find the Raven there.

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The Lost Treasure 1/1 – Map Link

You will come to a spirit, and talk to it. You need the Draupnir Spear, to create a path. It can be found to the right of the Berserker Gravestone. It doesn’t matter if you have already got the favor from the other spirit in Alberich Hollow, you need to talk to this one too. This will create a marker at the end of the zone. Reach the Legendary Chest and open it, this will mark this task as completed on your map.

 

Althjof’s Rig

 

Odin’s Ravens (1/1)Map Link

As soon as you reach Althjof’s Rig, turn left and through the gap on the wooden wall, you will see the Raven standing. Throw the Leviathan Axe to kill it.

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Lore 1/2 (Rune Read – The Squasher)Map Link

From the common chest, turn back and use the blades of chaos to blow up the barrel. Enter the next area and head to the wall with the reddish-wood and use the blades of chaos to climb. Continue the path until the end and open the heavy door. Drop down and use the blades of chaos again to blow up the barrel. This will create a climbable path, take it and climb towards your left side. Eventually, you will come up to a small area from where you can jump to break the ground. After a short fight with some enemies, you will find the Runes at the back of the room. Interact with them to read them

Mining Rig 1/1 (Nidavellir Ore – Unique Resource, +2 Slag Deposits, +500 Hacksilver)Map Link

Head to the wheel to move the platform at the second highest level. Head back to the lower floor and use the Blades of Chaos on the hook to move the other platform up. Climb the path behind you, and turn right and climb again using the blades of chaos. Turn left and use the blades on the hook to jump through. Climb the wall in front of you, to reach the mining rig. Defeat the Draugr, and then interact with the forge.

Lore 2/2 (Lore Scroll – Passion)Map Link

Position the moving platform at its highest, and then use the newly available chain to climb back up. Use the blades of chaos on the platform’s hook to jump across and then use the blades to break the wall. Turn right to find the Lore scroll on the ground, near the wall.

Legendary Chest 1/1 – (Njord’s Tempest – Light Runic Attack)Map Linkmi

From the second scroll, head to the end of the room, and turn right. ytou will find the chest at the end of the walkway

 

Modvitnir’s Rig

 

Legendary Chest 1/1 – (Muspelheim Seed Half – Key Item)Map Link

Once you reach Modvitnir’s Rig area, fight the Wretches and climb the ledge just in front of you. Turn right and use the blades of Chaos to climb. Throw your axe to the spinning device, to open the door. Pass through it and jump to the other side. Climb and move to your left until you can go up. Fight the enemies and open the chest to obtain the seed half.

Lore 1/1 (Lore Marker – Warning)Map Link

From the Legendary Chest, use the crane to reach the other side and drop down through the broken area. Once there, interact with the giant tablet-like object.

Mining Rig 1/1 (+2 Forged Iron, +500 Hacksilver, Nidavellir Ore – Unique Resource)  – Map Link

While traversing using the crane, climb up, and you will reach the mining rig. Fight the enemies, and interact with the forge in the middle.

Buried Treasure 1/1 – Treasure Map – Fruits of Industry (+1 Petrified Bone, +1 Luminous Alloy, +1 Asgardian Ingot, +40 Shattered Rune, Svartalfheim’s Lifeblood – Amulet Enchantment) – Map Link

Disembark on Modvitnir’s Rig, climb the first ledge and slightly to the right you will find the Buried Treasure.

 

Nidavellir

1/1 Relic (Huldra Project 9) – Map Link

Can be crafted at any blacksmith shop. It can be found under Special Items – Relics. It costs 10,000 Hacksilver.

Lore 1/2 (Lore Scroll – Shopping List)Map Link

Found near Sindri’s Shop in Nidavellir.

Artifact 1/2  ( Kvasir’s Poems – Large Society Ground Orb, The Performance) – Map Link

Use Atreus’ Sonic Arrows to destroy the three shields found at the beginning of the area, at the end of the walkaway on your left side, you will find the poem.

Odin’s Ravens (1/1)Map Link

Turn back from Sindri’s Shop and go forward until you reach a climbable wall. Climb it and head all the way to the end, you will find a water wheel there. Move the camera until you will find a Raven perched up at the top of a near house. Throw your axe to destroy it.

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Artifact 2/2 (Things Left Behind -Griep’s Firebomb)Map Link

After the meeting with Sindri, pass through the small passage, and once outside, keep moving forward until you reach the end of the road. Turn left, and go into the dark tunnel. Drop down on the seemingly broken bridge and you will find the artifact there.

Legendary Chest 1/1 (Luminous Recovery Handles – Blades Attachment)Map Link

In the area where you find ore in what seems to be a giant bonfire in the middle, use the Draupnir Spear in between two small houses, to be able to reach the upper level.

Lore 2/2 (Treasure Map – Mining Glory)Map Link

In the area where you find ore in what seems to be a giant bonfire in the middle, use the Draupnir Spear in between two small houses, to be able to reach the upper level. You will find a Legendary Chest and the treasure map a bit further in.

Nine Realms in Bloom in Bloom 1/1Map Link

In the area where there is a blocked bridge. Use the Draupnir Spear to build a path. Cross to the other side to find the botanical item.

Berserker Gravestones 1/1 (+2 Tempered Remnants, +25 Bonded Leather, +25 Shattered Rune, Asgard’s Fortitude – Amulet Enchantment) – Map Link

As you leave The Forge on the wagon with Freya, you will find the Gravestone in the next area. Impossible to miss. Hardrefill the Callous will challenge you, prepare for a tough fight.

Spirit of Rebellion 1/1 – Map Link

You have to return Durlin’s hammer to him. You require accepting the mission from him first at the Tavern in Nidavellir. You have to head to Dragon Beach, and use the Draupnir Spear, to climb the structure on the left. Jump across and use the chisel on a column located on the left side. This will allow her to read some runes. The statue will move, revealing a chest containing the hammer. Take it back to Durlin to complete it. Note that you have to complete Main Mission 10: Forging Destiny, before being able to tackle this favor.

 

Radsvinn’s Rig

 

Mining Rig (1/1)Map Link

As you enter the island, head past Sindri’s Shop, take the left path and climb up. You will have to fight a group of enemies and after defeating them, interact with the forge. +500 Hacksilver, +2 Rawhide, Nidavellir Ore.

Odin’s Ravens (1/1) – Map Link

At the mining rig, climb to the upper platform.Turn back and look at the hook of the crane on the back. You will see the Raven there. Use the Leviathan Axe to destroy it.

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Lore (1/1) Lore Scroll  – Map Link

Climbing the Ladder: At the mining rig, head to the end of the path and you will find it near a chest.

Nornir Chest – Map Link

Found at the side of the forge. The first Rune is incredibly close to the chest. Use the Blades of Chaos to ignite it.One of the runes is “trapped”, but you are unable to reach it. Climb to the upper level and use the Leviathan axe to destroy the exploding barrel, this will activate the rune. The third one can be found against the wall at the end, near the Lore scroll. You need to use Atreus Sonic Arrows to break two barrels, and the second rune can be found there. Use the blades of chaos to burn it.

 

The Watchtower

 

Draugr Holes 1/1 (Cursed Empress Handles – Blades Attachment, +2 Sovereign Coals, +5 Dust of Realms, +250 Hacksilver)Map Link

From Sindri’s Shop, there is a small path behind it. Take it. At the end, you will find an exploding jar between gold. Use your blades of chaos to explod

 

Odin’s Ravens (1/1) – Map Link

Stay in the same area where you fight The Hateful, position yourself near the edge, and you will see a raven flying around. Before throwing the axe, see the flying pattern the raven does. When he is reaching maximum height, it is quite near the location you are standing on.

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Dragon Beach

 

Nornir Chest – Map Link

Can be found, near the Don’t Breath Rune Read, one the left side. The three runes will be behind geysers. Throw the Leviathan axe to the geyser on the left. You will see the rune, call the axe back and throw it again to the rune, even though you cannot see it to break it. There is another one on the back, and uses the same method. The third one is to the right of the chest. The rune is behind a fence and you can’t break it from there. Make your way to the back of the rune to throw the axe from there and destroy the run, to unlock the chest.

Lore (1/1) – Map Link

Rune Reads – Don’t Breathe: As you reach Dragon Beach, you will find this Rune at the end, on a wooden platform.

Yggdrasil Rifts (1/1) – +1 Petrified Bone. +1 Luminous Alloy – Map Link

As you dock on Dragon Beach, use the chain on the tower on the left to climb, to the upper level. On the left column you will find a use for the Draupnir Spear. Use it to allow you to climb to the next level, you will receive The Lost Treasure side quest there. Turn to your left, and climb the ledge. Use the hook to cross, lift the wooden beam and you will find the rift on the other side.

Buried Treasure 1/1 – Treasure Map – Washed Ashore (Jotunheim’s Virtue – Amulet Enchantment, +1 Petrified Bone, +1 Luminous Alloy, +1 Asgardian Ingot, +40 Shattered Rune) – Map Link

Can be found on the southern part of the beach, just before the skeleton of the giant monster.

 

Jarnsmida Pitmines

 

Odin’s Ravens 1/1. – Map Link

Found on the lowest level, after taking the second train. Take the chain to reach the lowest level. Move towards the shore and you will see the Raven circling the area.

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Artifact 1/2 – Map Link

Things Left Behind (Lofnheid’s Whetstone): Found on the lowest level, after taking the second train. Take the chain to reach the lowest level. Move towards the shore and you will find the artifact there.

Nornir Chest 1/1 – Map Link

Past the small passageway, and drop from the left until you reach the water wheel. Use the axe to freeze the water that is passing over the wheel.This will allow you to pass through the gap, and use the blades of chaos on the hook to reach the Nornir Chest. Use the blades of chaos to ignite the first rune, located left of the chest. Drop down on the left side, where you will see a Red Chest, and turn left again, to find the second rune. Use leviathan axe on the water, to prevent it from watering the rune, and then use the blades of chaos to ignite it. To reach the third one, use the blades of chaos on the hook to reach the area across. You will be in front of the rune. Ignite the last one.

Lore (1/1)- Rune Tread (The Pit-Mine) – Map Link

When using the Blades of Chaos on the hook to head to the area cross while resolving the Nornir Chest, turn left to find the writing on the wall.

Artifacts (2/2) Kvasir’s Poems (Tool and Bang) – Map Link

Use the rock hanging from the crane to reach the other side. Jump down and reach the edge using the blades of chaos. Move forward until you find it on the floor.-

Legendary Chest (1/1) – Map Link

Pommels of the Undying Spark. Need to reach the other side using the giant rock hanging from the crane. Can be found to the right of Kvasir’s Poem.

Remnants of Asgard (+20 Tempered Remnants, +50000 Hacksilver) – Map Link

After you reach the Mystic Gateway using the rope with the Draupnir Spear, climb the chain and you will see the chest on the left side. You will have to fight several Einherjar.

Berserker Gravestones 1/1 (Hind of the Nine Realms – Spear Attachment, Gale Flame – Weapon Upgrade, +80 Bonded Leather, +75 Shattered Rune, +5 Tempered Remnants) – Map Link

You can find the Berserker Gravestone as you exit the tunnel and come out outside from the Applecore. You will have to fight two powerful bosses.

 

Lyngbakr Island

 

Lore (1/1) Lore Marker – Map Link

Regarding the removal of resources: After removing the first set of chains, head to the wooden area and jump across the gap. Fight some Nightmares and then climb the chain. The Lore Marker will be on your right.

Artifacts (1/1). Kvasir’s Poems – Map Link

We who remain, Part the second.: Located on the same high area where you found the red chest, there will be a corpse that contains a poem.

Odin’s Ravens (1/1) – Map Link

Once you manage to open the path to the hook using exploding bombs, there will be a small passageaway in which Kratos will need to crouch to pass through. Once you come out on the othe side, turn left to see the raven a few meters away from you. Throw the Leviathan Axe at it to kill it.

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Legendary Chest (1/1) – Map Link

Head to the tail using your boat and start climbing. There will be a fight at the top. After it, climb the ledge on your left to find the final chain on the creature. Interact with it to release it. You will have to jump to the next platform and use the rope to be able to fully free the creature.Take the rope, and you will find at the end a Legendary Chest.

The Weights of Chains 1/1 – Map Link

Complete The Weight of Chains Favor in order to complete it. You have to free the giant monster chained in the water, and then get near to its eye.

 

The Forge

 

Odin’s Ravens (1/2) – Map Link

As soon as you exit the first train, head down the road until there is a mountain peak on your right. You will notice the raven circling around. Hit it with your axe

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Artifact 1/1 – Map Link

Things Left Behind (Bari’s Grenade): Move forward as you exit the train, and climb the first ledge on your left, then turn left again and drop down. Destroy the crate by hitting it, to find the artifact.

Nornir Chests 1/1 – Map Link

The Nornir chest can be found at the beginning of the level, but you are unable to open it at that time because you need the Draupnir Spear. Once you are here, you have to Embed spears in each of the 3 runes and then detonate them all at once. The first one can be found on the mountain across. The second one can be found on the left side. To find the third one, turn back to the wooden bridge-like structure at the beginning of the level. Once all three are embedded, detonate them to open the chest.

Legendary Chests 1/1 – Map Link

After solving the Elevator puzzle with Brok, the gate will open to reveal a Legendary Chest with Atlas Eruption – Heavy Runic Attack for the Blades of Chaos.

Odin’s Ravens 2/2Map Link

After taking the lift with Brok, continue forward and pass the small cave. Once outside, drop down and look up to your left to find the Raven.

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Lore 1/2 (Rune Read – The Forge) – Map Link

After the boss fight with Dreki, squeeze through a gap, and head right move forward and turn right again until you find a climbable ledge.turn left and move forward until you find a big gate. The runes are on the right side.

Lore 2/2 (Lore Scroll – Dear Overseer) – Map Link

Jump through the gap past the wooden bridge, to reach a new area where you will find a lore scroll a few steps to your right

Yggdrasil Rifts 1/2 (Hind of Attuned Elements – Spear Attachment, +5 Dust of Realms +2 Lyndwyrm Scales, +1000 Hacksilver) – Map Link

In the area where Brok teaches you to climb using the Draupnir Spear, you can reach a Yggdrasil Rift. Use the first embed point, but don’t climb just yet. Turn to your left, and look for another one on a higher level. Throw the spear again to create a second path. Use both new traversal paths to reach the level with the Yggdrasil’s Rift.

Yggdrasil Rifts  2/2 (+15 Dust of Realms, +6 Stonewood, +8 Dwarven Steel, +4 Honed Metal +1000 Hacksilver) – Map Link

After opening the big gate with Freya and meeting the Einherjar Warriors for the first time, drop down on your right, turn left and continue until you reach the small gap between the rocks. Squeeze there, and the Rift will be in this room.

 

The Applecore

 

1/1 Relic (Talisman of Meign) – Map Link

Unmissable. Players must pick it up during Main Mission 02: The Quest for Tyr to progress further in the story.

Lore 1/3 – Rune Reads (The Vault) – Map Link

From Sindri’s Shop at the applecore, take the only path available and command Atreus to shoot Sonic Arrows at the decaying wooden wall.

Lore (2/3) – Lore Marker (Cooperation) – Map Link

After a fight with a few Draugr, you have two paths ahead of you. The left one that ascends and the right one that leads to a decaying wooden wall. Take the right one, break the wall by hitting it and drop down to find the Lore Marker.

Lore (3/3) (Treasure Map – Demise of Dagestr) – Map Link

Down the wooden lift that takes you from the ritual site to the underground. Follow the linear path past the enemy creatures and the zipline to the west. Go down the ledge and turn right to climb the wall. Next to a dead body.

Artifact (1/3) – Things Left Behind (Durinn’s Stone Statue) – Map Link

Use the Blades of Chaos on the hook that has a waterfall falling on it, and cross to the other side. Turn left and drop down. Command Atreus to shoot the debris with his Sonic Arrows, to reveal the Artifact.

Draugr Hole 1/1 (+500 Hacksilver. +15 Dust of Realms, +2 Sovereign Coals, Chaos Spark – Weapon Upgrade) – Map Link

In the same room where you find Durinn’s Stone Statue, you will find a big door. Open it to find the Draugr Hole.

Legendary Chest (1/2)  Fortified Frost Knob – Map Link

In the same room where you find the Berserker Gravestone and fight The Hateful in the Applecore. You can find the chest at the back of the room.

Odin’s Ravens (1/1) – Map Link

You will find it perched on a small gap, inside the mines. Just before the last room you are about to expLore with Atreus. Turn back after reuniting with him, and you will see the Raven. Use the Leviathan Axe to destroy it.

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Nornir Chests 1/2  – Map Link

You have to use the Draupnir Spear to open this chest. It can be found near the position where you have found the Treasure Map, just climb up to the left side. You can find the first two runes opposite to the chest, hanging from the ceiling. The last one is found to the right of the chest, you will need to climb to the top of the rocks and turn around to find it.

Nornir Chests 2/2 – Map Link

From the location where you find the Althjof’s Statue artifact, use the spear to reach the platform to the north. The first device is on the room west of the chest. The second one is on the west-most part of the platform, behind some rocks you need to blow up first. The last one is next to the watermill on the east side of the area. You can see it from the edge of the platform where the chest is.

Legendary Chest 2/2 (Banahogg Knob – Axe Attachment) – Map Link

From the north gate of the location with the Nornir Chest, turn left (west) and go through a small passage on the wall (Img68). Follow the path and climb the ledge. Once you get out, turn right (west) until you find a Runic Read on your left (Img69), which opens a secret door next to it that conceals the Legendary Chest.

Artifacts 2/3 (Kvasir’s Poems – Sanguine) – Map Link

Jump down the ledges located just west of the Nornir Chest, and follow the path north. Use the spear to climb the ledge that you come across and continue until you can make a turn left (north).

Artifacts 3/3  (Things Left Behind – Althjof’s Statue) – Map Link

Across and west of the wooden gate located north of where the projectile-throwing enemy is.

Buried Treasure 1/1 Treasure Map – Mining Glory (+1 Petrified Bone, +1 Luminous Alloy, +1 Asgardian Ingot, +40 Shattered Rune, Muspelheim’s Blessing – Amulet Enchantment) – Map Link

Once you have the treasure map, you can find it on the area that you have to jump through the water flow to reach the other side.

Yggdrasil Rifts 1/1 (Gale Flame – Weapon Upgrade,+100 Dust of Realms, +4 Lyndwyrm Scales +4, +10000 Hacksilver – Map Link

Next to the location of the second device to unseal the second Nornir Chest.

 

Myrkr Tunnels

 

Legendary Chest 1/1 (Fog of Fimbulwinter) – Map Link

Use Sigil Arrows and Blade of Chaos to destroy the roots ahead so you can access a Legendary Chest

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Nornir Chest 1/1 – Map Link

Once you reach the Myrkr Nornir Chest, turn on the first structure on the left before the chest. Go back a few steps until you see a stack of crates on the wall, break them to find a hidden structure that you need to set on fire as well. Then head towards the Nordic Chest, and on your left you can light up the last structure using Sigil Arrows.

Yggdrasil Rifts 1/1 – Map Link

After defeating both enemies, you will find it at the end of the path

 

Alberich Hollow

 

1/1 Relic (Hilt of Dainsleif) – Map Link

Crafted with Svefnthorn. Players can obtain this crafting material by defeating Ormstunga, near the end of Alberich Hollow.

Odin’s Ravens (1/1) – Map Link

Found after you remove the gold to enter the cave on Alberich Hollow. The Raven can be found on the left side, near a tree.

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Yggdrasil Rift (1/1) – Map Link

Right after the fight with Ormstunga, move forward and turn left to find a small ledge. The rift can be found there. Interact with it.

Legendary Chest 1/2 (Muspelheim Seed Half) – Map Link

Use the fire bombs to free the legendary chest.

alberich hollow legendary 1 2 1 gow ragnarok246pxalberich hollow legendary 1 2 2 gow ragnarok246px

Legendary Chest (Folkvangr Whetstone, +5000 Hacksilver) – Map Link

After defeating Ormstunga, continue moving forward, remove the gold and the chest will be on a small wooden shaft, to the left side, impossible to miss.

Lore 1/1 Treasure Map – Fruits of Industry – Map Link

Fruits of Industry: After defeating Ormstunga, continue moving forward, remove the gold and take the path to the right (don’t head down yet). You will find the Treasure map on the ground, near some crates.

Remnants of Asgard 1/1 (+20 Tempered Remnants, +50000 Hacksilver) – Map Link

In the same area in which Freya reads the Rune Read. You can find the scroll Defend the Prison.

Yggdrasil Rifts 1/1 (Gale Spark – Weapon Upgrade, +15 Dust of Realms, +2 Lyndwyrm Scales, +2000 Hacksilver)Map Link

Right after the fight with Ormstunga, move forward and turn left to find a small ledge. The rift can be found there. Interact with it.

The Lost Treasure 1/1 – Map Link

 It Completes when you open the Second Legendary Chest in the area.

 

Jotunheim

All Collectables for GOW Jotunheim: Nine Realms in Bloom in Bloom x1

Angrboda’s Treehouse

 

Nine Realms in Bloom in Bloom 1/1 – Map Link

From the Mystic Gateway, take the left path all the way to find the flower.

 

Helheim

All Collectables for GOW Helheim: Lore x2, Odin’s Ravens x2, Hel Tears x1, Nine Realms in Bloom in Bloom x1

Helgrind

Odin’s Ravens 1/2Map Link

Move forward until Atreus is unable to continue moving, you will find a Raven circling the area, slightly to the left.

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Lore 1/2 ( Rune Read – Prayer to Hraesvelgr)Map Link

After facing the Hel soldiers for the first time in the area, climb the ledges to reach this rune read.

Odin’s Ravens 2/2Map Link

From Hel’s Perch Mystic Gateway, move forward and turn to the left side as soon as possible. Climb up, and turn left again. Keep moving forward until you find the Lore Marker. You will find the Raven behind the Lore marker.

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Lore 2/2 (Lore Marker -Hraesvelgr)Map Link

After passing the first gate that requires sigil arrows following Garm’s taming, the Lore marker will be just in front of you.

 

The Gleaming Bale

 

Hel Tear 1/1 (Frozen Spark, +15 Dust of Realms, +2000 Hacksilver, Grip of Healing Harmony) – Map Link

As soon as you discover The Gleaming Bale, you will find the tear there.

Hel’s Perch

Nine Realms in Bloom in Bloom 1/1 – Map Link

Found after Atreus manages to tame Garm, turn to your right and look for a space to throw the Draupnir Spear. Then climb up and use the spear to cross to the other side and grab the flower.

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